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KULT RPG: Paradise Lost (reboot)

Started by JesterRaiin, February 07, 2016, 02:47:08 PM

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JesterRaiin

Quote from: TrippyHippy;880287I really don't see how this basic cost for a full colour hardback book, with original art, is surprising.

My bet is on the difference in salaries, man. ;]
"If it\'s not appearing, it\'s not a real message." ~ Brett

Simlasa

#106
Quote from: TrippyHippy;880287I really don't see how this basic cost for a full colour hardback book, with original art, is surprising.
Surprising? For a boutique product, not really.
Likely to keep me from buying it, especially when I doubt I've got any interest beyond the setting for use with a different system? Very very likely.

JesterRaiin

....aaaaaand the last update prior to proper KS campaign: devs reduced the price for hardcover books to 60$.

While it's still considerably high price for a single core book, it seems this concerns only special, limited, collective editions (there will be many variants, including censored/uncensored cover and some still will be priced well over 60$), and there's a possibility to get either softcover and "typical" hardcover versions at reduced cost.

In other news: while the human skin cover project is abandoned, there will be edition covered in "normal", animal skin. No news about the Iron Book variant (it's inside, KULT-lore specific stuff).

And that'd be it, I think.
"If it\'s not appearing, it\'s not a real message." ~ Brett

RPGPundit

I seriously need to get around to writing a modern Occult RPG that would kick all the above's asses.
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Spinachcat

Quote from: RPGPundit;881215I seriously need to get around to writing a modern Occult RPG that would kick all the above's asses.

That would be interesting.

JesterRaiin

Quote from: RPGPundit;881215I seriously need to get around to writing a modern Occult RPG that would kick all the above's asses.

I'd be more than interested in reading/playing that. ;]
"If it\'s not appearing, it\'s not a real message." ~ Brett

Godfather Punk

#111
Quote from: JesterRaiin;880756....aaaaaand the last update prior to proper KS campaign: devs reduced the price for hardcover books to 60$.

While it's still considerably high price for a single core book, it seems this concerns only special, limited, collective editions (there will be many variants, including censored/uncensored cover and some still will be priced well over 60$), and there's a possibility to get either softcover and "typical" hardcover versions at reduced cost.

In other news: while the human skin cover project is abandoned, there will be edition covered in "normal", animal skin. No news about the Iron Book variant (it's inside, KULT-lore specific stuff).

And that'd be it, I think.
I'm in for the basic vanilla rulebook. We'll see if there are any add-ons worth getting.

The $2,500 Demiurge pledge got taken up rather quickly but if you hurry, the other $2,5k Astaroth slot is still open.

I'm a bit wary about the very low pledge goal (about $10,000) for what appear to be high end quality books. If this KS doesn't bring in the numbers of backers, then I fear another KS that will run into financial trouble. Edit: oh, wait. Nevermind. It's a print on demand project.

JesterRaiin

Quote from: Godfather Punk;881322I'm in for the basic vanilla rulebook. We'll see if there are any add-ons worth getting.

The $2,500 Demiurge pledge got taken up rather quickly but if you hurry, the other $2,5k Astaroth slot is still open.

I'm a bit wary about the very low pledge goal (about $10,000) for what appear to be high end quality books. If this KS doesn't bring in the numbers of backers, then I fear another KS that will run into financial trouble.

I'm currently negotiating my KULT budget with my wife. Things are looking... kind of... ummm... :idunno:

I don't really know what to think about it. Either there's quite a wealthy "no fucks given" KULT fan, or developers orchestrated it in an attempt to create "Demiurge edition" urban legend.

This or that.... 2,5k $ :jaw-dropping:
"If it\'s not appearing, it\'s not a real message." ~ Brett

Nihilistic Mind

I'm in for the main book and player book. Contemplating the 'Bible Edition' add on.
My understanding is that the game will differ from * World enough to suit my style. I also am very curious about any changes to the setting.
Glad this is getting a relaunch, if only to bring in new blood into the game's deep setting. As for the rest, only time will tell.

I painstakingly collected all (most, might be missing an item or two) that was published for 1st Edition US of Kult. Cracked the books open again last night in anticipation of this new edition.

There is a trend of Nostalgic relaunch of RPGs from the nineties on Kickstarter, has anyone else noticed?
Running:
Dungeon Crawl Classics (influences: Elric vs. Mythos, Darkest Dungeon, Castlevania).
DCC In Space!
Star Wars with homemade ruleset (Roll&Keep type system).

Godfather Punk

Yeah, Feng Shui, 7th Sea, LoneWolf..

JesterRaiin

Quote from: Nihilistic Mind;881339I also am very curious about any changes to the setting.
Glad this is getting a relaunch, if only to bring in new blood into the game's deep setting. As for the rest, only time will tell.

Same here, same here. ;)

Devs already introduced 9/11 to the lore (Tifany Reeder mentions this event), so I think we might witness something entirely new. I'd be glad to see a bit different set of spheres of influence for Archons/Death Angels and the clear answer whether Metropolis is "here", only veiled, or in some entirely different place.

Not gonna happen, but still...
"If it\'s not appearing, it\'s not a real message." ~ Brett

Nihilistic Mind

Quote from: JesterRaiin;881359I'd be glad to see a bit different set of spheres of influence for Archons/Death Angels and the clear answer whether Metropolis is "here", only veiled, or in some entirely different place.

Not gonna happen, but still...

Those unanswered questions can be fun to toy with when they become options, especially when running the game with players familiar with the cosmology. I think it's ok for a game background to say "we don't know (where the Demiurge went), but here are some of what this or that character believes." Makes things interesting.

"This is my version of KULT, your understanding may be different, etc."
I tend to give that disclaimer to players in most of my games, simply for the fact that I don't enjoy being told I'm wrong about this or that background detail. Won't take it personally, but I hate when it takes away from the action/immersion/game.
Running:
Dungeon Crawl Classics (influences: Elric vs. Mythos, Darkest Dungeon, Castlevania).
DCC In Space!
Star Wars with homemade ruleset (Roll&Keep type system).

JesterRaiin

Quote from: Nihilistic Mind;881366Those unanswered questions can be fun to toy with when they become options, especially when running the game with players familiar with the cosmology. I think it's ok for a game background to say "we don't know (where the Demiurge went), but here are some of what this or that character believes." Makes things interesting.

"This is my version of KULT, your understanding may be different, etc."
I tend to give that disclaimer to players in most of my games, simply for the fact that I don't enjoy being told I'm wrong about this or that background detail. Won't take it personally, but I hate when it takes away from the action/immersion/game.

Ah yes, the sweet taste of uncertainty and the possibility of discovering something entirely different to what one expects, be it a player and the Storyteller alike. I enjoy it in Call of Cthulhu, I appreciate it in Trail of Cthulhu, I love it in KULT.

That's one of reasons I fear *.World conversion - the limitations imposed on  randomness (courtesy of reduced dice rolling) might change the game into less unpredictable experience. Ah well. We shall see.

There will be blood anyway. :)
"If it\'s not appearing, it\'s not a real message." ~ Brett

TrippyHippy

I've backed it for a leatherette cover, and I may get the little bible add on too. I hope the campaign is efficient and we don't end up waiting years with delays as other well known horror RPGs have done....
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Nexus

Quote from: Nihilistic Mind;881366Those unanswered questions can be fun to toy with when they become options, especially when running the game with players familiar with the cosmology. I think it's ok for a game background to say "we don't know (where the Demiurge went), but here are some of what this or that character believes." Makes things interesting.

I've found I prefer that in most cases. If for no other reasons that its all too easy for potential players (or me if I want to play) to stumble across those answers. If they're presented as possibilities, no spoilers. I know allot of people don't care but I hate "playing stupid" or asking my players to so I like to avoid it whenever possible.

Quote"This is my version of KULT, your understanding may be different, etc."
I tend to give that disclaimer to players in most of my games, simply for the fact that I don't enjoy being told I'm wrong about this or that background detail. Won't take it personally, but I hate when it takes away from the action/immersion/game.

I give a similar disclaimer. I usually do change minor and major aspects of a published setting (or honestly, just forget specific details and wing it for the purposes of keeping the game moving) so in the rare times I do used published materials and settings its never totally loyal to "canon". I think its polite to let people know what they're in for and some players really irate when canon isn't adhered too precisely. Best to defuse that bomb early even though I've had some player walk over it.
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