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The Tomb Raider RPG is about Killing Tomb Raiders

Started by RPGPundit, April 13, 2024, 11:36:57 PM

Previous topic - Next topic

Jaeger

#15
Quote from: Exploderwizard on April 14, 2024, 09:17:34 PMWhat garbage. I have run some "reversed" versions of popular games. I ran a GURPS game where the players played agents of Cardinal Richelieu trying to save France from the idiot King and his musketeers. It was a fun campaign. ....

The only way to run a "Musketeer" game IMHO.

I did the same using Honor + Intrigue for a mini-campaign. Soo much easier to justify a wide variety of PC's working together if they are all in the Cardinal's service.



Quote from: ForgottenF on April 15, 2024, 05:28:26 PMThe "Download Now" button goes to a dead link. I wonder if Crystal Dynamics ordered their own designer to pull down his free "passion project" so that it wouldn't compete with their cynical cash grab. It'd be shitty, but it wouldn't surprise me.

CD killed the link as the designer that wrote it no longer works there. And objectively speaking; it makes no sense to have a free competing product out there.

Some good samaritan (not me) did save them to a google drive thing: https://drive.google.com/drive/folders/1_0bI1cqXajGuARLOZLPoqLicXu8y-oCp
(You'll need to double click to open the download sections)

Crystal Dynamics was going to run a bit with the free RPG. Then a different decision was made...

Crystal Dynamics is internally woke as fuck: They are a converged corporation. They specifically sought out Evil Hat, knowing full well who they are, to make the new Tomb Raider Rpg.
"The envious are not satisfied with equality; they secretly yearn for superiority and revenge."

ForgottenF

#16
(Quote from Oggsmash)
Quote"That is dangerously close to having an RPG where your goal is to stop the adventurers from entering and plundering the dungeon isnt it?  Some people lack the capacity to have fun I think."

Honestly, that sounds pretty fun. You could make your players a bunch of Orc Warlords, Blackguards, Liches etc., all competing for the favor of the Vampire Queen or something. Maybe it's just me, but there's something perversely appealing about flipping the script and getting to watch the heroes get wrecked. As long as you don't get too pretentious or serious about it, I could see a lot of laughs to be had in caricaturing usual adventurer behaviors to make them into villains.

I really want to do this now. The D&D-style dungeon-fantasy conventions have gotten tired enough to me that I could use a palette cleanser.

(Quote from Jaeger)
Quote"CD killed the link as the designer that wrote it no longer works there. And objectively speaking; it makes no sense to have a free competing product out there.

Some good samaritan (not me) did save them to a google drive thing: https://drive.google.com/drive/folders/1_0bI1cqXajGuARLOZLPoqLicXu8y-oCp (You'll need to double click to open the download sections)"

Thanks for that. I am mildly curious about it, though I don't see much point in a dedicated Tomb Raider RPG. If you take out the character of Lara Croft, Tomb Raider is just "modern archaeological adventure series".
Playing: Mongoose Traveller 2e
Running: Dolmenwood
Planning: Warlock!, Kogarashi

Jaeger

Quote from: ForgottenF on April 15, 2024, 09:17:35 PMThanks for that. I am mildly curious about it, though I don't see much point in a dedicated Tomb Raider RPG. If you take out the character of Lara Croft, Tomb Raider is just "modern archaeological adventure series".

While that's all perfectly true; the fact is that in RPG land people love, love, love, love, themselves their favorite IP.
"The envious are not satisfied with equality; they secretly yearn for superiority and revenge."

oggsmash

#18
Quote from: ForgottenF on April 15, 2024, 09:17:35 PMHonestly, that sounds pretty fun. You could make your players a bunch of Orc Warlords, Blackguards, Liches etc., all competing for the favor of the Vampire Queen or something. Maybe it's just me, but there's something perversely appealing about flipping the script and getting to watch the heroes get wrecked. As long as you don't get too pretentious or serious about it, I could see a lot of laughs to be had in caricaturing usual adventurer behaviors to make them into villains.

I really want to do this now. The D&D-style dungeon-fantasy conventions have gotten tired enough to me that I could use a palette cleanser.

  The computer game Dungeon Keeper 2 was EXCELLENT.  I think having the party play this reversed role could be very interesting as I think players controlling "Orc #21" are going to view the Crusading Paladin and Mighty Barbarian in a whole new light.   I also think it trends deconstructionist...and though fun I think it would get old pretty fast.
 
   Though to be really fair...all DK2 did was allow the player to essentially be the Gygax DM (adversarial) he always wanted to be.  I have doubts the players would enjoy role of orc#21 very much for very long.

ForgottenF

Quote from: oggsmash on April 16, 2024, 01:29:51 PM
Quote from: ForgottenF on April 15, 2024, 09:17:35 PMHonestly, that sounds pretty fun. You could make your players a bunch of Orc Warlords, Blackguards, Liches etc., all competing for the favor of the Vampire Queen or something. Maybe it's just me, but there's something perversely appealing about flipping the script and getting to watch the heroes get wrecked. As long as you don't get too pretentious or serious about it, I could see a lot of laughs to be had in caricaturing usual adventurer behaviors to make them into villains.

I really want to do this now. The D&D-style dungeon-fantasy conventions have gotten tired enough to me that I could use a palette cleanser.

  The computer game Dungeon Keeper 2 was EXCELLENT.  I think having the party play this reversed role could be very interesting as I think players controlling "Orc #21" are going to view the Crusading Paladin and Mighty Barbarian in a whole new light.   I also think it trends deconstructionist...and though fun I think it would get old pretty fast.
 
   Though to be really fair...all DK2 did was allow the player to essentially be the Gygax DM (adversarial) he always wanted to be.  I have doubts the players would enjoy role of orc#21 very much for very long.

Hey, quotes work again!

Yeah, I don't think playing orc#21 would work beyond a one-shot or maybe a kind of playable prologue. I'd probably start the campaign at mid-level equivalent and let the players be essentially monster heroes. You'd have to mix up the missions to let them out of the dungeon from time to time, and probably change dungeons throughout the campaign. Maybe the PCs are ascending the ranks of the Dark Lord's hierarchy or whatever, so they get tasked with watching over successively more important dungeons. You'd probably still want to keep the campaign short, because it is ultimately a gimmick, but I think you could make it work. 

The chief reason I probably won't actually do this campaign is that I suspect it'd require a very unique kind of player, that can ride the tonal line of not letting the game become a farce, and also not being way too edgy. Get one player who took the wrong lessons away from Goblin Slayer, and the campaign could go sideways very quickly...
Playing: Mongoose Traveller 2e
Running: Dolmenwood
Planning: Warlock!, Kogarashi

Domina

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