This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Running Star Wars RPGs and canon/other issues

Started by Hackmaster, August 24, 2007, 12:52:04 PM

Previous topic - Next topic

Paka

At Gen Con I played in a Star Wars game that was a real blast.

When I think of Star Wars gaming, I wrestle with many of the same thoughts of canon and such that have been mentioned.  I solved this by hitting the Star Wars continuity with a God Emperor of Dune stick.

So, we played Episode LV: The Revenge of the Jedi, set a thousand years after the last movie.

We got to play with the Star Wars toys, phrases and vibes without worrying a bit about continuity.

Fun times.

Dr Rotwang!

I actually do like Zahn's first trilogy, and some of the WEG stuff (like Platt O'Keefe).  But I used it all veeeeeery sparingly in my games.
Dr Rotwang!
...never blogs faster than he can see.
FONZITUDE RATING: 1985
[/font]

John Morrow

Quote from: GoOrangeIf I ran a game, I'd pretty much just make up everything except for perhaps a few well known worlds like Tatooine or Coruscant. Is this going to be a problem? Are most people who are interested in playing Star Wars going to be the die hard fans who know everything there is to know? Will my lack of canon knowledge lead to confrontation with players?

Disappointment is often a function of things not meeting expectations.  You need to make sure that your players know what you are doing so that they know what to expect.
Robin Laws\' Game Styles Quiz Results:
Method Actor 100%, Butt-Kicker 75%, Tactician 42%, Storyteller 33%, Power Gamer 33%, Casual Gamer 33%, Specialist 17%