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Looking back at the d20 boom...

Started by Piestrio, June 30, 2012, 05:32:44 AM

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Endless Flight

Star Wars d6 is when you've got a skill or an attribute of a certain number of six-sided dice and you roll them to try and beat a difficulty number. Like say, you've got a Blaster skill of 5D and you are trying to hit a Stormtrooper that's 15 meters away. That might be short range, so you would need to roll a 10 or better. You could spend a Character Point to add one die to your roll or you could spend a Force Point and double your die pool.

Did I say how much I love Greg Gorden as a game designer? He created the rules for not only WEG Star Wars, but also DC Heroes, two of the best systems ever.

Kaz

Ancient Kingdoms: Mesopotamia is such a good book. My favorite D20 bloat-era book, hands down.
"Tony wrecks in the race because he forgot to plug his chest piece thing in. Look, I\'m as guilty as any for letting my cell phone die because I forget to plug it in before I go to bed. And while my phone is an important tool for my daily life, it is not a life-saving device that KEEPS MY HEART FROM EXPLODING. Fuck, Tony. Get your shit together, pal."
Booze, Boobs and Robot Boots: The Tony Stark Saga.

Benoist

Quote from: Kaz;555160Ancient Kingdoms: Mesopotamia is such a good book. My favorite D20 bloat-era book, hands down.

It is really good, I agree.

daniel_ream

Quote from: Endless Flight;555158Did I say how much I love [strike]Greg Gorden[/strike] Sandy Petersen, Lynn Willis, and Greg Stafford as a game designer? He created the rules for not only [strike]WEG Star Wars, but also DC Heroes[/strike] Ghostbusters RPG 1st edition, two of the best systems ever.

Fixed that for you.
D&D is becoming Self-Referential.  It is no longer Setting Referential, where it takes references outside of itself. It is becoming like Ouroboros in its self-gleaning for tropes, no longer attached, let alone needing outside context.
~ Opaopajr

Endless Flight

Quote from: daniel_ream;555173Fixed that for you.

What an error that was! I guess he helped "refine" the system, which in reality means adding complexity that some didn't find appealing. Still, he did design DC Heroes, and he's also been credited with several others, such as James Bond and Torg.

Marleycat

Quote from: Aos;555057FC isn't a product of the boom; it's a product of 4e fallout, is it not?

Actually not. It was out well before 4e was imagined. Now 2e came out around the same time but it had nothing to do with 4e.
Don\'t mess with cats we kill wizards in one blow.;)

Aos

Er, according to wikipedia Fatansycraft was released 2009. 4e is 2008. Second FC edition was 2010.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

daniel_ream

Quote from: Endless Flight;555182What an error that was! I guess he helped "refine" the system, which in reality means adding complexity that some didn't find appealing.

Actually, most of the rules complexity was added in the 2nd edition of Ghostbusters (GBI).  Despite the first edition being clearly called out as a minimalist rules-lite handwavy game, the players bitched so loudly that it wasn't a crunch-heavy simu-game that WEG relented in GBI and added in much of the base mechanical complexity.  All Star Wars and subsequent d6 games have done is add in setting/genre-specific rules, and more detail (i.e. multiple skills per attribute instead of just one, etc.)

Given that the basic dice mechanic used in GB 1st ed also shows up in Paul Jaquays' Central Casting books, I suspect it was an ad hoc system that was floating around inside Chaosium for some time.

EDIT: Don't get me wrong, Greg Gorden could retire on James Bond 007 alone, which was the first RPG to introduce every mechanic ever, but in this case the credit's misattributed.
D&D is becoming Self-Referential.  It is no longer Setting Referential, where it takes references outside of itself. It is becoming like Ouroboros in its self-gleaning for tropes, no longer attached, let alone needing outside context.
~ Opaopajr

Marleycat

Quote from: Aos;555192Er, according to wikipedia Fatansycraft was released 2009. 4e is 2008. Second FC edition was 2010.
I stand corrected but neither was really a response to 4e. Fantasy Craft was originally concieved as a suppliment/expansion to SpyCraft 2.0 but instead they changed their minds and made it a standalone game while revision the Mastercraft game engine. Spycraft 1.0 was produced in 2005 by Alderac.
Don\'t mess with cats we kill wizards in one blow.;)

Endless Flight

I couldn't make hide nor hair of Spycraft 2.0, but I could easily grok Fantasy Craft. It seemed like they refined the system in all the right ways.

Rezendevous

I enjoyed Eberron and ran a short campaign that was a blast. I also enjoyed most of the D20 Modern line (I thought the Menace Manual in particular was extremely well done), Call of Cthulhu D20, and even some of Pinnacle's D20 stuff before they created Savage Worlds (Deadlands D20 and Weird Wars D20). I never got a chance to play or run either version of Spycraft, but always wanted to.

I'm still playing True20 right now and will be through the end of our campaign. I'm not a fan of the damage system, but I like everything else about it.

beeber

Quote from: daniel_ream;555203EDIT: Don't get me wrong, Greg Gorden could retire on James Bond 007 alone, which was the first RPG to introduce every mechanic ever, but in this case the credit's misattributed.

some examples?

Marleycat

#42
I also loved D20 Wheel of Time, the magic system was interesting and there were other mechanical tidbits that were interesting.
QuoteI couldn't make hide nor hair of Spycraft 2.0, but I could easily grok Fantasy Craft. It seemed like they refined the system in all the right ways.
I am definitely interested to see what they do with Spycraft 3.0.
Don\'t mess with cats we kill wizards in one blow.;)

Aos

Quote from: Marleycat;555204I stand corrected but neither was really a response to 4e.



[patronizing chuckle]Okay,If you say so.[/patronizing chuckle]
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

KenHR

Quote from: Aos;555057FC isn't a product of the boom; it's a product of 4e fallout, is it not?

It is, I mentioned it just because of the continuity with SpyCraft, which I think is kind of brilliant (at least from a reading), if crunchy.
For fuck\'s sake, these are games, people.

And no one gives a fuck about your ignore list.


Gompan
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