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World War II GURPS

Started by Panzerkraken, June 04, 2018, 08:53:08 AM

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Panzerkraken

In a spate of recent fascination with GURPS, I've been reading some game logs. This one in particular has been a terrific read, no mechanics at all, just a wonderful story of alternate history, time travel, and supernatural WWII. I'm sure it's been linked before (too lazy to search) but I thought it could use a referral.

Link Here
Si vous n'opposez point aux ordres de croire l'impossible l'intelligence que Dieu a mise dans votre esprit, vous ne devez point opposer aux ordres de malfaire la justice que Dieu a mise dans votre coeur. Une faculté de votre âme étant une fois tyrannisée, toutes les autres facultés doivent l'être également.
-Voltaire

RPGPundit

You know, for ages I would have thought the ideal game for running a WWII campaign would be GURPS.  But now, there's Operation White Box, and there's also not one but two different WWII Cthulhu games that could either one be played completely straight (with no tentacles, that is). And so I would choose any of those first.
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Nerzenjäger

I am running Operation Whitebox with the Tactical Expansion (using ASL maps now and then). It's a great system for WWII. It even has suggestions for adding the supernatural to the game and a 3rd party adventure going in that direction (I think it was "The Argentine Connection").
"You play Conan, I play Gandalf.  We team up to fight Dracula." - jrients

Omega

I know two people who used Albedo for that. Remove the animal people and SF, maybee dial back the NATO eta tech a bit and it makes for a very good WWII game.

Larsdangly

Quote from: Nerzenjäger;1042771I am running Operation Whitebox with the Tactical Expansion (using ASL maps now and then). It's a great system for WWII. It even has suggestions for adding the supernatural to the game and a 3rd party adventure going in that direction (I think it was "The Argentine Connection").

Can you tell me more about the Tactical Expansion? I've long wanted to use my massive collection of ASL maps for some sort of hex and chit roleplaying combat.

Nerzenjäger

Quote from: Larsdangly;1042816Can you tell me more about the Tactical Expansion? I've long wanted to use my massive collection of ASL maps for some sort of hex and chit roleplaying combat.

The Tactical Combat module uses the typical "Move+Attack/Action" framework, optimised for WW2 armoury.

However, it goes down to the individual scale as opposed to ASL's battalion level. It's really fun, but you can't use ASL maps for it RAW. The "theatre of the mind" standard combat OTOH works really well with them, because many of the offical combat encounters in OWB--and especially the one pagers--happen on maps that are similar to ASL maps, but have no hexagons. ASL maps make combat therefore much more engaging, because you can evaluate distances correctly.

Tweaking the tactical combat to ASL's scale shouldn't be too hard either.
"You play Conan, I play Gandalf.  We team up to fight Dracula." - jrients

Larsdangly

Quote from: Nerzenjäger;1042896The Tactical Combat module uses the typical "Move+Attack/Action" framework, optimised for WW2 armoury.

However, it goes down to the individual scale as opposed to ASL's battalion level. It's really fun, but you can't use ASL maps for it RAW. The "theatre of the mind" standard combat OTOH works really well with them, because many of the offical combat encounters in OWB--and especially the one pagers--happen on maps that are similar to ASL maps, but have no hexagons. ASL maps make combat therefore much more engaging, because you can evaluate distances correctly.

Tweaking the tactical combat to ASL's scale shouldn't be too hard either.

How does OWB handle distance, time, speed and range? Those are probably the most important things that would have to be reconciled with an ASL map

Nerzenjäger

Quote from: Larsdangly;1043067How does OWB handle distance, time, speed and range? Those are probably the most important things that would have to be reconciled with an ASL map

Like S&W Whitebox mostly.
"You play Conan, I play Gandalf.  We team up to fight Dracula." - jrients