SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Is there really enough demand for a totally not Planescape setting?

Started by GeekyBugle, October 29, 2019, 09:20:05 PM

Previous topic - Next topic

GeekyBugle

Just what the package says.

Is there really enough demand for it? If so what system would you like it for?
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

Shasarak

Pathfinder has quite a few supplements for totally not Planescape so I guess there is some demand for it.
Who da Drow?  U da drow! - hedgehobbit

There will be poor always,
pathetically struggling,
look at the good things you've got! -  Jesus

GeekyBugle

Quote from: Shasarak;1112405Pathfinder has quite a few supplements for totally not Planescape so I guess there is some demand for it.

Well in the D20PFSRD there's a lot about planes, Am I correct in assuming that if it's in the SRD it's under the OGL?

Edit: If so it's just a matter of taking and converting, anyhow I have started with a totally not planescape setting 100% unrelated with either (since I wasn't aware of PF having it and I'm doing it from scratch.) but it would be easier and faster to just convert.
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

Spinachcat

There is always a market for a great new setting.

To do a planar setting, you need a planar concept where 1st level PCs can somehow survive. This is tough as the planar beasts who show up on the prime material are usually extremely tough monsters. Sigil in PS and the planar border towns work great because they are dangerous places, but not auto-death zones.

D&D 4e had the Astral Sea which was a good idea which allowed the "planes" to be islands, and you could drop islands from the Elemental Chaos into the Astral Sea or anything you could imagine. If I did a not-Planescape, I'd consider that approach.

GeekyBugle

Quote from: Spinachcat;1112422There is always a market for a great new setting.

To do a planar setting, you need a planar concept where 1st level PCs can somehow survive. This is tough as the planar beasts who show up on the prime material are usually extremely tough monsters. Sigil in PS and the planar border towns work great because they are dangerous places, but not auto-death zones.

D&D 4e had the Astral Sea which was a good idea which allowed the "planes" to be islands, and you could drop islands from the Elemental Chaos into the Astral Sea or anything you could imagine. If I did a not-Planescape, I'd consider that approach.

I'm approaching it from a totally different angle, still a multiverse but not much set in stone, more of a toolkit for the GM to make his own universes and worlds within them, but with enough pre-made provided for you to just read and play. I might borrow some from the PFSRD or not depending if I can come up with my own way to facilitate travel between universes.

I came up with an interesting (I think) mechanic that would allow the GM to adjust up or down the danger each universe represents to the players based on a "physics" law and the interaction of the universes among them and the worlds inside them. I think it has potential.

I'll be asking for some victims to playtest my OSR product.
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

Spinachcat

RPGPundit just published a "make your own pocket planes" PDF. Might be worth a look.
https://www.drivethrurpg.com/product/291929/RPGPundit-Presents-97-Pocket-Planes
http://therpgpundit.blogspot.com/2019/10/pocket-planes.html

I loved how Planescape dealt with doors, especially in Sigil. The idea that any portal had the potential to perhaps go somewhere was extra cool, and finding the right door was often a great mini-quest of its own. Especially when the door you needed was in a very inconvenient place.

I agree with the idea of some planes being more dangerous than others. Perhaps planes are not "all one thing", but have pockets of higher and lower danger areas. Planescape's border towns did something like this, as the outskirts of the plane wasn't as "plane-ish" as the deeper areas. AKA, the outskirts of the fire plane might have geysers of flame, but you can still maneuver through a bit, but the center area is 24/7 uber-inferno

GeekyBugle

Quote from: Spinachcat;1112436RPGPundit just published a "make your own pocket planes" PDF. Might be worth a look.
https://www.drivethrurpg.com/product/291929/RPGPundit-Presents-97-Pocket-Planes
http://therpgpundit.blogspot.com/2019/10/pocket-planes.html

I loved how Planescape dealt with doors, especially in Sigil. The idea that any portal had the potential to perhaps go somewhere was extra cool, and finding the right door was often a great mini-quest of its own. Especially when the door you needed was in a very inconvenient place.

I agree with the idea of some planes being more dangerous than others. Perhaps planes are not "all one thing", but have pockets of higher and lower danger areas. Planescape's border towns did something like this, as the outskirts of the plane wasn't as "plane-ish" as the deeper areas. AKA, the outskirts of the fire plane might have geysers of flame, but you can still maneuver through a bit, but the center area is 24/7 uber-inferno

Yeah, I'm gonna buy it just because I'm doing for this project might get some cool ideas.

You're awfully close as to what I'm doing but still no cigar. It's a totally different approach while still remaining kinda, sorta similar.
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

Opaopajr

WotC's new User Survey is up -- and it has Birthright, Planescape, Spelljammer, and Dark Sun in its "Favorite Settings" question. Who knows what the future might hold? You may want to start working quickly... and also take the latest WotC D&D survey. ;)
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

GeekyBugle

Quote from: Opaopajr;1112493WotC's new User Survey is up -- and it has Birthright, Planescape, Spelljammer, and Dark Sun in its "Favorite Settings" question. Who knows what the future might hold? You may want to start working quickly... and also take the latest WotC D&D survey. ;)

Thanks for that great piece of info, since I never go to WotC I wouldn't have seen it.

Bye for now, time to get cracking and putting all the other stuff on the backburner.
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

Itachi

Don't know if it helps but Planescape for me is Sigil: the belief factions, the infinite portals and improbable keys, the weirdness of citizens, the alien geometries in architecture (and the Lady's spikes everywhere), the cynical Cant of the locals.

I think a big part of it's appeal was it's New Weird aesthetics and concepts, which seems much more common place in the hobby nowadays. Between the myriad weird OSR and crazy indie games, I don't think a new PS would hold the same appeal these days.

GeekyBugle

Quote from: Itachi;1112507Don't know if it helps but Planescape for me is Sigil: the belief factions, the infinite portals and improbable keys, the weirdness of citizens, the alien geometries in architecture (and the Lady's spikes everywhere), the cynical Cant of the locals.

I think a big part of it's appeal was it's New Weird aesthetics and concepts, which seems much more common place in the hobby nowadays. Between the myriad weird OSR and crazy indie games, I don't think a new PS would hold the same appeal these days.

Yeah, but would an original take on it? I mean, not taking PS and filling the serial numbers, but take the core concept and put a new spin on it. Anyway, since I'm already started on it I might as well see what I can do with it. It might not make me a millionaire, fuck it might not make me any money at all, but it's fun.

And I'm sure there are some people who would enjoy it and find maybe one or two things worth strip mining.
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

Jaeger

Quote from: Opaopajr;1112493WotC's new User Survey is up -- and it has Birthright, Planescape, Spelljammer, and Dark Sun in its "Favorite Settings" question. Who knows what the future might hold? You may want to start working quickly... and also take the latest WotC D&D survey. ;)

Ahhh yes, the new D&D survey where question 5 asks if you actually play the game!  WTF!
"The envious are not satisfied with equality; they secretly yearn for superiority and revenge."

GeekyBugle

Quote from: Jaeger;1112515Ahhh yes, the new D&D survey where question 5 asks if you actually play the game!  WTF!

Well since it's a life style brand it's important to give those who don't play the game a voice isn't it?
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

Omega

Technically WOTC has been testing the waters with that "not planescape" idea with its Planeshift series of PDFs based on the various MTG worlds.

BronzeDragon

Quote from: Jaeger;1112515Ahhh yes, the new D&D survey where question 5 asks if you actually play the game!  WTF!

It's what pollsters call a "control question".

You have to have ways of telling what percentage of people are just clicking answers randomly, or just fucking with your poll. If someone answers a control question (a question with an obvious answer to anyone who is paying attention/actually cares) the wrong way, you can just toss their results entirely.

There is however another alternative, and that is that this question will separate those who answer negatively into a different analysis group that, depending on the other responses, checks for the preferences and habits of those that once did play the game, but are no longer playing (and the reasons for this decision).
---------------------------------------------------------------------------
"It's not that I'm afraid to die. I just don't want to be there when it happens." - Boris Grushenko