This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Starfinder release day. Whatcha think?

Started by Ratman_tf, August 18, 2017, 02:12:52 AM

Previous topic - Next topic

Krimson

Quote from: Brand55;994423Sort of. A big chunk of M&M's core mechanic comes from True20, which is why it only uses a single 20-sided die. It all ultimately owes its roots to the d20 system, of course, but it does work a bit differently given how it uses conditions rather than hit points.

Mutants and Masterminds 3e pretty much just shares the damage track. M+M 2e was so compatible with True20 that you could take the True20 Bestiary and just drop monsters into an M+M 2e game, which was enhanced when Shadow reverse engineered True20 to 2e's point buy system. If you compared monsters like some dinosaurs and the Vampire in both game, they have very similar stats. True20 characters mathematically work out to 7.5 power points per level but actually it's more like 17 at first level and 7 per level thereafter.

You can convert True20 and M+M back to a hit point system pretty easily. I have notes that I parsed from posts on the True20 forums kicking around. It works out something like a power rank of 2 is around 1d8 in damage. Hit points in True20 are easy enough to figure out, and I also have notes for M+M 2e. It's pretty easy to figure out weapons though, because if you do a side by side comparison of True20 and M+M with d20 Modern, you'll see the pattern pretty quick. Since they are d20 derivatives, that is no accident.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit