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OD&D, Treasure Types

Started by estar, September 02, 2013, 10:14:59 PM

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estar

Old Geezer's Wandering Monster post caused me to remember my analysis of the OD&D Treasure Types

Analysis of OD&D (original booklets only) treasure types.

Looking at the Original D&D treasure we see the following

B,C,D, E, & F are in order of increasing value. Although D&E are roughly equivalent, D has less potential value but greater odds, while E has greater potential odds but lesser odds.

A, G, H, I are all special treasure types basically assigned to only one monster each.

A: Men & Centaur and is divided into Land, Desert, Water subcategories.
B:Skeletons, Zombies, Wights, Hydras, Nixies
C: Ogres (+1,000 GP), Gargoyles, Lycantropes, Minotaurs, Pixies, Gnomes
D:Orcs, Hobgoblins, Gnolls, Mummies, Cockatrices, Manticoras, Purple Worms, Dryads
E:Giants (+5,000 GP), Wraiths, Spectres, Gorgons, Wyverns, Elves, Griffons
F:Vampires, Basiliks, Medusae, Chimera
G:Dwarves
H:Dragons
I:Rocs

estar

Five randomly rolled Treasure Hordes for each type. I wrote a random generator when I did the Wild North for Fight On! Magazine.
 
A(Land)
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6,000 CP; 6,000 GP;
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10,000 GP; Gems: 4 x 50 GP; 15 x 100 GP; 2 x 500 GP;
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Jewels: 1 x 600; 1 x 800; 1 x 900; 5 x 1,000; 1 x 1,400; 1 x 2,000; 3 x 3,000; 1 x 4,000; 3 x 5,000; 2 x 6,000; 1 x 7,000; 1 x 9,000; 1 x 10,000;
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9,000 GP; Map To (40,000 SP; 15 GP; Gems: 6 x 10 GP; 8 x 50 GP; 34 x 100 GP; 12 x 500 GP; Jewels: 2 x 1,000; 1 x 1,300; 3 x 2,000; 1 x 3,000; 1 x 4,000; 1 x 5,000; 1 x 9,000); Map To (20,000 SP); Cursed Scroll, Transported to another planet)); Shield +1
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Lawful Sword +1; Lawful Sword +2, Drain Life; Scroll of 2 Wizard Spells
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A (Water)
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Jewels: 1 x 1,000; 1 x 1,300; 2 x 3,000; 1 x 4,000; 1 x 5,000; 3 x 6,000; 1 x 9,000; Map To (Potion of Control Stone Giant; Armor +1; Scroll of Prot: Magic)
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Gems: 10 GP; 3 x 100 GP; 5 x 500 GP; 5,000 GP; Jewels: 1 x 600; 1 x 700; 3 x 900; 9 x 1,000; 2 x 1,100; 1 x 1,200; 2 x 1,300; 2 x 1,500; 1 x 1,600; 6 x 2,000; 2 x 3,000; 5 x 4,000; 3 x 5,000; 8 x 6,000; 1 x 7,000; 1 x 9,000; 2 x 10,000; Map To (Shield +1)
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Jewels: 2 x 1,000; 2 x 2,000; 4 x 3,000; 4 x 4,000; 3 x 5,000; 4 x 6,000; 1 x 7,000; Map To (30,000 SP; Gems: 3 x 10 GP; 2 x 50 GP; 5 x 100 GP; 8 x 500 GP)
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Map To (13 GP)
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17,000 GP; Gems: 4 x 50 GP; 14 x 100 GP; 2 x 500 GP; Jewels: 3 x 1,000; 1 x 1,100; 1 x 1,600; 1 x 2,000; 4 x 3,000; 2 x 4,000; 5 x 5,000; 1 x 6,000; 2 x 9,000;
---------------------------

A (Desert)
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6,000 GP; Jewels: 1 x 900; 7 x 1,000; 1 x 1,400; 3 x 2,000; 2 x 3,000; 4 x 4,000; 3 x 5,000; 6 x 6,000; 2 x 8,000; 1 x 9,000; Lawful Sword -2, Cursed; Shield +4; Potion of Poison
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6,000 GP; Potion of Diminuation; 8 Magic Arrows +2; Lawful Sword -2, Cursed
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(Nothing)
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Jewels: 10 x 1,000; 1 x 1,400; 1 x 1,500; 3 x 2,000; 3 x 3,000; 4 x 4,000; 3 x 5,000; 3 x 6,000; 1 x 7,000; 1 x 10,000;
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2,000 CP; 3,000 SP; Potion of Flying; Lawful Sword -2, Cursed; Potion of Human Control
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B
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Gems: 10 GP; Jewels: 1 x 1,000; 1 x 5,000;
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2,000 CP; Jewels: 1 x 1,400;
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5,000 CP; Jewels: 3 x 1,000; 1 x 2,000; 1 x 3,000; 1 x 4,000;
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Jewels: 1 x 2,000; 1 x 4,000; 2 x 5,000; Neutral Sword +1, +3 vs Trolls
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2,000 SP; Gems: 50 GP; 3 x 100 GP; 500 GP;
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C
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Gems: 2 x 100 GP;
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(Nothing)
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1,000 SP;
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Jewels: 1 x 600;
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Gems: 10 GP; 2 x 100 GP;
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D
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Gems: 2 x 50 GP; 3 x 100 GP; 500 GP; Scroll of 2 Wizard Spells; Scroll of 2 Cleric Spells; Potion of Speed
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1,000 GP; Gems: 500 GP; Scroll of Prot: Lycanthropes; Map To (10,000 SP; Gems: 2 x 10 GP; 50 GP; 7 x 100 GP; 4 x 500 GP); Potion of Plant Control
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5,000 GP;
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12,000 SP; Gems: 10 GP; 3 x 100 GP; 500 GP; Jewels: 1 x 600; 2 x 3,000; 1 x 4,000; 1 x 5,000; 2 x 6,000;
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9,000 SP; Gems: 100 GP;
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E
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6,000 SP; 5,000 GP; Potion of Super-Heroism; Shield +4; Shield of Missile Attract -1; Scroll of Prot: Elementals
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Armor +1, Shield +1; Rod of Cancellation; Armor +1; Scroll of 1 Cleric Spell
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3,000 SP; 5,000 GP;
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7,000 SP; 1,000 GP;
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6,000 SP; 7,000 GP; Potion of Treasure Finding; Potion of Growth; Lawful Holy Sword +5 with Detect Gems, Locate Secret Doors, Empathy; Ego 9; Scroll of Prot: Magic
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F
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19,000 SP; Map To (Lawful Sword, Flaming +1; Lawful Sword +1, Locate Objects; Potion of Healing; Potion of Longevity); Wand of Magic Detection; Potion of Fire Resistance; Potion of Longevity; Scroll of 1 Wizard Spell
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9,000 GP
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15,000 SP; 7,000 GP; Potion of Diminuation; Scroll of 7 Cleric Spells; Potion of Clairvoyance; Potion of Human Control; Scroll of Prot: Elementals
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4,000 SP
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10,000 GP
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G
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2,000 GP; Potion of Polymorph(Self); Armor +3; Map To (30,000 SP; Gems: 2 x 50 GP; 7 x 100 GP; 500 GP); Potion of Undead Control; Scroll of 7 Wizard Spells
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4,000 GP;
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9,000 GP;
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30,000 GP; Gems: 2 x 50 GP; 5 x 100 GP; 500 GP; Jewels: 1 x 900; 1 x 1,400; 2 x 2,000; 1 x 3,000; 1 x 6,000; 1 x 8,000;
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40,000 GP; Jewels: 2 x 800; 1 x 900; 1 x 1,300; 1 x 2,000; 1 x 4,000; Shield +1; Scroll of 1 Cleric Spell; Ring of Contrariness; Scroll of Prot: Elementals; Scroll of 2 Wizard Spells
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H
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17,000 CP; 40,000 GP; Jewels: 2 x 700; 1 x 800; 3 x 1,000; 1 x 1,100; 3 x 1,400; 1 x 1,500; 5 x 2,000; 3 x 3,000; 6 x 4,000; 3 x 5,000; 4 x 6,000; 1 x 7,000; 2 x 8,000; 3 x 9,000; 2 x 10,000; Map To (Armor +1, Shield +1); Potion of Invulnerability; Potion of Oil of Slipperiness; Map To (20,000 SP; 15 GP; Gems: 4 x 10 GP; 10 x 50 GP; 34 x 100 GP; 14 x 500 GP; 5,000 GP); Potion of Delusion, Potion of Control Silver Dragon; Scroll of Prot: Undead
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10,000 GP; Neutral Sword +1, Locate Objects; Map To (11 GP; Gems: 10 GP; 2 x 50 GP; 8 x 100 GP; 3 x 500 GP); Potion of Growth; Scroll of 2 Cleric Spells; Potion of Undead Control; Scroll of Prot: Elementals
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35,000 SP
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18,000 SP; 10,000 GP;
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Jewels: 1 x 600; 1 x 800; 2 x 900; 6 x 1,000; 1 x 1,200; 1 x 1,300; 1 x 1,400; 1 x 2,000; 3 x 3,000; 2 x 4,000; 1 x 5,000;
---------------------------

I
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Gems: 100 GP;
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Gems: 100 GP; Jewels: 4 x 1,000; 1 x 2,000; 1 x 3,000; 1 x 5,000; 1 x 6,000;
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Jewels: 1 x 1,000; 1 x 1,200; 2 x 2,000; 1 x 3,000; 3 x 4,000; 1 x 5,000; 2 x 6,000; 1 x 9,000;
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Jewels: 1 x 1,100; 1 x 2,000; 2 x 3,000; 1 x 4,000; 1 x 5,000;
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Gems: 500 GP;
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Gronan of Simmerya

Rob Kuntz was the one who taught me to go after Men... the best chance of getting magic!  But also among the toughest opponents!
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Saladman

#3
Quote from: estar;687997---------------------------
Map To (13 GP)
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Oh, that one's harsh.  I'm picturing a hole on a deserted island, that's already been dug up again, and the 13 gold are at the bottom where they fell out of the brimming treasure chest, and weren't worth retrieving.

Then, the players kill you.

Quote from: Old Geezer;688012Rob Kuntz was the one who taught me to go after Men... the best chance of getting magic!  But also among the toughest opponents!

I see that.  I like the look of those last two Dwarf rolls as well.  Maybe a reason for me to finally play an elf.

estar

One "forgotten" bit of treasure is maps to find other bits of treasure! The map result comes up a lot when you use the OD&D treasure types.

But yeah a map to 13 gp is harsh.