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Looking back at the d20 boom...

Started by Piestrio, June 30, 2012, 05:32:44 AM

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beeber

another vote for scarred lands.  i also enjoyed the Freeport stuff from GR.

Aos

I liked the scarred lands creature catalog, but never got any use out of it and eventually sold it off because I like regret.  I've never seen the gazetteer. I have a plane ride next week, perhaps its time for a trip to the used bookstore.

I liked True20, and ran my first discernible Metal Earth game with it (the setting has been evolving for decades, but this was the first time I put the pieces together in a way that resembles my current understanding of how it goes). However, I found it the game fucking boring after a while and realized that I disliked the wound track even more than I disliked hit points. There was a time when I couldn't imagine playing anything else. I can't imagine playing it ever again, now. In the end, we converted over to 4e for the last 5-6 sessions of the campaign.

CoC d20 has the best GM advice section I've ever read.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

jcfiala

Undoubtedly more things will come to mind later...

Call of Cthulhu d20 was fun, if only from everyone's brainhurt when it came out.  These days folks generally admit that the GM/how to play advice in it are top notch, and although it isn't played much it's hard to find used, which says something.

Eberron had some really great stuff in it, and although I haven't played it as much as I'd like, I've got a ton of the books and don't mind.

Toolbox was an odd collection of random tables put out by AEG, useful for ideas before a game ore to use for sudden encounters during the game.  ONly downside is that the stats in the book are for 3.0, which makes it a little less useful for Pathfinder or the like, although you could probably just run with it.

Arcanis was an interesting Fantasy somewhat Roman world that really took off with living campaigns in some areas, and in fact the game world's now been re-released as a non-d20 game so that the campaign can continue.  I unfortunately wasn't able to play this as much as I'd like, but it was a ton of fun.
 

Marleycat

My favorites would be Fantasy Craft, Arcana Evolved and Ghostwalk. Others have mentioned quite a few I liked alot also.
Don\'t mess with cats we kill wizards in one blow.;)

Drohem

Good call, I forgot about D20 Call of Cthulhu.  I really like how they broke down the class and level system into just two classes: Offensive and Defensive.

Aos

FC isn't a product of the boom; it's a product of 4e fallout, is it not?
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

Claudius

Quote from: Piestrio;554964Despite the fact that I "don't like d20" I have to admit that I had an awful lot of good times with d20 games (which probably makes my "I don't like d20" posturing that much bullshit, but oh well).
The same here. I disparage d20 as much as I can, but recently in my group we started a Pathfinder game, and God help me, I am having fun. :o

My favorite d20 book is:

A Game of Thrones d20: I would have done some things differently, for example, Maesters should have been a prestige class, I wouldn't have had three different classes for the Night's Watch, and rules should have been simpler in general, but other than that, it's great, specially the Influence rules.
Grając zaś w grę komputerową, być może zdarzyło się wam zapragnąć zejść z wyznaczonej przez autorów ścieżki i, miast zabić smoka i ożenić się z księżniczką, zabić księżniczkę i ożenić się ze smokiem.

Nihil sine magno labore vita dedit mortalibus.

And by your sword shall you live and serve thy brother, and it shall come to pass when you have dominion, you will break Jacob's yoke from your neck.

Dios, que buen vasallo, si tuviese buen señor!

Benoist

#22
Necromancer Games. Crucible of Freya, Tomb of Abysthor, Rappan Athuk, a few others. Eldritch Sorcery. Bard's Gate. Tome of Horrors series. EGG's Necropolis. Ancient Kingdoms: Mesopotamia. The Wilderlands of High Fantasy and player's guide from Judges' Guild/NG.

Quite a few modules from Goodman Games, including DCC 51 Castle Whiterock. Also Etherscope, which is totally awesome.

The Castle Zagyg series from Troll Lord Games.

The Shackled City AP and Dragon Compendium from Paizo.

The Ravenloft sourcebooks from S&S/White Wolf.

Pretty much the entire catalog of Malhavoc Press: Arcana Unearthed/Evolved, Complete Book of Eldritch Might, other Might volumes, Ptolus, Iron Heroes, you name it.

Thieves' World and Freeport from Green Ronin. Also the Book of Fiends and Book of the Righteous.

There's a lot more obviously, but that ought to get you started.

Edit - d20 Modern and CoC d20 indeed deserve mentions of their own.

thedungeondelver

I rather liked the d20 Star Wars games (v1 and v2).
The rest, not so much.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Benoist

Quote from: thedungeondelver;555132I rather liked the d20 Star Wars games (v1 and v2).
I played some good games with the Revised edition. I rather liked SAGA too, which is post-d20 boom I guess so out of the range of this thread, but if I was to run SW games now, I'd go back to the simplicity of d6, to be honest.

Endless Flight

d20 Modern had some great supplements. I really liked the d20 Apocalypse and d20 Future books.

Benoist

Quote from: Endless Flight;555137d20 Modern had some great supplements. I really liked the d20 Apocalypse and d20 Future books.

Etherscope is built on a d20 Modern frame as well.

Endless Flight

I forgot to mention the Conan d20 game by Mongoose, one of the best things they ever did. Vincent Darlage stayed true to the source material. More specifically, the "Atlantean Edition" (which was like a 1.5e) was an awesome product. I would have made some changes, but it was very good overall.

thedungeondelver

Quote from: Benoist;555134I played some good games with the Revised edition. I rather liked SAGA too, which is post-d20 boom I guess so out of the range of this thread, but if I was to run SW games now, I'd go back to the simplicity of d6, to be honest.

I played some d6 at a friend's birthday party a few months ago (April, I think?) and it was loads of fun, I could totally play that.  It's #d6 compared to each other, highest of the two "wins" right?
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Benoist

Quote from: thedungeondelver;555154I played some d6 at a friend's birthday party a few months ago (April, I think?) and it was loads of fun, I could totally play that.  It's #d6 compared to each other, highest of the two "wins" right?

It's pools of d6s and you add all the results together against a target number, basically. West End Games Star Wars.

You got attributes and under the attributes, skills, with a bunch of dice you can put in your skills to create your character from various types of pregens or archetypes, or even make up your own if that's what you want. It's very simple, smooth in practice, and fits the genre perfectly, IMO.