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Is there an RPG that is awesome, but doesn't get enough credit?

Started by Razor 007, May 25, 2019, 05:47:46 AM

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Razor 007

Here's an opportunity to tell the world just how awesome it is!!!
I need you to roll a perception check.....

Alexander Kalinowski

Mutant City Blues. Special Investigations Cops in a world filled with 2% (iirc) citizens that have some superpower(s). Superpower manifestations in a subject are statistically related, allowing to draw inferences about suspects. The GUMSHOE system has its flaws in supporting this particular set-up, however. Still, a brilliant premise.

Author of the Knights of the Black Lily RPG, a game of sexy black fantasy.
Setting: Ilethra, a fantasy continent ruled over by exclusively spiteful and bored gods who play with mortals for their sport.
System: Faithful fantasy genre simulation. Bell-curved d100 as a core mechanic. Action economy based on interruptability. Cinematic attack sequences in melee. Fortune Points tied to scenario endgame stakes. Challenge-driven Game Design.
The dark gods await.

zagreus

I always thought the Whispering Vault seemed cool as hell, but I haven't had the opportunity yet to give it a go.  Basically you play supernatural agents (think Ghost Rider, Spawn, or a Hellbreed- empowered freaks basically) out to stop forces hell bent on tearing reality apart, and get to travel through space and time to do so.  And you also get your own little pocket dimension to live in, which you can describe.  Your character can mask himself as a mortal but when shit goes down the veil comes off and you can unleash with supernatural vengeance against the freaks who are trying to tear apart space-time.  It has it's own unique mythology (which I can't remember) but was cool as hell.  

I wanted to see how it played (but the rules seemed simple enough).

insubordinate polyhedral

Well I'm not the best person to speak to it as I only found out about it 2 days ago -- though that certainly supports the "not enough credit" part -- but I am floored by how cool both Talislanta's setting and mechanics are. In theory, anyway, since it's not like I have tons of play behind me (yet!).

The rulebooks are free online ( http://talislanta.com/ ) and the suggestion I got was to look at 4E first.

I like the action table mechanic. The way the magic system is structured looks really cool too, with orders separating out into spellcaster types and spell libraries and mode ratings determining how good a character is at "that kinda thing",

The setting is fantastic, it's got a touch of sci-fi feel just because the populating races are so non-Tolkienian, a touch of the post-apocalyptic from one of the recent Big Events, but plenty of magical fantasy and heroic fighters. The magic traditions are novel and cool (cartomancy, crystalomancy, elemental magic, natural magic, necromancy, wizardry) and the way the magic system is structured there's no need to veer into magic users like cleric to keep the party from biting it. I love fantasy settings, don't get me wrong, but this one feels really fresh and interesting.

But don't take my word for it, here's what Rick Swan said about it, apparently: "It's as if H. P. Lovecraft had written Alice in Wonderland, with Hans Christian Andersen and William S. Burroughs as technical advisors."

(Hat tip to Dan Davenport for introducing the game!)

Trond

Houses of the Blooded (a "story game", eeeep!) is awesome fun and easy to run with minimal prep time.

Shawn Driscoll

Quote from: Razor 007;1089410Is there an RPG that is awesome, but doesn't get enough credit?

Serenity, from 2005.

Omega

TSR's Conan RPG from wayyy back Pretty good at capturing the feel of the setting.

Beyond the Supernatural: 1st ed: A great mix of different styles from the outright lovecraftian, to more Night Stalker style, to Ghost Busters and more. Great system and a blast to DM.

Albedo: 1st ed: Probably one of the more gritty and 'hard SF' military/political RPGs out there with a very lethal combat system that works great for other settings too.

and many others that should get more time.

JeremyR

I really liked FASA's Star Trek RPG. It was somewhat on the complex side. It was d100% based. It has a life path generation of sorts, not unlike Traveller.

Dan Davenport

Quote from: zagreus;1089427I always thought the Whispering Vault seemed cool as hell, but I haven't had the opportunity yet to give it a go.  Basically you play supernatural agents (think Ghost Rider, Spawn, or a Hellbreed- empowered freaks basically) out to stop forces hell bent on tearing reality apart, and get to travel through space and time to do so.  And you also get your own little pocket dimension to live in, which you can describe.  Your character can mask himself as a mortal but when shit goes down the veil comes off and you can unleash with supernatural vengeance against the freaks who are trying to tear apart space-time.  It has it's own unique mythology (which I can't remember) but was cool as hell.  

I wanted to see how it played (but the rules seemed simple enough).

The rules are very simple. Unfortunately, in play, I found that they don't support the premise. The PCs are supposed to be total supernatural bad-asses, yet my players kept getting beat up by the creatures they faced.
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Dave 2

Spellbound Kingdoms has one of the only truly original combat systems I've seen in an rpg, a neat skill system that allows you to tie in aid from organizations if you want to make use of that, some very neat lore and a cool equipment list.  And it never caught on, for reasons I still don't understand.  It doesn't help that the creator is now behind on a kickstarter, but it's still worth checking out in it's own right.

Mothership bills itself as a "sci-fi horror rpg", and succeeds at that premise.  It's an excellent Alien/Aliens rpg if that's what you want out of it, better than anything else I've seen, but you can use it for more than that.  It's a full, if short, rpg, so you could do a more traditional Traveller-type game, or other science fiction adventures.  This one's new, so hopefully it will grow.

Simon W

Quote from: Dan Davenport;1089479The rules are very simple. Unfortunately, in play, I found that they don't support the premise. The PCs are supposed to be total supernatural bad-asses, yet my players kept getting beat up by the creatures they faced.

I agree, but it didn't take too much tweaking to achieve "badass-ness" (admittedly, it shouldn't need tweaking).

Simlasa

Quote from: Dan Davenport;1089479The rules are very simple. Unfortunately, in play, I found that they don't support the premise. The PCs are supposed to be total supernatural bad-asses, yet my players kept getting beat up by the creatures they faced.
I've heard that complaint before but it somehow didn't turn up in the couple of times I was able to get people to play it. Maybe because I sold it more as horror than superheroes, so the Players were more cautious... or maybe I didn't throw enough at them.
Either way, the setting/idea were fun/weird and I'd love to play it again sometime.

Malleustein

Quote from: Omega;1089468Beyond the Supernatural: 1st ed: A great mix of different styles from the outright lovecraftian, to more Night Stalker style, to Ghost Busters and more. Great system and a blast to DM.

Agreed.  But even Palladium Books seem to forget they publish this game, except for during the weekly updates when Kevin insists he will write the source books one day...

Marvel SAGA is my favourite superhero game, but it arrived at the tail end of TSR's time and reliance on custom cards (The Mighty Marvel Fate Deck!) means it can be hard to find at sane prices.
"The Point is Good Deeds Were Done and We Were Nearby!"

Abraxus

All of Palladium Books IPS and they never will as long as no attempt is made to update them with new editions of the rpg rules. Or just rewrite the existing rules in an easy to use, more player friendly manner. As well the fact that Kevin has to rewrite every damn book severely limits support for many of their other rpgs except for Rifts. Which is sad really because the rules are not that bad. Just imo clunky, inconsistent in some places and poorly organized.

Itachi