SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Is this right? Dragon Warriors is "Pay what you want" on DTRPG?

Started by weirdguy564, January 15, 2023, 10:48:26 PM

Previous topic - Next topic

dbm

...and still pretty well balanced against the other classes in the system, in my experience.

Brad

I think the greatest appeal of DW for me is that it truly is a low fantasy game centered on combat-oriented human characters. Knights and Barbarians are extremely competent and useful and you can have a very fun campaign using nothing but those two classes.
It takes considerable knowledge just to realize the extent of your own ignorance.

danskmacabre

Quote from: weirdguy564 on January 16, 2023, 12:40:18 AM
Those old 1980's books are probably what you are thinking of.  I understand that those books were sort of like, "Choose your own Adventure!" type of books that used dice.  Small, portable, and from a time before RPG's were more well known and had an expected layout.  I don't actually know, so if anybody wants to correct me, go for it.

The book up on Drive Thru RPG is not those old flip books, but are more traditional RPG rulebook.  It may be considered a sort of 2nd edition because of that.  The book is also not the original authors.  It has changed hands a few times.  1986 was the original Corgi flip books, then it was owned by Magnum Opus press in 2008.  Then 2011 it changed to its current owner, Serpent King Games.

Yes, the 1980s books are the ones I'm referring to. I DO have the later editions too, which I bought some years ago and even ran it for a bit.
They're pretty similar to the old books really, just a larger book format.



dbm

Quote from: danskmacabre on January 16, 2023, 07:02:11 PMYes, the 1980s books are the ones I'm referring to. I DO have the later editions too, which I bought some years ago and even ran it for a bit.
They're pretty similar to the old books really, just a larger book format.
IIRC correctly they re-balance the classes slightly and there is an additional class focussed on archery in the Companion.

But the vast majority of the content is the same.

zircher

Thanks all for the heads up.  I picked up the solo adventures to give a go and see how I like the system.  [Also paid for the DW beast book to maintain my karmic balance and throw a tip in the jar.]
You can find my solo Tarot based rules for Amber on my home page.
http://www.tangent-zero.com

ForgottenF

Quote from: Brad on January 16, 2023, 04:10:40 PM
I think the greatest appeal of DW for me is that it truly is a low fantasy game centered on combat-oriented human characters. Knights and Barbarians are extremely competent and useful and you can have a very fun campaign using nothing but those two classes.

I would put the caveat on that that it's much more of a low fantasy game if you do restrict it to just Knight, Barbarian, Assassin, Hunter, Priest or Knave. The Sorcerer has readily available healing, and all the magic-using professions have some extremely potent attack spells available to them. Plus, the MP system means that magic is more freely usable by casters than it is in D&D.

If you do play with the casting classes, it's really just another flavor of high fantasy. More Arthurian and mythological than the weird hodgepodge of weird tales and comic books you get in D&D.

Quote from: zircher on January 17, 2023, 05:23:46 PM
Thanks all for the heads up.  I picked up the solo adventures to give a go and see how I like the system.  [Also paid for the DW beast book to maintain my karmic balance and throw a tip in the jar.]

If you're looking for  some examples of the game in action, Grim Jim streamed all the official modules for it a couple years ago.
https://youtu.be/pn3u-SUz9cc
Playing: Mongoose Traveller 2e
Running: Dolmenwood
Planning: Warlock!, Savage Worlds (Lankhmar and Flash Gordon), Kogarashi