This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

List of different d6 dice pool systems

Started by smiorgan, January 16, 2013, 07:57:16 AM

Previous topic - Next topic

smiorgan

Thinking about d6 systems, and I need some help refreshing my memory. This is the (short) list I have:
- Ghostbusters International (roll handful d6 and add vs target number)
- Shadowrun (roll d6, hunt and peck for successes)
- Don't Rest Your Head (as Shadowrun but with different colour dice)
- Summerland (roll d6 and add together below target number, more dice = higher difficulty, dice pool set by GM)

Started thinking about this after the GameGeeks #211 review of Song of Ice and Fire.

Never played d6 system (e.g. Star Wars) but understand it evolved from Ghostbusters (correct me if I'm wrong).

Would appreciate additions to the list for games with interesting mechanics, in the format above. Cheers in advance

Dirk Remmecke

#1
Quote from: smiorgan;618607- Ghostbusters International (roll handful d6 and add vs target number)
- Shadowrun (roll d6, hunt and peck for successes)
- Don't Rest Your Head (as Shadowrun but with different colour dice)
- Summerland (roll d6 and add together below target number, more dice = higher difficulty, dice pool set by GM)

More:

- Hercules & Xena (a Star Wars variant; roll d6 with symbols, count "chakrams" as successes, minimum successes = difficulty)
- Chimères (roll d6, every 5 and 6 is a success, minimum successes = difficulty)
- Myriad (roll d6, take highest die, add Skill bonus vs. target number)
- Heavy Gear/Tribe 8/Silhouette (roll skill rating d6, add attribute bonus vs target number)
- Risus / Over the Edge (roll trait rating d6, add vs. target number; the difference to Ghostbusters/Star Wars/d6 is that characters are made from very few flexible, player-defined traits instead of the usual attribute/skill framework)
- Tenra Bansho Zero (roll attribute rating d6, every roll below skill rating is a success, minimum successes = difficulty) (Thanks, vytzka)
- ??? (roll skill rating d6, every roll below attribute rating is a success, minimum successes = difficulty)
(I am sure I have seen examples for the latter ones but I don't remember specific titles)
- Throwing Stones (character is made up by a handful of special dice with differing symbols, some have more fighting symbols, some have more magic symbols, and more exotic symbols as well; to succeed at a task roll a number of dice and count the symbols that are corresponding to the task) [Edit: a simplified "clone" of that game]

Technically not a d6 pool but still a pool system:
- Legend of the 5 Rings/7th Sea ("roll & keep", roll d10, keep as many as skill rating, add vs. target number -- basically Star Wars with a twist)
Swords & Wizardry & Manga ... oh my.
(Beware. This is a Kickstarter link.)

vytzka

Quote from: Dirk Remmecke;618624- ??? (roll attribute rating d6, every roll below skill rating is a success, minimum successes = difficulty)

This is Tenra Bansho Zero, although successes are rolls lesser or equal compared to skill.

thedungeondelver

Hero System is pretty much the original "big handful of d6's" game.  3d6 = roll under target, then roll nd6 for power or effect.  I have seen 33d6 rolled before.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

flyingmice

StarCluster's StarNova drop-in mechanic - roll skill rank+1 X d6, add together vs TN, 6s explode.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Killfuck Soulshitter

Quote from: thedungeondelver;618628Hero System is pretty much the original "big handful of d6's" game.  

Except for Tunnels and Trolls. It's all about rolling ridiculous buckets of d6s, summing them and subtracting your margin of victory from your opponents' stats.

Nitehood

All the West End Games core books, that are now open license and free to download.

d6 Fantasy
d6 Adventure
d6 Space

It is an easy and flexible system.
You can get the above, and supplements for free at:
http://criticalpressmedia.com/publications/open-d6/

There is also a free d6 Magazine for the above.
http://wickednorthgames.com/?page_id=92



More info on d6:
http://opend6.wikidot.com/
http://en.wikipedia.org/wiki/D6_System


Others by WEG, that are not free, but the same basic system:
Paranoia (1984)
Ghostbusters (1986)
Star Wars(1987)
Ghostbusters International(1989, second edition of Ghostbusters: A Frightfully Cheerful Roleplaying Game)
Torg (1990)
The World of Indiana Jones (1994)
The World of Tank Girl (1995)
Indiana Jones Adventures (1996, conversion of The World of Indiana Jones to the D6 System)
Shatterzone (1997)
Men in Black (1997)
Hercules & Xena (1998)
Stargate SG-1 role-playing game (1999, aborted project, due to bankruptcy)
DC Universe (1999, published under Humanoids Inc.)
Metabarons (2001, published under Humanoids Inc.)
Septimus (2007, published via print-on-demand)
Bloodshadows


The new 'Genesys' rpg is also d6 pools. you can get the primer here:
http://www.genesysrpg.com/

~Nitehood

thedungeondelver

Quote from: Killfuck Soulshitter;618643Except for Tunnels and Trolls. It's all about rolling ridiculous buckets of d6s, summing them and subtracting your margin of victory from your opponents' stats.

Ah; I knew T&T had a d6 resolution system, didn't know it was d6 pools.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Gabriel2

The ICON system used by Last Unicorn Games for their Star Trek RPGs was a d6 dice pool system.

For tasks the number of dice rolled would be equal to the attribute rating.  One of these dice is the Drama Die.  Choose the highest die rolled and add it to the skill rating to determine the total rolled and compare to a target number.

If the Drama Die rolls a 6, then the roller adds it to the skill and also adds the next highest die to the total as well.
 

Drohem

The Ubiquity System uses a dice pool; although, it doesn't matter which type of die you are rolling.  

Hollow Earth Expedition, Desolation, All for One: Régime Diabolique, and Leagues of Adventure are all powered by the Ubiquity System.

smiorgan

Cheers all. Looks like I own some of those and forgot. Tho my Paranoia copy is percentile (games workshop edn).


Derabar

Wordplay uses trait ratings to build up a pool of D6s for determining success of actions. Yet another half-read/unplayed system in my collection...
Here for gaming, not drama.

Gabriel2

Isn't FUDGE effectively a d6 dicepool system with each die being read as a plus or a minus?  Never played it, and it's been years since I looked at it.
 

TQuid

FUDGE and its successor Fate use dice labeled -, blank, and + twice. Effectively they're d3s; a standard roll is equivalent to 4d3-8. Not a "pool" in the sense I'm used to think of it since you just sum them. You can use regular d6s but most people prefer to avoid the extra step of translating 1,2 = -; 3,4 = 0; 5,6 = +.

One more: Hollowpoint uses big pools of d6 that are arranged into runs of the same number. IIRC, "wider" runs go first, so 4x3 goes before 3x6, but a "higher" run will have a stronger effect if it does manage to land. This is very similar to the d10-based system used by the ORE system (in Reign, Wild Talents, and other titles). It gets rid of the need for any initiative system, which is cool, and since you're working with what amounts to a hand that you can play a little strategically, you get more stuff happening per roll than in most systems.