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Just for fun: Star Trek via D&D

Started by Gabriel2, April 03, 2015, 05:16:15 PM

Previous topic - Next topic

Panjumanju

Hmm...well, the spells are what screw up a clean skin, but:

* Wizard for Engineer. (Spells affecting the ship only, of course.)
* Cleric for Medical Officer.
* Thief for Science Officer. (Instead of pick lock, computers? It would need a different list of skills, I think.)
* Fighter for Security Officer.
* Elf is Vulcan (but would need the Science Officer skills instead of Engineer's spells)
* Dwarf is...Klingon? (I also have no role for Halfling.)

That's less change than I would have thought. So long as you apply spells only to computers, excepting that healing spells affect people but are routed through the computer, and a rewrite of Skills to be more applicable to the system - Computer Database Use, Weapons Systems, Shields?

//Panjumanju
"What strength!! But don't forget there are many guys like you all over the world."
--
Now on Crowdfundr: "SOLO MARTIAL BLUES" is a single-player martial arts TTRPG at https://fnd.us/solo-martial-blues?ref=sh_dCLT6b

cranebump

Quote from: Gabriel2;823854And Spock still had to talk him through it.

Now, now. That was only because the "Helm of All Neurology" ran out of charges.:-)
"When devils will the blackest sins put on, they do suggest at first with heavenly shows..."

cranebump

The Microlite hack, WNMHGF, as well as its follow up, "Controlled Implosion," are just awesome. The latter has a great adventure generator with nuggest like this:

Roll d2:
1 A random crew member
2 The entire crew
...must...

Roll d6:
1 ...come face to face with their deepest fears...
2 ...deal with great loss...
3 ...risk their career and rank...
4 ...risk their families...
5 ...pass the torch to a new generation...
6 ...come to terms with their greatest failure...

...while...

Roll d10:
1 ...the series' most dangerous enemy (up to that point)...
2 ...a mysterious alien ship...
3 ...a highly advanced space whale...
4 ...the Klingons...
5 ...the Romulans...
6 ...the Gorns...
7 ...the Tholians...
8 ...a conspiracy of Starfleet officers...
9 ...Malcolm McDowell (or—fine—a mad scientist of some sort)...
10 ...(roll twice)...

Roll d8:
1 ...hatch(es) a plan to destroy Earth.
2 ...get(s) revenge on the Captain.
3 ...plot(s) to collapse the Federation.
4 ...travel(s) back in time to prevent the Federation from forming.
5 ...incite(s) a war between the Federation and (roll d6: 1-2 Klingons, 3-4 Romulans, 5-6 both).
6 ...plot(s) to destroy the (or a) sun.
7 ...steal(s) a potentially destabilizing technology and plan(s) to sell it to the highest bidder.
8 (Roll twice).

The plot will deal with...

Roll d20, 3 times:
1 The line between machine and man
2 Unlikely allies
3 The farthest reaches of space
4 Shakespeare
5 Diplomats
6 Enormous spacecraft
7 Wretched hives of scum and villainy
8 Pre-contact cultures and the Prime Directive
9 20th Century Earth History
10 Religion
11 Unwinnable scenarios
12 The Neutral Zone
13 Space ninjas
14 Time-traveling
15 Untamed Wilderness
16 Dune buggies on a desert planet
17 Exciting chase sequences
18 Dinosaurs
19 The galaxy's most forbidding prison
20 An assault on an impregnable fortress

Anyway, you can get both here: http://www2.abillionmonkeys.com:3389/trek/
"When devils will the blackest sins put on, they do suggest at first with heavenly shows..."

Ronin

Quote from: cranebump;824192The Microlite hack, WNMHGF, as well as its follow up, "Controlled Implosion," are just awesome. The latter has a great adventure generator with nuggest like this:

Roll d2:
1 A random crew member
2 The entire crew
...must...

Roll d6:
1 ...come face to face with their deepest fears...
2 ...deal with great loss...
3 ...risk their career and rank...
4 ...risk their families...
5 ...pass the torch to a new generation...
6 ...come to terms with their greatest failure...

...while...

Roll d10:
1 ...the series' most dangerous enemy (up to that point)...
2 ...a mysterious alien ship...
3 ...a highly advanced space whale...
4 ...the Klingons...
5 ...the Romulans...
6 ...the Gorns...
7 ...the Tholians...
8 ...a conspiracy of Starfleet officers...
9 ...Malcolm McDowell (or—fine—a mad scientist of some sort)...
10 ...(roll twice)...

Roll d8:
1 ...hatch(es) a plan to destroy Earth.
2 ...get(s) revenge on the Captain.
3 ...plot(s) to collapse the Federation.
4 ...travel(s) back in time to prevent the Federation from forming.
5 ...incite(s) a war between the Federation and (roll d6: 1-2 Klingons, 3-4 Romulans, 5-6 both).
6 ...plot(s) to destroy the (or a) sun.
7 ...steal(s) a potentially destabilizing technology and plan(s) to sell it to the highest bidder.
8 (Roll twice).

The plot will deal with...

Roll d20, 3 times:
1 The line between machine and man
2 Unlikely allies
3 The farthest reaches of space
4 Shakespeare
5 Diplomats
6 Enormous spacecraft
7 Wretched hives of scum and villainy
8 Pre-contact cultures and the Prime Directive
9 20th Century Earth History
10 Religion
11 Unwinnable scenarios
12 The Neutral Zone
13 Space ninjas
14 Time-traveling
15 Untamed Wilderness
16 Dune buggies on a desert planet
17 Exciting chase sequences
18 Dinosaurs
19 The galaxy's most forbidding prison
20 An assault on an impregnable fortress

Anyway, you can get both here: http://www2.abillionmonkeys.com:3389/trek/

OK, those are some pretty sweet tables
Vive la mort, vive la guerre, vive le sacré mercenaire

Ronin\'s Fortress, my blog of RPG\'s, and stuff

Skyrock

WNMHGB is pure and distilled awesome. It is also love, and life.
There is no excuse for running Classic Trek in anything else.
My graphical guestbook

When I write "TDE", I mean "The Dark Eye". Wanna know more? Way more?

Koltar

Quote from: Matt;823853Uh, who puts Spock's brain back in his body after the space babes steal it?

That episode has been been disavowed...or should be.

The Abrams movies are better than that episode.

 Nimoy himself hated that whole week of filming.

- Ed C.
The return of \'You can\'t take the Sky From me!\'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

jeff37923

Quote from: Koltar;824229That episode has been been disavowed...or should be.

The Abrams movies are better than that episode.

 Nimoy himself hated that whole week of filming.

- Ed C.

So you admit that JJ Abrams is better than Roddenberry!

Vindication at last!

:p :D
"Meh."

cranebump

It's true--the new Abrams' Treks are MUCH better than "Spock's Brain.":-)
"When devils will the blackest sins put on, they do suggest at first with heavenly shows..."

Brad

I love that episode; it's ridiculous to the point of absurdity. Spock ambling around like a robot...pretty great.
It takes considerable knowledge just to realize the extent of your own ignorance.

talysman

Quote from: Matt;823853Uh, who puts Spock's brain back in his body after the space babes steal it?

Brain, brain, what is brain?

***

As for running Trek in D&D out of the box, it's not that hard. I'd treat pretty much everyone in Starfleet as a Fighter. Psionic characteers are M-Us. There's no need for Clerics, and Thieves are for some non-Starfleet people like Cyrano Jones or Harry Mudd.

I think the Starfleet ranks are ensign, lieutenant, commander, captain, and admiral. I'd make ensigns level 1 and start all PCs there. Every two levels, you go up a rank (so admiral is name level.)

Every crew member has a specialty, like engineering, security, medicine, theoretical physics. Most "ordinary" tasks (by Starfleet standards) can be done by anyone., with the assistance of the computers. An extraordinary task might require a roll if it's outsiide your specialty. Weird, new stuff definitely requires a roll, even within your specialty.

Phasers do 1d6 damage, but do not kill if set to stun. For any science-y stuff, there's pronbably a spell that can be used as a guideline.

Gabriel2

Quote from: talysman;824285As for running Trek in D&D out of the box, it's not that hard. I'd treat pretty much everyone in Starfleet as a Fighter. Psionic characteers are M-Us. There's no need for Clerics, and Thieves are for some non-Starfleet people like Cyrano Jones or Harry Mudd.

I think the Starfleet ranks are ensign, lieutenant, commander, captain, and admiral. I'd make ensigns level 1 and start all PCs there. Every two levels, you go up a rank (so admiral is name level.)

Every crew member has a specialty, like engineering, security, medicine, theoretical physics. Most "ordinary" tasks (by Starfleet standards) can be done by anyone., with the assistance of the computers. An extraordinary task might require a roll if it's outsiide your specialty. Weird, new stuff definitely requires a roll, even within your specialty.

Phasers do 1d6 damage, but do not kill if set to stun. For any science-y stuff, there's pronbably a spell that can be used as a guideline.

I have to admit I mostly like this.  I like how you account for non-Starfleet characters.  You just shove them into Rogue, but I think it works for most of the TOS NPCs.

Maybe an MOS plus Secondary skill system would work.  All Starfleet characters are Fighters.  They choose an MOS like Doctor, Science Officer, Helmsman, or something.  Then they can choose a Secondary for flavor.  Sulu might have Botany, for example.

I'm not fond of the idea of treating psis as Magic Users or Clerics.  Psi powers in Trek were typically things for the godling of the week (monster) to use or for the main cast (PCs) to have limited abilities in but try stunts with.  I think treating them something like Basic D&D Halfling abilities might be a better start.

I think Phasers on kill should be just making a save versus Death Ray.  Failure means no body remaining.  Because before ST:TNG, phasers fucked shit up.  If someone had a phaser pointed at you, you better have surprise on them.

Maybe Phasers on stun should do the same general thing.  Save versus Death Ray or be knocked out.

I'd save HPs for Kirk chops and stuff like that.
 

Koltar

Quote from: jeff37923;824230So you admit that JJ Abrams is better than Roddenberry!

Vindication at last!

:p :D

Roddenberry wasn't really involved with the 3rd season - that was all Friedberger....


- Ed C.
The return of \'You can\'t take the Sky From me!\'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

Hezrou

Just for the heck of it, here is a link to download a free copy of Starships & Spacemen 2e, valid until Sunday April 12th.

Check it out, might be worth mining for ideas if nothing else. It has been a pretty good seller for me. I need to get some supplements out for it. Ran a fun adventure at a convention several weeks ago, TPK.

Gabriel2

Quote from: Hezrou;824618Just for the heck of it, here is a link to download a free copy of Starships & Spacemen 2e,

It figures.  It must have gone on sale directly after I paid for it.  :/
 

BillDowns

Quote from: Koltar;824388Roddenberry wasn't really involved with the 3rd season - that was all Friedberger....


- Ed C.
And the episode was written by Gene Coon, who was at best an average hack.

Oh, sorry, writer....