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New Star Trek game or not?

Started by weirdguy564, August 01, 2024, 09:29:47 PM

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weirdguy564

#15
I do believe it's a valid critique of any RPG if the game is based around a "novel" way of reading a dice result.

I know of one RPG the determines a result based on Width and Height of a roll.  Basically, if you rolled a lot better than the other guy, what we call a Margin of Success, and also how high you rolled in general.  I can't explain it more than that because I could care less at that point.  It just comes off as pretentiousness to invent new ways to roll dice. 

Especially ones based around just D6's or such.  Those games are almost a class of suck in their own right.  Yet, other games do well, like the Tiny-D6 series, which I own and actually play. 

The KISS principle is something I care about. 

Modiphius and 2D20 sort of seems like it is like this.  Why 2D20?  What makes this better, or is it just to be different? 

Then again, not having played it means I can't be too hard on them.  It might be great.  But, I doubt that very much. 
I'm glad for you if you like the top selling game of the genre.  Me, I like the road less travelled, and will be the player asking we try a game you've never heard of.

Thornhammer

Quote from: weirdguy564 on August 03, 2024, 06:38:28 PMI know of one RPG the determines a result based on Width and Height of a roll.  Basically, if you rolled a lot better than the other guy, what we call a Margin of Success, and also how high you rolled in general.  I can't explain it more than that because I could care less at that point.  It just comes off as pretentiousness to invent new ways to roll dice.

Godlike?

yosemitemike

I am not the biggest fan of the way the dice or metacurrency works in 2D20.  That wasn't the biggest problem for STA for me though.  The biggest problem for me was the terrible organization of the book.  Just finding the rules that were relevant to a fairly simple action was a chore of flipping through to book and hoping I found all of the relevant rules. 
"I am certain, however, that nothing has done so much to destroy the juridical safeguards of individual freedom as the striving after this mirage of social justice."― Friedrich Hayek
Another former RPGnet member permanently banned for calling out the staff there on their abdication of their responsibilities as moderators and admins and their abject surrender to the whims of the shrillest and most self-righteous members of the community.

HappyDaze

Quote from: weirdguy564 on August 03, 2024, 06:38:28 PMI do believe it's a valid critique of any RPG if the game is based around a "novel" way of reading a dice result.

I know of one RPG the determines a result based on Width and Height of a roll.  Basically, if you rolled a lot better than the other guy, what we call a Margin of Success, and also how high you rolled in general.  I can't explain it more than that because I could care less at that point.  It just comes off as pretentiousness to invent new ways to roll dice. 

Especially ones based around just D6's or such.  Those games are almost a class of suck in their own right.  Yet, other games do well, like the Tiny-D6 series, which I own and actually play. 

The KISS principle is something I care about. 

Modiphius and 2D20 sort of seems like it is like this.  Why 2D20?  What makes this better, or is it just to be different? 

Then again, not having played it means I can't be too hard on them.  It might be great.  But, I doubt that very much.
There is nothing novel about the way dice are read in 2d20. You start with 2d20 and can buy extra dice (up to a maximum of 5d20) in various ways. You want to roll low on each die and you count successes to reach difficulty #.

HappyDaze

Quote from: yosemitemike on August 04, 2024, 01:38:49 AMI am not the biggest fan of the way the dice or metacurrency works in 2D20.  That wasn't the biggest problem for STA for me though.  The biggest problem for me was the terrible organization of the book.  Just finding the rules that were relevant to a fairly simple action was a chore of flipping through to book and hoping I found all of the relevant rules. 
The 2e book is supposed to be better in this regard. How much better is a matter of opinion. I haven't been able to do more than skim it over the past couple of days, so I haven't reached my own answer on it yet.

Abraxus

Poor organization at least in 1E was a valid critique. As it was to me at least annoying to find and look stuff up.

I should be getting 2E as well in a few days

weirdguy564

Quote from: Thornhammer on August 03, 2024, 08:00:37 PM
Quote from: weirdguy564 on August 03, 2024, 06:38:28 PMI know of one RPG the determines a result based on Width and Height of a roll.  Basically, if you rolled a lot better than the other guy, what we call a Margin of Success, and also how high you rolled in general.  I can't explain it more than that because I could care less at that point.  It just comes off as pretentiousness to invent new ways to roll dice.

Godlike?

O.R.E.  One Roll Engine, or Star ORE in my case, which is an unauthorized Star Wars adaptation of the One Roll Engine. 

It does nothing better by interpreting the dice in a weird way. 
I'm glad for you if you like the top selling game of the genre.  Me, I like the road less travelled, and will be the player asking we try a game you've never heard of.

migo

Quote from: weirdguy564 on August 05, 2024, 11:54:39 AMO.R.E.  One Roll Engine, or Star ORE in my case, which is an unauthorized Star Wars adaptation of the One Roll Engine. 

It does nothing better by interpreting the dice in a weird way.

I used to be a huge fan of ORE. I really liked what you could do with the interpretation - Monsters & Other Childish Things was the best implementation of it, although I found StarORE to also be very good (I used it with WEG Star Wars for the fluff).

The problem I had with it was rather some of the players. It's hard to get your head around. There's a lot you can do with it, but the players like to know everything they can do up front. If I teach them everything up front, it takes way too long to get started. If I teach them as we go, then they're frustrated because they didn't know everything that was possible.

So I've changed to liking systems where the entirety can be explained within 10 minutes, and character generation can be fast (some players will of course want to read from cover to cover and that's fine, but it shouldn't be necessary).