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The infamous D&D 4E, what was wrong with it?

Started by weirdguy564, January 11, 2025, 11:46:40 PM

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RNGm

Is this some sort of anniversary for 4e or something that news on it keeps popping up recently?   No idea about the site as I've never heard of it but this link/article crossed my path this morning during the daily round up...

https://therpggazette.wordpress.com/2025/01/22/the-dd-4th-edition-rennaissaince-a-look-into-the-history-of-the-edition-its-flaws-and-its-merits/

Ruprecht

Quote from: RNGm on Today at 09:12:10 AMIs this some sort of anniversary for 4e or something that news on it keeps popping up recently?   No idea about the site as I've never heard of it but this link/article crossed my path this morning during the daily round up...
I suspect it's related to the release of 2024 edition. People thinking back at what was, what could have been, what won't be missed.
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing. ~Robert E. Howard

Ruprecht

Quote from: Ruprecht on January 21, 2025, 02:32:08 PMIf I was Wizards of the Coast I'd rerelease 4E as a new version of Gamma World and release it as Creative Commons. Sounds like it'd work pretty well with a few changes to monsters and tech.
Oddly enough I just read on wikipedia, regarding Gamma World that "The seventh version uses a streamlined version of D&D 4th edition mechanics." So my ignorance wasn't too far off. To bad they didn't leave D&D alone and push the new mechanics there to test them and see how accepted they would be.
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing. ~Robert E. Howard

Armchair Gamer

Quote from: Ruprecht on Today at 10:33:11 AM
Quote from: Ruprecht on January 21, 2025, 02:32:08 PMIf I was Wizards of the Coast I'd rerelease 4E as a new version of Gamma World and release it as Creative Commons. Sounds like it'd work pretty well with a few changes to monsters and tech.
Oddly enough I just read on wikipedia, regarding Gamma World that "The seventh version uses a streamlined version of D&D 4th edition mechanics." So my ignorance wasn't too far off. To bad they didn't leave D&D alone and push the new mechanics there to test them and see how accepted they would be.

  An earlier version of the changes was tested in Star Wars Saga Edition, and was generally well-received. I think 4E went a bit farther afield and wound up losing some of the things that made SWSE successful.