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L5R 4e vs. Qin

Started by The Butcher, June 16, 2010, 02:40:57 PM

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The Butcher

So, there's a hole in my gaming collection, which is East Asian-themed fantasy.

Before someone barges in accusing me of being a culturally insensive, ethnocentric SOB, I know Qin is Wuxia fantasy in a mythic China, while L5R is set in a fantasy ersatz-Japan. I can also appreciate the fact that ninja and samurai and katana are Japanese, while kung fu and fancy names like Heart of Jade are Chinese. I just don't care all that much, and I'll be just as happy playing a kung-fu fighting shaolin or a staff-swinging sohei. I am not looking for pretentious emulation of history of genre fiction, just some fun with an East Asian flavor.

L5R has a new edition which caught my eye. I am wary of L5R because of the White Wolf-ish stereotypical Clan split, the forced choice between bushi and shugenja, the metaplot baggage carried over from the card game, and the $60 price tag. I don't know jack about the system. I played R&K once (7th Sea) and while the specifics escape me, I remember we hated it for some reason. I kind of like the setting, both the idea of "high fantasy Japan vs. nasty demons" and its being divorced from any pretension of historical fidelity or fine-tuned genre emulation.

I've had my eye on Qin for some time now. I've read several reviews, and the system looks like something I could handle, being neither too crunchy nor too simplistic. I am no connoisseur of Wuxia (literary or cinematic), but the concept of the xia -- wandering heroes fighting injustice with flashy swordsmanship -- is one we're certainly familiar with. The Pundit's review of the Beastiary hints at the interesting, rich cultural tidbits - which is exactly the sort of "color" I'd like to have for this game. The setting is more subdued, sort of like a Dragon Warriors to L5R's Warhammer, and I see merit in both.

Feel free to suggest other games in a similar vein. Exalted and Weapons of the Gods need not apply. I own Sengoku and it's a great sourcebook, but Fuzion sucks (and Active Exploits is not bad, but doesn't grab me either).

Spinachcat

I haven't played Qin so I can't comment on it.   My katana-fantasy games have been AD&D's Oriental Adventures, Bushido and L5R 1e, 2e and 3e.

If you enjoy Old School D&D, you can't go wrong with Gygax's OA book.  Just like how D&D is an amalgam of western myths, Oriental Adventures is a mish-mosh of Asian myth & Hollywood.   It plays fast and easy and has lots of kewl bits like honor, family and the calendar.

As for L5R, I am a fan.  However, after playing 3 editions, I have gone back to just using L5R 1e.   The clan split and the bushi/shugenja split are great for players.  I am "Clan / Class" is such a simple shorthand that players get it very easily so then you can prance along with the non-Western fantasy aspects of the setting instead of overwhelming them.

Roll & Keep is very simple and its just Roll X dice and keep the highest Y dice and see if you hit the Target Number.   If you are a daring mofo, you can voluntarily take Raises to increase the TN in exchange for special effects.  And 10s explode...aka roll another d10 and add it up.

Example:  My samurai has Reflex 3 + Katana 3.   I roll 6D10 and keep the highest 3 dice.  If I roll 2, 4, 5 ,6 , 4 , 10, I keep 5/6/10 and roll the explosion (say 9) so my total is 30 which will smack somebody nicely.

L5R is deadly.  I got to play once with John Wick and he described L5R samurai as "highly repressed adolescents swinging three foot razor blades" and if you get hit hard, you are probably gonna die.   Thus, players quickly learn to choose their battles very carefully.  

As for the metaplot from the CCG, it's got lots of crazy.  However, in 1e the metaplot is VERY background compared to the focus on introducing the setting.   As a L5R GM, ignoring the metaplot is easy because there are so many places in the timeline to put your campaign.

If L5R intrigues you, hunt down a copy of the 1e corebook.  It's all you need for a campaign and you can probably snag one off eBay for $20 with shipping.

Ghost Whistler

JOhn Wick doesn't half talk some shit.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Ghost Whistler

Qin is far superior to L5R.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

crkrueger

Quote from: Spinachcat;387790I got to play once with John Wick and he described L5R samurai as "highly repressed adolescents swinging three foot razor blades"

Precisely the reason I never picked up L5R. :D  

I wouldn't call someone who was willing to end their life in protest to being given a dishonorable command an "adolescent" but, that's just me. :rolleyes:
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Ian Absentia

Quote from: CRKrueger;387895Precisely the reason I never picked up L5R. :D  

I wouldn't call someone who was willing to end their life in protest to being given a dishonorable command an "adolescent" but, that's just me. :rolleyes:
Yeah, I've been of the opinion that John Wick never really understood his subject with regard to the samurai, but I have to give him credit for understanding his target audience well enough. :teehee:

Seriously, L5R is supposed to be a pastiche "generic fantasy Asia" in the same way that most default D&D games are set in a "generic fantasy Europe".  Take the setting and tune it one way or another to get the feel that you want.  Also, as Spinachcat suggests, the system and background got needlessly fiddly as the years and editions wore on, and possibly the most enjoyable approach is to just fall back on a second-hand copy of the first edition (which I've seen regularly at the local Half Price Books for $10-$15).  Pair that with your copy of Sengoku for source material, and I think you'd be good for plenty of play.

I'm still unfamiliar with Qin, though it would apparently scratch a certain itch I have from time to time.

!i!

Spinachcat

Remember that Rokugan (the L5R setting) is NOT supposed to be Japan.   L5R Samurai are as accurate to Japanese samurai as D&D's paladins are to actual medieval knights.

If you are looking for "Ancient Japan: the RPG", L5R is absolutely not it.   It ain't even "Japanese Myth: the RPG" because its all about the pastiche.

Take the honor system.   It's laughably ludicrious and only two steps removed from Paranoia, but great fun to play because it is a roleplaying straitjacket.   My players talk about how the court is only slightly less dangerous than the battlefield.

Overall, I don't keep going back to L5R for the system or the setting.  I go back because I keep having these really awesome roleplay sessions that challenge my players differently than other RPGs.  

I am not saying "L5R is real roleplay, unlike game XYZ".   I am saying that I find myself and my players using different RP muscles.   The simplistic Clan / Class becomes interesting building blocks we interact with as we deal with the dramatic challenges of the social system with its insane contradictions.    

And then to relieve the tension, we whack lots of bakemono and Oni.

The Butcher

Quote from: Spinachcat;387790If you enjoy Old School D&D, you can't go wrong with Gygax's OA book.  Just like how D&D is an amalgam of western myths, Oriental Adventures is a mish-mosh of Asian myth & Hollywood.   It plays fast and easy and has lots of kewl bits like honor, family and the calendar.

I've seriously considered reskinning C&C (knight = samurai, monk = sohei, cleric = yamabushi, assassin = ninja, rogue = yakuza, etc.) and throwing in some OA stuff for good measure.

Quote from: Spinachcat;387790As for L5R, I am a fan.  However, after playing 3 editions, I have gone back to just using L5R 1e.   The clan split and the bushi/shugenja split are great for players.  I am "Clan / Class" is such a simple shorthand that players get it very easily so then you can prance along with the non-Western fantasy aspects of the setting instead of overwhelming them.

I can live with the Clan split, but "samurai, wizard or nothing" doesn't appeal to me. I'd feel kind of stupid running an ostensibly Japanese fantasy game, and not allowing my players to play ninja or sohei, for example. How hard is it to houserule new classes?

Quote from: Spinachcat;387790Roll & Keep is very simple and its just Roll X dice and keep the highest Y dice and see if you hit the Target Number.   If you are a daring mofo, you can voluntarily take Raises to increase the TN in exchange for special effects.  And 10s explode...aka roll another d10 and add it up.

The actual system sounds simple enough. How's character creation?

Quote from: Spinachcat;387790L5R is deadly.  I got to play once with John Wick and he described L5R samurai as "highly repressed adolescents swinging three foot razor blades" and if you get hit hard, you are probably gonna die.   Thus, players quickly learn to choose their battles very carefully.

Par of the course for John Wick. :rolleyes:

System lethality is good for a chanbara emulator, though. My vague recollection is that it's a fairly gritty, bloody genre, though I could be mistaken.

Quote from: Spinachcat;387790As for the metaplot from the CCG, it's got lots of crazy.  However, in 1e the metaplot is VERY background compared to the focus on introducing the setting.   As a L5R GM, ignoring the metaplot is easy because there are so many places in the timeline to put your campaign.

Sir, I used to run oWoD all the time. I have a PhD in Telling Metaplot To Fuck Off. :D

Quote from: Spinachcat;387790If L5R intrigues you, hunt down a copy of the 1e corebook.  It's all you need for a campaign and you can probably snag one off eBay for $20 with shipping.

I suspect a friend has a copy gathering dust on his shelf; I'll check it out.

Thank you for the very comprehensive response!

The Butcher

Quote from: Ian Absentia;387899Seriously, L5R is supposed to be a pastiche "generic fantasy Asia" in the same way that most default D&D games are set in a "generic fantasy Europe".  Take the setting and tune it one way or another to get the feel that you want.  

A feature, not a bug, in my book. I'm less concerned about "ZOMG realism" and more about "ZOMG flashy martial arts".

Quote from: Ian Absentia;387899Also, as Spinachcat suggests, the system and background got needlessly fiddly as the years and editions wore on, and possibly the most enjoyable approach is to just fall back on a second-hand copy of the first edition (which I've seen regularly at the local Half Price Books for $10-$15).  Pair that with your copy of Sengoku for source material, and I think you'd be good for plenty of play.

Another vote for 1e, I'll definitely look into it.

Quote from: Ian Absentia;387899I'm still unfamiliar with Qin, though it would apparently scratch a certain itch I have from time to time.

Guarding obvious differences in subject matter, what is it that you feel Qin would deliver, that L5R doesn't?

Quote from: Spinachcat;387923If you are looking for "Ancient Japan: the RPG", L5R is absolutely not it.   It ain't even "Japanese Myth: the RPG" because its all about the pastiche.

Take the honor system.   It's laughably ludicrious and only two steps removed from Paranoia, but great fun to play because it is a roleplaying straitjacket.   My players talk about how the court is only slightly less dangerous than the battlefield.

I like this. :D

Quote from: Spinachcat;387923Overall, I don't keep going back to L5R for the system or the setting.

Why do you say that? Do you feel other systems and/or settings could give you a comparable experience?

Quote from: Spinachcat;387923And then to relieve the tension, we whack lots of bakemono and Oni.

I cannot overemphasize how important this is for my group. Courtly intrigue is well and good, but a few interesting combats here and there are de rigueur.

Ian Absentia

#9
Quote from: The Butcher;387950Guarding obvious differences in subject matter, what is it that you feel Qin would deliver, that L5R doesn't?
From what I understand of Qin, historical/legendary versimilitude while retaining gonzo action.  Frankly, it's what I did with L5R, which I never set in Rokugan, and instead set in a pseudo-Kamakura/Moromachi period Japan.  I kept all of the clans and political structure as-is, but ported them over to a real world topography and tweaked the game history to fit the real world's.  It may not have washed well with the L5R fan base at large, but it played well to my own sensibilities.

!i!

Malladin

I've played L5R since 1st addition and love the game but have to say Qin here. As a setting it manages to capture a mythic, rather than fantasy, feel which blends seamlessly with the historical setting. The system is much simpler than L5R but incredibly versatile enabling highly flavored and spectacular combats. It can cover anything from old school wuxia to martial arthouse and combinations there of. Ultimately I think Qin is capable of producing a sense of wonder in its atmosphere that L5R cannot manage.
 

Nihilistic Mind

I'm running the final arc of a long L5R campaign, and while I also own 3rd edition, I chose to run 1st edition because it is more intuitive and less tangled in storyline crap...

Haven't played Qin, but I hear good things too.

Much like Spinachcat, I like L5R because of the social emphasis of the Honor and Glory systems. It helps build social complications very well, which is at least in theory, what confronting the difficulties of being a Samurai in Rokugan is all about.
The L5R setting is also extremely versatile, whether you want a political game, a horror game, a mystery, high magic or adventure (or even romantic) game, L5R can do it.
Running:
Dungeon Crawl Classics (influences: Elric vs. Mythos, Darkest Dungeon, Castlevania).
DCC In Space!
Star Wars with homemade ruleset (Roll&Keep type system).

Spinachcat

Quote from: The Butcher;387948I've seriously considered reskinning C&C (knight = samurai, monk = sohei, cleric = yamabushi, assassin = ninja, rogue = yakuza, etc.) and throwing in some OA stuff for good measure.

Check on the C&C and Dragonsfoot forums.   I imagine somebody has hacked together C&C and Oriental Adventures.   It would be very easy to do.


Quote from: The Butcher;387948I can live with the Clan split, but "samurai, wizard or nothing" doesn't appeal to me. I'd feel kind of stupid running an ostensibly Japanese fantasy game, and not allowing my players to play ninja or sohei, for example. How hard is it to houserule new classes?

In L5R 1e, ninjas officially do not exist.   However, the Scorpion clan has access to "dishonorable skills and weapons" and their splat book has lots of ninja stuff.  

As for Sohei, it depends how you define them.   If you are looking to make a katana swinging mage, you can do that...somewhat.  A shukenja is free to put his ability and skill points anywhere and you certain could create a competant warrior who is an okay caster.  

As for creating new classes in L5R, I imagine it wouldn't be hard.  I don't have all the splats so its quite possible they may have something already in writing.

Quote from: The Butcher;387948The actual system sounds simple enough. How's character creation?

Slower than AD&D, somewhat easier than oWoD.    It is point-buy, modified by your Clan and School.   First character will take an hour, the next dozen will be 30 minutes - assuming everyone has the book.

Since the clans are stereotypes (Lion = proud/war, Crane = beauty/nobility, Crab = brutal/strong), the GM can do lots of the mechanical chargen for your players after having a general discussion.  

I'm also a big fan of pre-gens and doing one-shots before trying to get players to commit to something new.

Quote from: The Butcher;387950A feature, not a bug, in my book. I'm less concerned about "ZOMG realism" and more about "ZOMG flashy martial arts".

L5R doesn't do much martial arts oddly enough.   However, Oriental Adventures has a cool martial arts creation system for AD&D that would convert to C&C easily.

Quote from: The Butcher;387948Why do you say that? Do you feel other systems and/or settings could give you a comparable experience?

I am sure some other system/setting could give me a comparable experience, but in my 30 years of gaming, I have found L5R gives something unique - and its not about the plot or characters, but about the immersion in the drama of honor vs. duty vs. intrigue.  

I love Oriental Adventures and if I want "Chanbara D&D", I'd run it again and it would be a blast.   The kensai would guard the wujen while the ninja scouted ahead in the dungeon and we'd have a hoot.  

Much akin to how Paranoia and CoC have their own play experience that I have not seen duplicated, there is something deeply flavorful that my players always seem to get into within the L5R combo of color-coded stereotype clans mixed with the Honor system in a gonzo and overly melodramatic realm.  

Who knows?  Maybe its just my players.

silva

For a more authentic samurai feel, may I suggest Blood & Honor ?

If you ever wanted to play old pc game "Sword of the Samurai" on the table, now you can. ;)

Lawbag

4e came around quickly, we never got a chance to exploit all that 3rd edition had to offer...
 
Is 4e closer to 1e/3e or 2e?
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