This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

System Weights?

Started by PrometheanVigil, July 17, 2014, 08:35:29 AM

Previous topic - Next topic

jeff37923

OK, so how would you rate something like Traveller? Both Mongoose Traveller and Classic Traveller are simple when you just use the Core Rules (or LBBs 1-3) but becomes progressively more complex as you add on the supplements and expand the reach of the rules. The end result from the expanded rules in the supplements makes for a more complete game experience with added details, but they are not needed depending on what you are doing with Traveller.
"Meh."

Phillip

Quote from: jeff37923;770763OK, so how would you rate something like Traveller? Both Mongoose Traveller and Classic Traveller are simple when you just use the Core Rules (or LBBs 1-3) but becomes progressively more complex as you add on the supplements and expand the reach of the rules. The end result from the expanded rules in the supplements makes for a more complete game experience with added details, but they are not needed depending on what you are doing with Traveller.

I found Books 1-3 about as "light" as Gamma World. The GDW guys really grokked the original D&D game, and even though theirs has key differences it is also broadly similar in many ways.

The later material, from Mercenary to Snapshot, Mayday to Striker, offers a smorgasbord of both elaborations and simplifications.
And we are here as on a darkling plain  ~ Swept with confused alarms of struggle and flight, ~ Where ignorant armies clash by night.

Phillip

#32
FWIW, the popular "go-to" games IME in the late '70s - early '80s were

Dungeons & Dragons (more or less BX plus selected elaborations)
Boot Hill
En Garde!
Traveller (Books 1-3 plus Citizens of the Imperium)
Villains & Vigilantes
Gamma World or Metamorphosis Alpha
Top Secret (regarded by some as toó baroque in some respects)
Call of Cthulhu

I know Star Frontiers was very popular in other circles.

Chainmail, The Sword and the Flame, Tractics, Recon, Starguard, Warbots & Death Machines, Car Wars (miniatures)
And we are here as on a darkling plain  ~ Swept with confused alarms of struggle and flight, ~ Where ignorant armies clash by night.