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Is there anything that trad RPGs can use from specific storygames?

Started by ArrozConLeche, June 14, 2017, 02:51:45 PM

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Voros

Yeah the contested rolls rules seem more complicated than needed but  may become second nature through use. Ever since THACO I refuse to use charts. What edition are you referring to, I think my old CoC book is 5e and I don't recall the story or what De Rerum Supernatura is. But I may have skipped the story as I was already familiar with Lovecraft.

TrippyHippy

Quote from: Voros;969780Yeah the contested rolls rules seem more complicated than needed but  may become second nature through use. Ever since THACO I refuse to use charts. What edition are you referring to, I think my old CoC book is 5e and I don't recall the story or what De Rerum Supernatura is. But I may have skipped the story as I was already familiar with Lovecraft.
De Rerum Supernatura was the chapter written as a pseudo academic essay (by Philius P. Sadowsky) that links ancient languages to the Cthulhu mythos. I think it's quite brilliantly conceived and written, and provokes thought about hidden layers of meaning and the conspiracies thereof. I cannot recall if it was in 5th edition, but it certainly was in 5.5 edition onwards. Unfortunately, 5.5 onwards chopped the wonderful forensics essay from 5th (it was relocated to the Keeper's Compendium supplement) so I guess it's all downhill!
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Quote from: Bradford C. Walker;968696Not a god-damned thing. Those frustrated fiction writers need to haul their bitch asses to Amazon, open their Kindle accounts, and just write their fucking stories already. Leave the gaming to the actual fucking gamers. "Storygames" are for fake gamers.

This is the correct answer.  With one slight correction: most Storygaming Swine know they lack any talent or ability to produce anything meaningful. They couldn't even write a shit novel (the likes of which are plentiful these days).  They're trying to take over RPGs and make the Super-Serial because they literally have nothing.
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Quote from: RPGPundit;970422This is the correct answer.

There's no "correct" answer, except as it pertains to individual gaming groups.
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Shields shall be splintered, one of the most famous house rules in the OSR blogosphere.

If you think about it, it is really new school (and really cool).

Now, I have nothing against most types of mechanics, but half my players cannot deal with "fate points" (a thing in 5e now), the paizo event deck, etc. They prefer making their choices "in character" and that is my favorite mode of play as well.

There is plenty of room for using whatever fits your group, or a "middle ground" like 5e.
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Absolutely nothing can be learned from Storygames. Anything worthwhile in storygames were ripped off of RPGs. Everything native to them is garbage.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.