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Lies Fanboys Tell About Their Favourite Games

Started by RPGPundit, September 21, 2007, 11:29:07 PM

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Cab

Vampire players: Its all about the setting, nothing at all to do with heinous superpowers.

3rd ed AD&D players: Its quick and easy, ignore the fact that theres 1000 pages of core rules.

1st ed AD&D players: Of course we like the classes in Unearthed Arcana.

Chivalry and Sorcery players: Our game is far more realistic than your games.

Spycraft players: We don't really all get a hard on going over and over choices of weapons and equipment to spend our budgets on.

Tunnels and Trolls players: No, it isn't just a simplified dungeon bashing take off of D&D.

FUDGE players: No, of course it isn't hard. Its not the RPG version of linux.
 

jrients

Quote from: PremierIF you use each and every single optional rule, than maybe, maybe not. However, you're ignoring an important issue: early editions assume (and often explicitly state) that the DM is supposed to decide what to use and what to omit.

That would be much clearer if back in the day Gygax hadn't claimed pretty much exactly the opposite about AD&D.  His claim back then was that the purpose of AD&D was to standardize play.  The implication was clear, I thought: any rule not labeled optional was mandatory.  Very few people took that seriously, but you're basically arguing here for a reading of 1st edition AD&D that goes expressly against the author's public statements on the matter, including those in the DMG itself, IIRC.
Jeff Rients
My gameblog

Cab

Quote from: J ArcaneIt's the special-rule heavy approach of the older edition that does it, combine with the mental filtration that comes from having played the game for as much as 30 years.

Even something as basic as the attribute bonus tables aren't consistent within themselves, giving totally different bonuses and kinds of bonuses depending on the stat in question, and at different numeric thresholds.  
(cut)

I'll be accused of banging on about basic D&D and RC era D&D here, but your comparison doesn't stand up if you include that game.
 

Cab

Quote from: jrientsThat would be much clearer if back in the day Gygax hadn't claimed pretty much exactly the opposite about AD&D.  His claim back then was that the purpose of AD&D was to standardize play.  The implication was clear, I thought: any rule not labeled optional was mandatory.  Very few people took that seriously, but you're basically arguing here for a reading of 1st edition AD&D that goes expressly against the author's public statements on the matter, including those in the DMG itself, IIRC.

Gygax has contradicted himself on that several times. He's great at coming up with gaming ideas, I think he's less good at communicating what he's aiming at with those games.
 

Mcrow

DitV: it's not a violent game about murderer priests, it's game for social exploration.

obryn

Quote from: Caesar SlaadSo, now it appears the thread mocking fanboy wankery has turned into fanboy wankery.

Ah well. Guess I shouldn't be surprised.
Yes.  I'm not exactly surprised, either.

Personally, I thought this was a fun idea for a thread.  I thought it was pretty clear it was about fanboys - not about their favorite games - and specifically about the most extreme fanboys - not all of them.

-O
 

obryn

Quote from: grubmanYeah, as far as I can tell, most people who started with Basic simply switched to AD&D for the more factor...being more classes, more races, more weapons, more spells, more magic items, and more monsters.  Most never really used any of the aditional (overly complex) rules.
This was my group!

-O
 

Gronan of Simmerya

You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Settembrini

If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

Mcrow

Quote from: SettembriniAD&D 1e: Plays faster than 3.x

I have to call bullshit on that one.

You may be right @ low levels but mid to high level 3.5 is slower.

Koltar

Of course it plays faster - when everyone has had a 6-pack of JOLT cola or a gallon of coffee beforehand.


- Ed C.
The return of \'You can\'t take the Sky From me!\'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

Hackmaster

 

Nicephorus

Quote from: McrowYou may be right @ low levels but mid to high level 3.5 is slower.

Yes and no.  High level battles have tons going on in 3.5 and a round takes a long time.  But the battle is generally over within 3 rounds.
 
I remember AD&D final battles that took forever, turning into die rolling contests.

Settembrini

The crawling is what makes 1e so slow, the combats might be faster, but the crawling overcompensates for it.
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

alexandro

Traveller, Harnmaster etc.: Creating adventures is a breeze with these random charts...

DitV, MLwM, Sorcerer etc.: Creating adventures is a breeze with these R/C-Maps, structured town creation, Kickers, Flags...
Why do they call them "Random encounter tables" when there's nothing random about them? It's just the same stupid monsters over and over. You want random? Fine, make it really random. A hampstersaurus. A mucus salesman. A toenail golem. A troupe of fornicating clowns. David Hasselhoff. If your players don't start crying the moment you pick up the percent die, you're just babying them.