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[List] TTRPG Guide to Woke Companies

Started by Ocule, August 03, 2021, 12:26:41 PM

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jhkim

Quote from: Valatar on March 14, 2025, 11:36:29 PMThe trick to Mythos stuff is that it's typically extremely time-sensitive.  If you've found out that fish people are planning on calling Dagon forth from the sea to feast upon the land-dwellers, you can't really take a weekend off to explore your character's backstory, regardless of whatever it may be, which is why going and dangling obvious bait in the setting book is just encouraging That Guy to derail the campaign with his tri-gender otherkin's adventures in making it all about current-day sexual politics in Victorian London.

In published CoC adventures, there's usually a time-sensitive climax -- but the bulk of the adventure usually takes many days or weeks of travel and research and investigation, especially with 1890s travel times that can take ages on boat. Plus many GMs have down time between adventures, since the PCs are things like librarians and reporters who have homes and jobs, rather than being vagabonds.

Again, I've had two CoC characters get engaged and married during campaign - the first in my college game in the late 1980s and the other in the 2000s, and I've seen many shorter romances.

Omega

Quote from: Nobleshield on March 10, 2025, 10:07:27 AM
Quote from: Bedrockbrendan on March 09, 2025, 01:40:36 AM
Quote from: Omega on March 03, 2025, 11:32:26 PM
Quote from: HappyDaze on March 03, 2025, 10:03:23 PMCan you quote or link to the offending example?

Gully Dwarves


What was the complaint about Gully Dwarves?
IIRC weren't Gully Dwarves basically scum of the earth dwarves, and the other dwarves looked down on them as subhuman filth? Probably some veiled "they represent minorities" crap.

They were effectively mentally handicapped.

Of course the prior wave of Social Justice busybodies had to complain.