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Kenneth Hite is the lead designer for the new edition of Vampire

Started by Luca, May 12, 2017, 01:45:39 PM

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Dumarest

Quote from: AaronBrown99;964426You're missing the whole point of the Karma rules, then. It's Marvel Super HEROES, not Marvel Super Angsty Murderhobos. Well, strike the angsty part, as Wolverine is on there...

They were a great way to get a group of 11-year-olds at my Jr High to FOCUS on choosing to act heroically instead of our usual hack&slash.

Of course you can ignore them if they're buzzkill, but I agree with what they intend to do, which is help kids who don't roleplay.

Complaining that super heroes lose Karma for killing people  is like complaining that no one can guess Batman's identity in five minutes with all the accrued data available at their fingertips. If you're going to question the basics of the genre, maybe the genre just isn't your cup of tea.

And yes, they were a great way to guide players into the setting, especially given that many of the players were only familiar with D&D-style games where killing and looting were your character's raison d'etre.

PencilBoy99

Quote from: Omega;964417So is there an XX card to block abuse of the X card? Is there a XXX card to block blocking abuse of the X card? Do you have to play an X and an XX card to block an XXX card?

That's funny.

No seriously, I can't stand the idea. I would never GM (and probably not participate) if an X-Card type rule was required in a game.

Christopher Brady

Quote from: AaronBrown99;964426You're missing the whole point of the Karma rules, then. It's Marvel Super HEROES, not Marvel Super Angsty Murderhobos. Well, strike the angsty part, as Wolverine is on there...

I think you mean Spiderman, now there was a whiny little...

Quote from: AaronBrown99;964426They were a great way to get a group of 11-year-olds at my Jr High to FOCUS on choosing to act heroically instead of our usual hack&slash.

Then maybe you shouldn't force them to play something they don't want to?  Rules don't cure stupid.

Quote from: AaronBrown99;964426Of course you can ignore them if they're buzzkill, but I agree with what they intend to do, which is help kids who don't roleplay.

They don't help anything, other than to make people game the system.  You don't teach people a game by punishing them for wrongthink, you explain to them what you want out of the game.  And if you can't them get to play nice, you don't play with them.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

Darrin Kelley

Quote from: BedrockBrendan;964478Not sure if this has been posted yet, but Kenneth Hite talks a bit about his plans for Vampaire on Ken and Robin Talk about Stuff: http://www.kenandrobintalkaboutstuff.com/index.php/episode-243-i-do-not-wish-to-be-a-moth-hat/

Next generation Vampire. That's not a bad idea.

I'm liking what I am hearing about it. Most specifically on: The Hunger mechanic. It sounds like a huge improvement to the whole experience.
 

RPGPundit

I can't say I ever expected anything about Vampire (other than maybe it's failure) giving me pleasure. It's a pleasant surprise to see hordes of Swine having seizures over who's writing it!
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Spinachcat

Quote from: Baulderstone;964512He emphasized it is going to be a setting where the vampires in each city are largely isolated from each other. The focus is on what happens in your own city and not some big metaplot.

That's not a bad idea.

But what if the cities are close together?


Quote from: RPGPundit;964981I can't say I ever expected anything about Vampire (other than maybe it's failure) giving me pleasure. It's a pleasant surprise to see hordes of Swine having seizures over who's writing it!

It's a great year to have stock in fainting couches!!


Quote from: CRKrueger;964200What controls can you possibly have against people who can't control themselves?

The door.


Quote from: Opaopajr;964100You couldn't protect them then by the rules of Candyland or Bible Charades, and you sure as hell can't protect them now.

Bible Charades sounds like the most fucked up LARP ever.


Quote from: Opaopajr;964100Adult themes are adult, who the fuck knew?

Crazy talk.


Quote from: Anon Adderlan;964024It's a matter of taking reasonable precautions in a game where players are expected to engage in problematic themes.

Nobody is going to accidentally fall into a Vampire RPG session.

Players have to read the oversized textbook to make their magic fang rapist and then willingly choose to participate in the game session.

Slap a "Mature Audiences Only" on the back cover and you're done with the reasonable precautions.

Omega

Quote from: RPGPundit;964981I can't say I ever expected anything about Vampire (other than maybe it's failure) giving me pleasure. It's a pleasant surprise to see hordes of Swine having seizures over who's writing it!

Why would they object?

Christopher Brady

Quote from: RPGPundit;964981I can't say I ever expected anything about Vampire (other than maybe it's failure) giving me pleasure. It's a pleasant surprise to see hordes of Swine having seizures over who's writing it!

You really need to learn to let go.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

Opaopajr

Quote from: Spinachcat;964986Bible Charades sounds like the most fucked up LARP ever.

... and now I have a mental visual of The Three Stooges does the book of Judges. "Time to storm the walls of Jericho, fellas! Woop, woop, woop!" "Nyaaah, why I oughtta...!"
/flashes chops for combat
:cool:
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Omega


Anon Adderlan

Quote from: Omega;964417So is there an XX card to block abuse of the X card? Is there a XXX card to block blocking abuse of the X card? Do you have to play an X and an XX card to block an XXX card?

Is there a #SafeWord to block abuse of a #SafeWord?

Also the XXX card does something completely different.

Quote from: CRKrueger;964418Anon, why don't you take a shot at giving an example of the type of rule/mechanic/disclaimer/whatever that you'd like to see them place into the new Vampire?

Quote from: Nexus;964420That's what I was asking about earlier. Some concrete examples would help me understand his POV a little better. Because right now I don't think I do because it doesn't make allot of sense.

Well I gave at least one, and an example of what shouldn't be done, but I'll attempt to provide more latter.

Quote from: RPGPundit;964981I can't say I ever expected anything about Vampire (other than maybe it's failure) giving me pleasure. It's a pleasant surprise to see hordes of Swine having seizures over who's writing it!

That attitude is exactly why we can't have nice things.

Quote from: Spinachcat;964986Nobody is going to accidentally fall into a Vampire RPG session.

...

I wouldn't be too sure about that 0_0

Dumarest

Quote from: RPGPundit;964981I can't say I ever expected anything about Vampire (other than maybe it's failure) giving me pleasure. It's a pleasant surprise to see hordes of Swine having seizures over who's writing it!

Schadenfreude does feel good sometimes...:)

Darrin Kelley

Quote from: RPGPundit;964981I can't say I ever expected anything about Vampire (other than maybe it's failure) giving me pleasure. It's a pleasant surprise to see hordes of Swine having seizures over who's writing it!

It's making me surprisingly happy too.

Seeing the pretentious twats who ruined the original World Of Darkness cut out of the picture by new White Wolf gives me quite a bit of personal satisfaction.

The original World Of Darkness would have worked fine. If not for the metaplot pushing idiots that believed their stories should take precedence over that of the primary audience the  games were aimed at. Over that of the individual game groups.

In their hubris, they utterly missed the point of what a roleplaying game is supposed to be about. Which was: To give the individual game groups the power to tell their own stories. And letting their PCs be the stars of their show.
 

Mordred Pendragon

Sic Semper Tyrannis

BoxCrayonTales

Quote from: Baulderstone;964512I listened to that this morning. He emphasized it is going to be a setting where the vampires in each city are largely isolated from each other. The focus is on what happens in your own city and not some big metaplot. I remain unsure I am ever going to get back into Vampire, but that is the kind of thing of thing that would at least make me consider it.
This is exactly what CoD was supposed to do once upon a time.

Quote from: Nexus;964420That's what I was asking about earlier. Some concrete examples would help me understand his POV a little better. Because right now I don't think I do because it doesn't make allot of sense.
I can't speak for Anon, but I like mechanics that don't punish you for playing an inhuman monster in a game about inhuman monsters. There are much better ways to measure the descent into monsterdom, like replacing human traits with vampiric ones.