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[KICKSTARTER] The RPGsite Thread for Information About Kickstarter Projects

Started by RPGPundit, November 02, 2016, 04:49:57 AM

Previous topic - Next topic

remial

Remember Battlelords of the 23rd century?  the totally gonzo sci-fi RPG that had the alien lizards who would have farting contests, and if they shat themselves they lost?

guess what?
there is a new edition in the works, and it is on Kickstarter
https://www.kickstarter.com/projects/1580315595/battlelords-science-fiction-rpg-revised-edition?ref=category_newest

in it you and the rest of the PCs are soldiers for hire, working for what ever corporation is willing to pay you.  And unlike Shadowrun, the people who hire you tend not to screw you over.  Mostly because your starting PC has enough weaponry and armor to not only destroy a city block, but survive being at ground zero.

(Yeah, I know there was an awful lot more to the game then the farting lizards, but that stuck in my head more than anything else.)

So if you have ever had a day where you and the rest of your group wanted to just mindlessly destroy whatever lies in your path, this is the game for you.

Apparition

Quote from: Celestial;989378I just came across this one. Battlefield Press plans to make a game setting of Robert Asprin's "Cold Cash War" dystopian science-fiction novel for both Savage Worlds and Cepheus Engine. Robert Asprin was (and still is) one of my favorite authors, so I had to pledge. I pledged for the Cepheus Engine version. Dang, I've been waiting for a print edition of Cepheus Engine... I hope one comes soon.

FWIW, the Kickstarter campaign has hit $1,000 in funding with two weeks remaining.

DiscoSoup


Samurai Dice is now on Kickstarter. It's a spinoff of our twice successfully funded game line, Kaigaku. Samurai Dice is a hybrid card-and-dice game with heavy RPG elements. Each turn you select one of your four Heroes to attack one of the Enemies on the table and roll five dice. The dice are color-coded so you can quickly determine the outcome of each turn. The blue die represents you, while the red die represents your enemy and the three white dice are the results. Any white dice that roll equal to or below the blue die cause damage to your enemy, while those that roll above the blue die damage you. If the red die is higher than the blue die your enemy activates their deadly ability.

We've got lots of accessories lined up for this game, including adventure and dungeon decks that you can use with Samurai Dice, Kaigaku or any OSR RPG. I'm very excited about this game and proud of its quality. Check it out and sign up today!

@Pundit, fantastic art and no map this time.
The subreddit for Kaigaku, Second Edition. Chargen, gameplay, techniques and more, all free, here.

Brand55

Mini-Dungeon Tome for D&D 5th Edition or Pathfinder

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https://www.kickstarter.com/projects/adventureaweek/mini-dungeon-tome-for-5th-edition-or-pathfinder-rp/description

This is something my fellow GMs might find of use. It's a collection of 2-page dungeons (currently over 120 and likely to expand even more with stretch goals) for D&D or Pathfinder, though they look simple enough to use in other systems. I know that's how I'm most likely to use them. I'm in for a hardcover since I'm a sucker for anything to make my life easier and give me campaign ideas, but even the PDF-only level isn't a terrible deal given that the final product is probably going to hit 300 pages or more.

DouglasCole

#49
Lost Hall of Tyr: Dómstóllinn

Lost Hall started as a GenCon game called "The Grappling Smackdown." It was my first GMing experience at a convention, and it was also a scenario designed to showcase monsters that grapple using the rules from my book Dungeon Grappling.

I ran it twice, and it was very successful. It also clearly had enough hooks in it to expand into a full adventure. So I did.

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The module is set in a culture and realm that uses the mythology and legends of the Asgardians, and the Nordic/viking culture, as a basis. It include, of course, advice on how to drop it into*any*campaign and setting, so long as the journey and quest takes the party into the mountains and wilderness, in search of an object or goal that is valuable because of its history and contents, but not powerful by itself.

The book contains:

Preface. The preface introduces the adventure as having started life as a 2-hr demonstration scenario run at GenCon that introduced two groups to the alternate grappling rules in Dungeon Grappling. Fifteen players, two sessions, great fun. It was then expanded into the volume being kickstarted.

Introduction. The local geography and the events leading to the quest to rediscover the Dómstóllinn, the Hall of Judgment, are laid out with enough background to drive the adventure if running Lost Hall of Tyr as a stand-alone demonstration. The introduction also provides some inspiration to use the adventure in other campaigns, settings, locations, or even as part of a mega-dungeon!

Lost Hall of Tyr. The core scenario. It includes a flowchart so that the GM can see how the different encounter areas connect, and then 20 adventure segments - a journey, a riddle, a combat encounter, or a physical feat. Each encounter will include Challenges, telling the GM what must be overcome, Concealed information that the players don't know initially, Alternatives that talk about ways to short-circuit, bypass, or otherwise not just Leroy Jenkins one's way through a challenge, and Rewards, where appropriate. Ransom encounter tables, encounter map images, and evocative artwork paint the story of the challenges faced.

Wilderness Travel. Travelling overland, especially carrying an adventurer's usual load of gear, is hard work. This short chapter discusses ways to make that work dramatic and fun, including guidance for food, water, hunting, preserving meat, and rules for cold weather and climate. Not all challenges have talons and teeth.

Bestiary. Each monster that is listed in the scenario is given statistics, including a quick-reference chart for grappling, as well as statistics compatible with the Dungeon Grappling rules.

Dungeon Grappling Quick-Start. Even if you don't have the book, you can still use the rules. Two pages of grappling the way it should be: fast, fun, and well-integrated with the Fifth Edition basic rules mechanics.

All together, this is a complete adventure that can be run on its own or dropped into an existing campaign.

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Let's get something straight right off the bat: You do*not*need to have, use, or even*like*Dungeon Grappling to use this adventure.

You need not entirely buy in to the Viking-ish, pseudo-Norse setting material that serves as background.

I mean, you*should*love Dungeon Grappling, as a great set of grappling rules that don't suck. And Woden will cast his unflinching eye on you with displeasure if you dis the setting. But, sigh . . . such things are not required.

I did, however, condense the Dungeon Grappling mechanics into a two-page quick-start that accurately represents how I both taught and ran the game at GenCon. You can attack to grapple, defend from grapples, and even cause injury by grappling, at the very least. Just the basics. But in Indianapolis, that was enough.

Each encounter has monsters that might use grappling against you or be grappled more effectively than they are struck. Well, except for a few where that's not true, because you have to keep everyone guessing.

It makes for a really different kind of game, in a good way.

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This is my second kickstarter. It's probably a bit better organized than before, and definitely it's farther along in terms of investment: I have more faith in myself and my ability to deliver a product.

  • Print will be an option right out of the gate, and the better the Kickstarter does, the better the printed book will be
  • The "cool cover" is not an option that comes around last; I commissioned it already, and Juan Ochoa is busy at work on it
  • I've already got encounter maps, by Dan Roy of Bogie Maps, being created. These will also come as separate files for dragging into a VTT
  • Oh, of course the entire thing is written, edited by renowned industry pro and multiple ENnie Winner John Adamus (Thanks to Ken Hite for steering me his way!), and Todd Crapper of Broken Ruler Games is completely owning the layout and graphic design, telling me when things are good, and when I just need to shut up and let him work.

So, is there anything*not*done? Well, sure. I've commissioned some preliminary art, and you'll see that in the first two weeks of updates. And if it just passes the first goal, I'll be able to populate the existing art spaces.

But there's a bunch more art that*could*be there, and with a moderate achievement in stretch goals (roughly what Dungeon Grappling raised, actually), more art will be added.

Also: I've got a special guest star, so to speak. Roland Warzecha, of Dimicator, is perhaps one of the finest Sword-and-Buckler Western Martial Arts instructors and fighters in the world. He's also an amazing illustrator. We got to know each other through Asfolk, the Viking Martial Arts studio I joined (and where I'm now an assistant instructor) researching Dragon Heresy. He's agreed to a commission for at least one piece for the project, and I sincerely hope it does well enough to add a few more.

But really, that's it. I could ship the thing on Monday and the adventure would be playable, while the book would be very attractive (if somewhat incomplete) . . . but that's not how we do things around here.

So, I hope you help me bring Lost Hall of Tyr to life, as you helped me bring Dungeon Grappling to life.

Certified

Last day for the Metahumans Rising Kickstarter
Inspired by iconic superhero stories. Powered by your imagination.

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Metahumans Rising is so close to the goal, but we need your help to cross that finish line. Our goal was to take the best aspects of the superhero genre and bring them to your game table. The core book has everything you need to put on the spandex and jump into action.

- Hero Creation, with easy to use, keyword driven, system for character creation and powers.
- 30+ sample powers including Animal Morphing, Grit, Invulnerability, Living Light, Power Absorption, Plant Control, Regeneration, Strange Visions, Vampirism, Weather Mastery, and dozens more.
- A Rogues Gallery including threats you expect like typical street gangs to things you might see coming like a genetically enhanced cybernetic dragon.
- Disasters: Easy to use guidelines for dangerous locations and environmental threats. Pit your heroes against everything from burning buildings to natural disasters
- The World of Metahumans Rising: A sample campaign setting.
- Burning The Midnight Oil: A starting adventure including a rival super villain team.
- The Hall of Legends, Heroes created by you. (Limited number remaining.)

Join us! Rise up!
The Three Rivers Academy, a Metahumans Rising Actual Play  

House Dok Productions

Download Fractured Kingdom, a game of mysticism and conspiracy at DriveThruRPG

Metahumans Rising Kickstarter

DouglasCole

We're in the last weekend of the Lost Hall of Tyr Kickstarter!

The project has funded and the stretch goals have been consolidated and pulled in.

The project was reviewed a few more times, with favorable comments: Three Good Reviews.

And Roland Warzecha completed his full-page mural that will lead in the two-page grappling quick-start. If you like bad-ass female vikings beheading hobgoblins (with Roland's wife and Roland used as figure models for the warrior and hobgoblins, respectively!) this is worth checking out.

I'd like to draw particular attention to the Stythja ("Patron") levels. For your $200 pledge (more for Roland's images) you and I will work out a character suitable for the adventure using a preview of the Dragon Heresy RPG rules (the setting of which informs and drives this adventure as background), and one of the artists will provide an illustration of your character. The illustrated characters will be published in a (free to backers) book of pre-gens, and I assure you . . . they'll appear again one day!

In any case, this is a great side-quest (says others, not me) that will provide 4-8 hours of play and can be easily transported into other settings or even systems (a friend of mine who was given a preview copy even converted it for GURPS).

The project gets very cool as we hit stretch goals. OSR conversions, more art, and if we somehow hit 375 print copies, a true offset print run.

Please throw in!

DouglasCole

Quote from: DouglasCole;1004287We're in the last weekend of the Lost Hall of Tyr Kickstarter!

The project has funded and the stretch goals have been consolidated and pulled in.

The project was reviewed a few more times, with favorable comments: Three Good Reviews.

And Roland Warzecha completed his full-page mural that will lead in the two-page grappling quick-start. If you like bad-ass female vikings beheading hobgoblins (with Roland's wife and Roland used as figure models for the warrior and hobgoblins, respectively!) this is worth checking out.

I'd like to draw particular attention to the Stythja ("Patron") levels. For your $200 pledge (more for Roland's images) you and I will work out a character suitable for the adventure using a preview of the Dragon Heresy RPG rules (the setting of which informs and drives this adventure as background), and one of the artists will provide an illustration of your character. The illustrated characters will be published in a (free to backers) book of pre-gens, and I assure you . . . they'll appear again one day!

In any case, this is a great side-quest (says others, not me) that will provide 4-8 hours of play and can be easily transported into other settings or even systems (a friend of mine who was given a preview copy even converted it for GURPS).

The project gets very cool as we hit stretch goals. OSR conversions, more art, and if we somehow hit 375 print copies, a true offset print run.

Please throw in!

I added swords and wizardry conversion notes to Lost Hall of Tyr after a brainstorm last night. So that stretch goal has been pulled in and is incorporated into the book. So if the OSR is your thing, it should be fairly seamless to play through it. This isn't a separate copy of the book; the notes are minimal (most of the book is not system specific) but should be sufficient, and are incorporated into monster stat blocks and notes on task resolution, which plays a bigger role in 5e than S&W from a mechanics perspective.


GameDaddy

RPG Update
Irregular Webcomic Kickstarter


First up for the Holiday Season, some fun and games with Montana Jones and his wacky adventures in the Cliffhanger Comic. David Morgan-Mar graciously asked me to provide some 1930's style archaeological adventure maps for the print edition of his web comic anthology which is currently being offered at Kickstarter. I was more than happy to oblige.

Just to let you know, this Kickstarter has already funded, ...we should cross the 5k mark a bit later on today, and you are cordially invited to participate to receive the printed copy of the second edition. This comic is suitable for all ages, and is really punny! Hahaha... Looking forward to sharing some holiday goodness, in providing a most excellent holiday stocking stuffer for all of you this Christmas Season!

Irregular Webcomic: Prepare for the Wurst Kickstarter Page


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Blackmoor grew from a single Castle to include, first, several adjacent Castles (with the forces of Evil lying just off the edge of the world to an entire Northern Province of the Castle and Crusade Society's Great Kingdom.

~ Dave Arneson

matnoo

Hey.

I made these for some friends a while ago and they liked them so much I turned it into a kickstarter. It's worth a look if you play RPGs

https://www.kickstarter.com/projects/1375513803/charactable-rpg-board-for-character-sheet-dice-not?ref=user_menu


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https://www.kickstarter.com/projects/1375513803/charactable-rpg-board-for-character-sheet-dice-not?ref=user_menu



:)

Matt

AsenRG

What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

MonkeyBlood

The Midderlands Expanded Kickstarter is now LIVE!!!
Following the successful Kickstarter last year for The Midderlands - An OSR Setting & Bestiary, we are here expanding the setting. Also a GM Screen, Die-drop card and also get items from the original Kickstarter!

"[The Midderlands] as a small area campaign supplement is the best I've ever seen, displacing Dave Arneson's Blackmoor First Fantasy Campaign area, which up until now - and that's decades - has been my favorite one."
- Matt Finch (Creator of Swords & Wizardry).

Check it out here!
https://www.kickstarter.com/projects/608764698/the-midderlands-expanded-an-osr-setting-expansion

Mike the Mage

Backed this cos it looks so bloody good! For some reason I get a early White Dwarf (in the 70s, 80s numbers IIRC) feeling from this.

Fingers crossed. Just a few hours and a few hundred quid more!:D
When change threatens to rule, then the rules are changed

Spinachcat

This looks fun!

It's Lovecraft meets Harry Potter. It's Hogwarts & Scooby Do Mystery if HPL wrote it!
I am not much for "playing kids" in a RPG, but this setting might be a hoot.
https://www.kickstarter.com/projects/eloylasanta/h-p-lovecraft-preparatory-academy-tabletop-rpg