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[KICKSTARTER] The RPGsite Thread for Information About Kickstarter Projects

Started by RPGPundit, November 02, 2016, 04:49:57 AM

Previous topic - Next topic

rgalex

Fragged Empire 2nd Edition

https://www.kickstarter.com/projects/wadedyer/fragged-empire-2nd-edition-ttrpg

A sci-fi game with:

  • tactical combat (both ground-based and space-based)
  • atypical setting w/o humans but not so far out there that you can't figure out what to do with it
  • gear and ship creation rules allowing a lot of customization
  • the developer is very approachable and helpful
I played in a campaign using the 1e rules and we had a great time.  Been following the development of the 2e via his youtube posts and really like the changes being made.

Panjumanju

Coming to Kickstarter: "FIGHT TO SURVIVE" is a table-top role-playing game of martial arts meets heart, a game of punch ups and struggles, staying golden and staying alive, and will be launching on Kickstarter March 24th. You can sign up at the Kickstarter to be notified when the game launches here:

https://www.kickstarter.com/projects/jameskerr/fight-to-survive

Frail heroes in a desperate world,
Throwing punches,
Throwing kicks,
Throwing away their lives.

For more information please see the "Radio James Games" facebook page, or the brand-new Discord channel here: https://discord.gg/EcAA9Mjn

//Panjumanju
"What strength!! But don't forget there are many guys like you all over the world."
--
Now on Crowdfundr: "SOLO MARTIAL BLUES" is a single-player martial arts TTRPG at https://fnd.us/solo-martial-blues?ref=sh_dCLT6b

rgalex

The Dungeon Gits
https://www.kickstarter.com/projects/feralgamers/dead-heroes/description

Sequel of sorts to Space Gits.  Takes the system and moves it into a fantasy setting.  Characters are part of a mercenary band made up of "criminals, rogue mages, Sellswords and misfits, hunted, hated, and needed because moral neutrality is often needed to win and hold onto power."

Uses a life path character creation system and an OSR style combat system.

The book is 150+ pages.  Black and White art.  Softcover via DrivethruRPG or a KS exclusive hardcover.  Stretch goals include extra character creation options and more setting locations.

The starting adventure is a 3-level dungeon designed by Monkey Blood Designs.

Already funded with 13 days to go.  Estimated delivery date of July 2022.

tenbones

They KS just dropped

https://peginc.com/gamechanger-for-the-new-fantasy-companion-for-savage-worlds-is-live/

I watched the livestream and it's going to be entirely different than the Savage Worlds Pathfinder and Core rules. Basically it's going to be a huge supplement to both. It's setting neutral, and completely Toolkit in design. It will cover magic from 11 different subgenres, including a ton of material that boosts standard D&D/Pathfinder style play, including more utilitarian powers (effectively mining the stuff not covered in Pathfinder), as well as other magical systems and setting conventions. They specifically used Game of Thrones, Harry Potter, Warhammer and a few a others as examples.

There will be expanded rules for Strongholds, PC race creation, rules for deep setting intrigue, magic items, and more.

They also said while it's not made specifically for Savage Pathfinder (or any other setting) it will certainly act as an Advanced Players Guide for Savage Pathfinder as well as greatly fleshing out the Fantasy genre mechanics for the Core rules.

Accaris

We're down to the last 2 days for our sword & sorcery campaign for 5th Edition! Check it and watch the trailer. This is going to be a nearly 200-page supplement with a complete pulp fantasy inspired setting in the first half, with new races, monsters, pre-generated characters and NPCs, and a ton of lore. The second half of the book is a huge adventure with multiple regions, tons of wilderness encounters, dungeons, and other scenarios.

https://www.kickstarter.com/projects/aeres/the-chronicles-of-aeres-the-doom-that-came-to-astreas

Panjumanju

Almost 24 hours left to go until the Kickstarter closes for "Fight to Survive: Role-playing Martial Arts Meets Heart", the heartbreaking, struggling, mundane, down-and-dirty table-top role-playing game about martial artists in the 20th century. https://www.kickstarter.com/projects/jameskerr/fight-to-survive/

We're working towards our fourth stretch goal now and it's a great time to take part.

//James Kerr
"What strength!! But don't forget there are many guys like you all over the world."
--
Now on Crowdfundr: "SOLO MARTIAL BLUES" is a single-player martial arts TTRPG at https://fnd.us/solo-martial-blues?ref=sh_dCLT6b

Marc Tassin

GUARDIANS OF AGTHOR, our fourth Kickstarter, is alive and kicking! It's a 5E adventure setting book where we reimagine the way "region" books are put together. Usually, these are designed with the traditional atlas/gazetteer format, which is cool, but we decided to take a risk and try something different (fingers crossed!) The approach we're taking is to present the content so each piece stands alone, whether it's an adventure site, a primary antagonist, a new monster, or a key location. It's like à la carte game content! The idea is that you can flip open the book, find something cool, and easily pull it into your game without needing the rest of the info in the book to make it work. Plus, we are putting it together so player's get as much use out of the content as the gamemaster, offering ways to weave the content into character backstories, inspire cool character goals, and generally create a better game for everyone. AND we still have a background framework in place that weaves all the bits together into a coherent whole.

Please check it out and let us know what you think!

https://www.kickstarter.com/projects/mechanicalmuse/guardians-of-agthor-rpg
We started a game company! It only took us 20 years! Plus we've got this going on: https://www.kickstarter.com/projects/mechanicalmuse/guardians-of-agthor-rpg

Yeti Spaghetti

FRIGHT NIGHT CLASSICS in now in pre-launch at Kickstarter: https://www.kickstarter.com/projects/1866071445/fright-night-classics/

Throwback, monster hunting adventure modules for percentile gothic horror RPGs of yesterday and today, our line will feature artists such as painter Frank Ordaz (formerly of Industrial Light & Magic) and illustrator Eric Smith, creator of the Moreduke fantasy parody comic. Our first module, "Horror in Hopkinsville," is based on a famous incident from paranormal history. Hope you will follow along and consider helping our cause to make horror gaming fun again!

Quentin Bauer

#233
Cthulhu Fhtagn, Raiders
We are approximately one month away from the RAIDERS OF R'LYEH: FROM THE TIDELESS SEA Kickstarter launch.

Take a look at some previews, and get the word out!








THE PITCH
----------------------------------------------
The year is 1900.

YOU are a crew of rogues and scoundrels, eking out a living on the S.S. SHANTUNG, hauling contraband and passengers, adventuring port to backwater port, day after weather-beaten day...

And then, on a storm-wracked sea, in a smoke-wreathed tavern, at the blood-stained altar of a savage land, you hear the whisper on the wind, the chant of the beast, the chorus of the mad: CTHULHU...it sleeps...it dreams...it rises...

We designed RAIDERS OF R'LYEH: FROM THE TIDELESS SEA, our newest expansion for RAIDERS OF R'LYEH and other d100 GAMES based on H.P. Lovecraft's 'Call of Cthulhu' and other mythos or pulp stories as:


  • A tribute to the 'Sargasso Sea' tales of William Hope Hodgson
  • The ultimate horror adventure open world/sandbox
  • An epic, world-spanning, earth-shattering conspiracy involving world empires and cosmic forces (inspired by the legendary Masks of Nyarlathotep or Shadows of Yog-Sothoth campaigns for the Call of Cthulhu RPG)
  • A massive world sourcebook and collection of toolkits for your own unique Raiders of R'lyeh campaign — or adapted easily for use with other d100 games or settings

With these toolkits, gamemasters may facilitate a Traveller-esque or Firefly-like type of open world game, where players assume command of a merchant vessel plying its trade in dangerous seas and eventually caught in a web of intrigue, adventure, and/or cosmic horror!

Or, gamemasters may use the toolkits to randomly generate factions, ships of all sizes and designs, adventuring NPCs (both seafarers and passengers), enemy timelines, scenarios, mysteries, set pieces, and dozens of other campaign elements — to be integrated into their own settings.





THE FINER DETAILS
----------------------------------------------
Our new upcoming expansion is now more than just a seafaring campaign. In fact, it comprises THREE BOOKS (totaling 560 pages).

Don't worry, the upcoming Kickstarter campaign will include a deluxe version of the campaign, combining all three books into one tome.

The PLAYER'S GUIDE includes:


  • Rules for the creation of merchant steamships ('tramp steamers') and their crews, and customization options based on in-game experience and rewards; also included are thorough rules for creating any vessel type of the era from a rough schematic, or even from a vessel's gross tonnage — plus options for artillery and other customizations applicable to the players' ship and to a wide variety of other ship types found in the setting.
  • New seafaring backgrounds, skills, and other options for players including an upgraded mariner background plus resources for creating over 80 new professional backgrounds including ship personnel, passengers, and other ship-based adventurers.
  • Various new game mechanics relevant to a seafaring campaign, in alphabetical order for easy reference, covering things such as: Communication and Sight at Sea; Damage & Repair (of ships experiencing things such as collisions, fouling, grounding, storms, etc.); Diving (and the creation and customization of diving equipment); Naval Combat (including artillery, torpedoes, mines, and even harpoons); Scaled Forces (including titanic monsters capable of threatening ships); and Survival (including new rules for survival horror at sea); to name only a few categories.
  • Options for merchant campaigns, including voyaging, charters, and seafaring missions — plus an entire structure for running a tramp trade — moving cargo and passengers throughout the world — and leading a merchant vessel crew (or even a shipping company).

The GAMEMASTER'S GUIDE includes:


  • Exhaustive setting information, character and faction generation tools and rules (including ship and character tables for creating on-the-fly stats and names of ships, crew members, and passengers from a multitude of countries), an encyclopedia of ship types — including warships, gunboats, submarines, merchant vessels, and a host of auxiliaries, among others — and other elements (e.g., custom houses, diplomatic missions, pirates, navies), plus an entire campaign creation section (with myriad tables for generating enemies, timelines, missions, plot hooks and more), to name only a few of the resources.
  • Creation tools for ports of call, including a system for statting up various types of ports and other seafaring regions — plus a quick-reference table of over 140 ports, hideaways, and lost worlds of the era.
  • Step-by-step instructions for creating a wide variety of (mythos- or adventure-based) seafaring missions, mission nodes (for investigations, explorations, voyages, etc.), and plot hooks — and includes an example scenario outline ('Secrets of the Sargasso Sea') illustrating the scenario creation process.
  • An epic, world-spanning campaign involving Ancient Ones and other evils, powerful conspirators, seafaring cults, mythos minions, and an assortment of interrelating factions — with a lonely, isolated cargo liner caught in the middle of the chaos. And designed as a sandbox of tools (not as a railroad) — this is YOUR CAMPAIGN.
  • New spells, occult paths, and monster rules for hordes and titanic-sized, ship-threatening horrors, among other resources.

The WORLD SOURCEBOOK includes:

  • Over 65 heavily-researched, multi-page write-ups of ports of call, maps of key ports drawn from historical sources, campaign hooks (to be integrated into the world-spanning campaign, used independently, or synchronized with third party settings), faction leader dossier for every circle of influence, and hundreds of pages of information about the historical era.
  • Other resources include a bibliography of sources, characters sheets, campaign maps, and other gamemaster tools — including complete stats for the merchant vessel, Shantung, plus character sheets for her key crew members.





PDF OF THE ENTIRE GAME IS FREE TO LEGACY BACKERS
----------------------------------------------
Backers of the original RAIDERS of R'LYEH Kickstarter will receive a PDF copy when it's completed.
Raiders of R'lyeh, a Cthulhu-based d100-compatible game set in the Great War era of adventure
Raiders of R'lyeh: From the Tideless Sea, an epic sandbox expansion and seafaring toolkit for Cthulhu-based d100 games (PDF available now)

sparuh

Crwodfund Itchfunding Link:
Witasy Express: https://sparuh.itch.io/witasy-express Here's a Solo Journal RPG that I'm trying to Itchfund.


I couldn't use Kickstarter from where I'm from and since I already have a complete product, I thought about using Itchio to share the game directly.

A short intro to the game: Witasy Express is a tabletop roleplaying game about exploring and experiencing wondrous sights while boarding a cruise-like train. Uses a standard 52 card deck. For 1+ players.

You are a normal office worker who had enough of work and decided to go on a long vacation until things got better. You went home after working the late night shift at the factory and were about to sleep but you couldn't.

So instead of going straight to bed, you decide to check the news. As soon as you turn on your television set you hear two newscasters talking excitedly about something called the "Witasy Express". This is a train boarding game with a budget, where you draw cards and travel to different settlements.




How I started this crowd fund:
The story goes like this... I completed the game and had quite a lot of playtests with it. From there I gathered that I could add more 'modules' or features into the game so that you can experience a more complete RPG experience. So instead, now I put the complete game in its current form.

And those that want to support the game can download it and I will continue developing the game. I won't say the game would be completed in 3 months but that's the amount of time I think I could develop and at the same time maybe market the Itchfund to collect the fund for designing, copywriting, playtest, etc.

I've also included a demo version for free so people can try out the game first.

So, although the game is 'complete' in its current form, the final vision for the game is what I'm reaching for. Not sure if I should open a thread for this, but I saw this thread and think it's appropriate.

Here's a link to the thread I made for this game: https://www.therpgsite.com/news-and-adverts/itchfunding-witasy-express/

Quentin Bauer

[Kickstarter] [Cthulhu variant rules supplement] Epic Sandbox Campaign for d100 Cthulhu

Behind the Scenes: I Don't Do Controversy

Confession. I'm not great at putting myself out there and sharing who I am as a person.

I believe there are a lot of people in this hobby who can relate.

And, these updates are typically meant to be 'safe' and not too personal because, at the end of the day, I am trying to sell something I make.

Anyway, getting to my point.

This update is the rare and more personal look into the behind-the-scenes of this project. And it feels important to say.

I don't know if people have noticed but the hobby (and by hobby, I mean roleplaying games across the board but also mean all the peripheral 'RPG lifestyle' accretion from the last few years) is in our day and age weighted with unnecessary controversy.

And, I hate it.

For me, this hobby is the best hobby in the world. I can't think of anything that comes close to all the things it offers.

It's about — at 8 years old — getting Moldvay's Basic Edition of Dungeons & Dragons for Christmas, then running my friends (mostly thieves, for some ignorant reason) through my poorly drawn dungeon.

And then — at 48 years old — running a new generation of teenage and tween-age adventurers through my more awesome dungeons (using the same Basic/Expert rule books from my childhood, mind you) and seeing the magic happen like it did for me as a kid.

It's about — in my teens — making hundreds of superheroes with Champions or TSR's Marvel Super Heroes RPG (then throwing them into a battle royale against every character in Chris Claremont's X-Men). Or making mini-horror-fests with the 3rd edition of Call of Cthulhu (the Chaosium/Games Workshop one).

Or playing MERPS, or Car Wars (bolting on a squad-based dungeon game using DnD), or Star Wars (the good one, with the amazing book design). Or, any of the cool, chit-loaded war games (the one with fighter planes from World War I comes to mind, among others, with its title lost to me at the moment) available at the hobby shops at the time.

And, it's also about getting an opportunity to work with other people who love this hobby with a similar obsession.

What this hobby is NOT about for me is getting drawn into an assumed controversy about who may or may not be involved with the creation of this project.

And it is definitely not about answering for accusations about who gets approved as a creator worthy of respect and who gets exiled as persona non grata (for reasons I am largely ignorant about, because I do not choose to spend my time making lists of people or harboring grievances).

However, for some people in the hobby (I believe it may be a small percentage), all discussion about my book must be centered around answering the accusation that the 'wrong people' are involved in its creation.

My non-compliance with answering the accusation — ignoring it initially, somehow translated into me affirming the accusation.

For the record (and if it wasn't clear from the title page on the PDF preview offered for perusal), I am the sole creator of Raiders of R'lyeh: From the Tideless Sea.

In addition, there were a few consultants who I paid to read through the 560-page document for feedback, essentially acting as content editors. The RPGPundit was one of them (and the only one of the editors who is actually professionally known; the others were close friends who took time out of their day to offer outside opinions).

And frankly, one reason the RPGPundit was not more involved with this project is because the man is BUSY. I mean, he's written like a dozen books between the first Raiders of R'lyeh and this expansion — all of them (including the excellent War of the Roses/Game of Thrones-like RPG Lion & Dragon, and the epic occult cold war RPG Invisible College) well-received.

And two, most of his feedback was that this book rocked (my words, not his, but the sentiment is the same) and he didn't feel right taking money when he had not much more to offer.

So, although I would have liked to have more involvement from him, his involvement on this consisted of a perusal of the document, and a short email of suggestions which I put into a re-edit, followed by a very reasonable payment.

Anyway, this project is mine — a solo effort — outside of some feedback from playtesters and other sources offering critical commentary (a normal practice in game design).

However, the RPGPundit did contribute quite a bit of editorial feedback to the initial core rules developed in 2013. The consultation was extensive — and I may not be remembering exactly the time frame, but it felt like a good 3 to 6 months of dense back-and-forth emailing. He did not write any of the core rules or originate the setting, per se, but he helped tighten up mechanical ideas and expand the setting into more of a sandbox, and he contributed his expertise about the occult to the development of the occult magic rules. There may be more, but I'd have to find the emails.

In other words, his role in the influence of Raiders (core rules) was similar to (and I'm guessing less extensive than) his role in the influence of 5th edition Dungeons and Dragons.   

So, for those concerned, his fingerprints are all over the core design of 5th edition.

Which, I guess, for some people, makes 5e DnD another game associated with the RPGPundit and also meriting disapproval.

So, here is my statement — last and final — about who is involved in this project.

And it is also a final statement about how proud I am of the final product.

For people who want to open up the discussion even further about who I thank for patronizing my Kickstarters or who may or may not be associated with this book which is ultimately a one-man operation — made by someone who just wants to make stuff and sell it to other people who love the hobby as much as I do — I am here to have fun and I want to engage with people who want the same.

So, I'm getting back to wrapping up the final touches on this book and getting it ready for the Raiders.

And then when that's all done, taking a break and getting back to my Dungeons & Dragons campaign I'm running for teenagers. (And yes, I may be working on a commercial OSR/BX DnD project for the future.)

Quentin

You can back the project here:

https://www.kickstarter.com/projects/1375282718/raiders-of-rlyeh-from-the-tideless-sea-epic-horror-sandbox
Raiders of R'lyeh, a Cthulhu-based d100-compatible game set in the Great War era of adventure
Raiders of R'lyeh: From the Tideless Sea, an epic sandbox expansion and seafaring toolkit for Cthulhu-based d100 games (PDF available now)

DocJones

deleted - wrong thread



Quentin Bauer

We funded! AND there are still 4 days left to get in on the action!

147+ backers is a fantastic start — and as always I'm grateful to all the Raiders (new and old) for your generous support.

The early draft PDF is already prepared for delivery to everyone at the close of the campaign.

I've been working this week — and will continue into next — on preparing the 560+ page file for a print-ready edition.

You can back the project here:

https://www.kickstarter.com/projects/1375282718/raiders-of-rlyeh-from-the-tideless-sea-epic-horror-sandbox

Quentin
Raiders of R'lyeh, a Cthulhu-based d100-compatible game set in the Great War era of adventure
Raiders of R'lyeh: From the Tideless Sea, an epic sandbox expansion and seafaring toolkit for Cthulhu-based d100 games (PDF available now)

RPGPundit

For the record, over on a stupid RPGnet thread about me, some guy posted "To clarify for anyone else reading this: RPGPundit is not a designer on 5e. He was credited as a "consultant." When 5e was released, RPGPundit stated none of his input was utilized. RPGPundit had his consultant credit removed from 5e after making false statements regarding, and leading an organized harassment campaign against the author of Zweihander."

Almost everything said there is a lie. I was a designer on 5e. I was credited as a consultant (the only truth). I never said none of my input was utilized, on the contrary I've repeatedly said that a good amount of my input was utilized (of course, some of my input was not, that's to be expected), and have specified which specific areas had input from me, as well as overall design philosophy that I advocated for which was used. Wizards has never contradicted any of my statements, nor has project lead Mike Mearls, because they know it's true and I have the emails to prove it.
I did not have my specific consultant credit removed for "making false statements" or leading a harassment campaign against anyone; ALL the consultant credits were removed after the Zak S controversy because they couldn't just remove Zak's name without getting sued (but by removing all the consultant credits, including not just me but S. John Ross, Jeff Grubb, Kenneth Hite and others, they could say they just chose not to print them, rather than that they were specifically targeting/removing Zak's name because of the allegations Mandy Morbid made against him).

I would appreciate if anyone who can post on RPGnet would clarify this on the thread where I am being libeled . Post #10
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
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NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


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Also, now with the CULTS OF CHAOS cult-generation sourcebook

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Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

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The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Quentin Bauer

Edited. Sent a PM.
Raiders of R'lyeh, a Cthulhu-based d100-compatible game set in the Great War era of adventure
Raiders of R'lyeh: From the Tideless Sea, an epic sandbox expansion and seafaring toolkit for Cthulhu-based d100 games (PDF available now)