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Kill Orcs for Elminster (or Alternate Uses for Existing Games)

Started by jdrakeh, February 26, 2007, 04:00:27 PM

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jdrakeh

Quote from: UmaSamaIt sounds like the kind of game that gets boring rather fast, if you ask me.

Well, there's a bit more to it than that (the grief associated with killing sentient beings who have large extended families, for instance). I've also thrown in some 'bestiary' entries for those famous mage-killing D&D house cats, diablo's godlike hell cows, and munchkins (former PCs of players who cheated frequently enought that their charcters became the equivalent of Lovecraft's Great Old Ones). Oh, and the Great God Gary has supplanted Satan in homage of sorts (he's not evil, he just really dislikes orcs).

So it's pretty much kpfs with one added wrinkle (things you kill might actually fight back) and some exaggerated stereotypes from fantasy RPGs. It's nowhere near as clever as KPFS, but that's not really the poitn (i.e., to be cclever) -- it's meant only to serve as an amusing distraction from the Main Game (i.e., the game I plan on running on the nights when everybody can make it to the table).

But enough of crapping on my own thread. . . the actual topic was using games in manners other than that which they were originally designed to function. How 'bout it? Care to contribute?
 

jdrakeh

Quote from: WilAbout the same time and for a few years after that, we used D&D to help us play "nations" where basically each person's house was a "realm" and whatever we had - toys, models, you name it - comprised our cities and armies. Characters were created using D&D for various action figures and we used the stats as benchmarks. We also mapped out our kingdoms on hex paper and used wandering monster tables to populate the hexes, Probably the best stunt I pulled was using some old Atari 800 fantasy wargame to play out fights between my realm and the other kid's realms. They actually accepted the results as being what really happened.

That sounds like crazy fun, really. Like my proposed KPFS variant (now "gack orcs for gary") it seems rooted in sheer amusement, rather than serious, stone-faced, stick-up-your-butt, simulationist roleplay (incidentally, that's what I was doing for the last eight years or so and I'm sick of it, hence the KPFS exploration).

That said, I recently received a first edition DC Heroes box set as an early b-day present, and I've been looking at possibly using the MEGS system for a future serious, stone-faced, stick-up-your-butt, simulationist roleplay (for when I tire of fun for fun's sake, I guess).

For some reason, having the little introductory booklet really ties the rest of the DC box set together for me. When I owned a used copy of the box set years ago, it lacked that little booklet and, as a result, the rest of the box set might as well have been written in Crazy Moon Language as it was so poorly organized.

Now, between the introductory booklet and the GM screen, I'm slowly gettign a grasp on how to use MEGS as the designers intended and it looks like a strong universal system of sorts.