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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: weirdguy564 on May 30, 2023, 11:31:44 PM

Title: Is the D20 or the D6 the “best” dice to use?
Post by: weirdguy564 on May 30, 2023, 11:31:44 PM
Prof. Dungeon Craft released a new discussion video on YouTube talking up that a lot of new games coming out recently are using rules based around the humble D6.  In particular is the upcoming Victorian paranormal genre game from the Critical Roll/Darrington Press called Candela Obscura.

Or do you love your d20 games?

For me I have no particular love or attachment to any dice.  In fact, if I were to write an RPG right now I am tempted to make it a D10 system for three reasons.  It's percentile-ish, so getting it tuned ought be easier as you can see the percentage, it's not normal, which I like.  It makes a +1 mean more.  And you could play using poker cards by removing the jokers and face cards if no dice are available. 

I do know one thing.  Getting super clever and creating a unique and new way to roll dice and determine success or failure is annoying.   Those games can be a bit pretentious, or just irritatingly confusing. 

So what do you like?
Title: Re: Is the D20 or the D6 the “best” dice to use?
Post by: honeydipperdavid on May 30, 2023, 11:37:53 PM
a 2D6 gives you more of a bell curve and much less chance of a crit or a fumble compared to the D20 system.

https://www.thedarkfortress.co.uk/tech_reports/2_dice_rolls.php
Title: Re: Is the D20 or the D6 the “best” dice to use?
Post by: Jam The MF on May 30, 2023, 11:50:39 PM
I prefer the many possibilities; using 1d6, 2d6, or 3d6, etc.
Title: Re: Is the D20 or the D6 the “best” dice to use?
Post by: honeydipperdavid on May 31, 2023, 12:10:20 AM
Quote from: Jam The MF on May 30, 2023, 11:50:39 PM
I prefer the many possibilities; using 1d6, 2d6, or 3d6, etc.

The DCC dice chain with their funky die is also pretty interesting as well.
Title: Re: Is the D20 or the D6 the “best” dice to use?
Post by: VisionStorm on May 31, 2023, 12:29:44 AM
I prefer the d20 for:

But d6s are my second favorite for:

If I was gonna make a game without a d20, it would only use d6s alone. My ultimate preference is d20 for task resolution, d6 for damage (increasing at 1d6, 1d6+2, 2d6, 2d6+2, etc.), d100 for random tables, and no other die types.
Title: Re: Is the D20 or the D6 the “best” dice to use?
Post by: Old Aegidius on May 31, 2023, 02:08:17 AM
IMO the d6 is the most underrated die in the arsenal. My RPG homebrew uses nothing but d6s in a result-counting dice pool and I'm very happy with it.

I like a few things about the d6:

One other big thing about using a single die for everything: you never have to explain which dice to roll to a new player. People don't think about it too often, but I onboard a LOT of brand-new players and one of the hurdles they face is remembering which dice to roll and which shape corresponds to which number of faces. d12 vs. d20 is a big confusion in particular. People also get wizard envy over fireballs and how many dice they get to roll compared to rolling 1d20 and hoping for the 20. They're kind of qualitatively different experiences and I think rolling a fistful of d6s tends to be more exciting for people around the table.

The worst thing I see a lot is that many games which require the full polyhedral set don't make meaningful use of all the dice. If you roll damage 100 times, the difference between the d6 and the d8 just wash out. The closest thing I can think of that uses the full polyhedral range are something like a usage-die mechanic, but I have big problems with that mechanic too, mostly around the probability of rolling a 1 compared with how frequently somebody is going to be asked to roll that thing. You also have to wonder how much it really is going to matter if the game doesn't clamp down hard on other aspects of the game like your gear encumbrance. If I can carry 4-5 chunks of supplies with a d12 usage die, it's not exactly super likely that I'm going to run dry unless we are rolling the hell out of these all the time.

I like d20 well enough, it's a good die to represent a nice range of linear probability and it's the right level of granularity if you want to get down into it. I'll certainly play any OSR game and enjoy myself. I think the only dice systems I hate are percentile systems, just because they're so granular but that granularity almost never matters. Once again, explaining to a new player the distinction between the percentile-die and the d10 and getting them to consistently report their numbers properly is a pain, no matter how brief. Or if somebody accidentally rolls 2d10 and forgets to call which is the 10s digit. I also see a lot of people get confused about counting "001" or "100" properly. It just slows down the game. All that said, I love some d100 systems in spite of their dice systems because they have other good stuff going on.
Title: Re: Is the D20 or the D6 the “best” dice to use?
Post by: S'mon on May 31, 2023, 02:13:32 AM
I like both. I like Mini Six/D6 System, I like Dragonbane's D20 BRP, and WoTC D&D's d20 system to a lesser extent these days. I also like OD&D/S&W where you only use d20 & d6, no d4 d8 d10 d12.

I don't much like d10 systems IME like Eden Studios' or Cyberpunk. I don't like d%. Not a big fan of Savage Worlds either. But d20 & d6 systems both work well for me.


Title: Re: Is the D20 or the D6 the “best” dice to use?
Post by: Steven Mitchell on May 31, 2023, 08:52:51 AM
I don't necessarily favor one die over the other.  I don't like it, however, when a designer gets too cute.  Whatever dice are used shouldn't need a bunch of exceptions to make the intended math work out--or worse, the designers doesn't even work out the math. For example, don't get so fixated on using a single die that you have to twist some sub systems into pretzels to get it to work with that die, when you could easily use another die and/or pool to get approximately the same outcomes.

Beyond that, the more often a certain check/test will be rolled, the more likely it should be a single die--especially if the game will expect the GM to run many NPCs/monsters.  Note that the die rolling frequency is more about per hour than relative to everything in the game.  If there are a fair number of fights, but a few rolls resolve each action, then multiple dice aren't such a big deal.  If the game has more attrition or whiffing, along with a lot of fights (per hour) then it begins to matter.

I'm not a fan of pools that routinely go above 10 dice, and even more than 6 is pushing it.  The differences between outcomes in an 8 die and 10 die pool are almost always trivial compared to the differences between, say, 3 die and 4 die pool.  (Part of the point of many pools is diminishing returns as you pile on dice.  So once you get over some meaningful number, I'd rather drop some dice in return for N automatic successes.)

As far as single d6 or d8, it is very rare that I will play a game that has that constricted of a range.  Chances are, it's either got a narrow range on purpose, or it has modifiers that make the die roll almost meaningless after a while, or it is oblivious to these nuances.  Such a game can be done well or poorly, but even the ones done well are unlikely to appeal, since I prefer a wider range in which to operate.

While it is true that roll and count success or smallish dice plus small modifiers make for the fastest play, I find that as slice of game time, there's not much difference between those and any well-designed mechanic.  D20 + mod vs TN doesn't appreciably slow down in my experience until you let the mods and TNs get as out of control as you see them in parts of D&D 3.*/PF, for example.  Such minor differences are dwarfed by other system concerns, such as how initiative is handled, how to make weapon choices meaningful without confusing everyone, etc.  This is all about chasing performance in handling times.  If it takes a typical player 5 minutes to handle 1 round of combat, then it's likely not just the dice causing problems.  :o  OTOH, once you get the obvious dice problems worked out, along with the obvious system problems, and get it down under 1 minute, then I'd care a whole lot more about a system change shaving off 15 seconds than I will a dice change shaving off 1 second.  Once you get down into the 10-20 second range, then it starts to be a trade between the intended complexity of the system versus handling time, and those trades don't always come out in favor of speed at all costs.

I love the aesthetics of 2d10 + mod vs TN.  I love the range of outcomes, the elegance of how it maps to percentages, and the relative simplicity of only having 2 dice in a flattish curve.  However, I've yet to see a single game in practice that works to my satisfaction, including ones I've designed myself.  I think part of it is that it sits in a grey area where you get all the disadvantages of using more than 1 die but not many of the perks of multiples.  Perhaps the only theoretical design where I can see it being a great choice is bolting a better skill system onto BEMCI/RC (than the one in the book, d20 roll under vs attribute).  However, I have no interest in developing such a hybrid.
Title: Re: Is the D20 or the D6 the “best” dice to use?
Post by: Omega on May 31, 2023, 09:00:45 AM
I prefer percentile dice.

But the d20 gets the job done very nicely and gives just enough spread to make easy roll tables for.

The d6 is a bit too small a range and adding more introduces the bell curve possibly when you do not want it. But d6s are crazy easy to come by.
Title: Re: Is the D20 or the D6 the “best” dice to use?
Post by: Tod13 on May 31, 2023, 09:01:09 AM
I like single die (different sizes) opposed rolls, without pluses or minuses for roll resolution.
So I like all six die sizes.

If forced between a 1d6 and a 1d20, it's a toss up. I'm assuming this is 1dX versus a target number. But it really comes down to, how complicated are the rules?

The limitations of only six outcomes make things simple but very granular. Something I'm probably OK with for the d6. This assumes you don't have old style Traveller rules for modifying the target number, that require 1d6 + 1d6 cross references for every roll.

But the 1d20 adds a bunch of outcomes, which to me means a bunch of extra rules about when each number should or could be used as a target. But at the same time, it gives you more find grained outcomes. If the system wasn't to complicated, I'd be fine with this too.
Title: Re: Is the D20 or the D6 the “best” dice to use?
Post by: Exploderwizard on May 31, 2023, 09:06:54 AM
It really depends on the design goals of the game the dice are used for. If you prefer outcomes the skew towards average results then 3d6 is the way to go. If want very swingy results then a d20 is great. The problem with a d20 is bonus proliferation. 3rd edition got so ridiculous that rolling the D20 was merely icing on the cake to the piled on bonuses. That in turn drives up difficulty numbers to the stratosphere making anyone not hyper specialized automatically fail at an attempted task. If a single die of any type is used for resolution then bonuses or penalties to the roll must be severely restricted to keep the roll from being a joke. I would go so far as to say that if a single d6 is used for resolution that any sort of permanent bonus to the roll not be part of the game and only situational bonuses used.
Title: Re: Is the D20 or the D6 the “best” dice to use?
Post by: rytrasmi on May 31, 2023, 09:58:21 AM
Quote from: weirdguy564 on May 30, 2023, 11:31:44 PM
I do know one thing.  Getting super clever and creating a unique and new way to roll dice and determine success or failure.   Those games can be a bit pretentious, or just irritatingly confusing. 
The Troubleshooters and Mothership are two examples that got too clever by half with their systems. Both are d100-ish, but they added so many options and edge cases, they lost the natural intuitiveness of d100 systems.

Any dice are fine with me, but ideally the result will be immediately apparent after rolling. For that reason, I tend to prefer dice pools, which are typically d6 but also d6, d8, d10, d12 (Free League style) and percentile systems.

I like the d20 as a die. It's got useful 5% increments. It's nice looking. It rolls nice. But I'll be dammed if most d20 systems don't have some fussy arithmetic after you roll. I play a lot of d20 systems but this aspect really annoys me. Just let me figure out a target number and then let me roll to beat it.
Title: Re: Is the D20 or the D6 the “best” dice to use?
Post by: Venka on May 31, 2023, 10:49:41 AM
d20 is generally the best IMO

It's generally best if the modifers in question are not often too swingy though.  For instance, if some event, given the levels and classes or whatever in general should be about 25% likely to happen, it becomes unfortunate if something routinely buffs or debuffs it to 10% or 40%, as these are huge swings from +3 or -3.

This isn't a problem with the die, but it is an issue that systems that use the die very frequently fall into.
Title: Re: Is the D20 or the D6 the “best” dice to use?
Post by: Brad on May 31, 2023, 11:09:58 AM
d6 is the best because you can steal them from an old Monopoly set at your grandparent's house and people will just think you're playing some boardgame instead of super nerd nonsense like D&D.
Title: Re: Is the D20 or the D6 the “best” dice to use?
Post by: Mishihari on May 31, 2023, 11:31:41 AM
d20 are fine, but I prefer the d6.  A +1 bonus on a d20 is small enough that I don't really perceive it.  It makes a differnece once in a while, and if you get a bunch of them it can make a big difference, but it's small enough that while I know it intellectually, I don't really feel it.  A +1 on a d6 however frequently makes a difference and feel significant.  So d6s make small mods significant in the game.  With a d20 games usually pile on a bunch of mods, but I don't much care for that design philosophy.  I'd rather deal with a a few significant numbers than a whole bunch of piddly ones that are only important when added together (which you have to do for each roll :-(  ).  Also you can find d6s anywhere.
Title: Re: Is the D20 or the D6 the “best” dice to use?
Post by: Mishihari on May 31, 2023, 11:41:31 AM
I'll add that I'm also a fan of d10 - d10 as a base roll.  I like bell curves, and the zero mean makes a lot of that math easy and intuitive.  When you dig into using it a lot of the math comes out pretty as well.  I once got halfway through a game design using this mechanic but got distracted by other projects and never finished it.  Maybe I'll give it another look after my current one's done.
Title: Re: Is the D20 or the D6 the “best” dice to use?
Post by: rytrasmi on May 31, 2023, 11:47:54 AM
Quote from: Mishihari on May 31, 2023, 11:41:31 AM
I'll add that I'm also a fan of d10 - d10 as a base roll.  I like bell curves, and the zero mean makes a lot of that math easy and intuitive.  When you dig into using it a lot of the math comes out pretty as well.  I once got halfway through a game design using this mechanic but got distracted by other projects and never finished it.  Maybe I'll give it another look after my current one's done.
More like a bell triangle, but yeah, I like this idea.

How would you handle bonuses? d10 - d10 + Bonus vs. Target Number?
Title: Re: Is the D20 or the D6 the “best” dice to use?
Post by: Steven Mitchell on May 31, 2023, 12:03:07 PM
Quote from: Mishihari on May 31, 2023, 11:41:31 AM
I'll add that I'm also a fan of d10 - d10 as a base roll.  I like bell curves, and the zero mean makes a lot of that math easy and intuitive.  When you dig into using it a lot of the math comes out pretty as well.  I once got halfway through a game design using this mechanic but got distracted by other projects and never finished it.  Maybe I'll give it another look after my current one's done.

I like the elegance of those types of systems, but in practice I don't like them in play.  I'd rather deal with 2d10 vs target than deal with d10 - d10 and negative numbers.  Or put another way, I find that I'd rather players in my games add modifiers on top of a roll that can go up into the 20's than have them subtract.  For me as a player, it makes absolutely no difference, but not every person's wired that way for repeated subtraction.
Title: Re: Is the D20 or the D6 the “best” dice to use?
Post by: Zalman on May 31, 2023, 12:56:48 PM
D12 is my favorite -- its easy divisibility is useful and I find the range aligns nicely across a variety of game elements. My current system is D12 based, but allows 2D6 to be used optionally instead.
Title: Re: Is the D20 or the D6 the “best” dice to use?
Post by: Eric Diaz on May 31, 2023, 01:50:56 PM
Each dice has its pros and cons.

D6 is enough variety, but I personally prefer the granularity of 1d20.

Fits well with 20 levels, percentages, etc. 5% chance of crit is good. Also, we are used to it.

d100 is nice for random tables, being instinctive (anyone knows what 40% chance is), and crits/fumbles on doubles (11, 22, 33 etc.), and you can even include damage in the roll without hassle (say, rolling 34 means 3+4 damage).

Due to CoC, I think this is what I'd use for a modern game.
Title: Re: Is the D20 or the D6 the “best” dice to use?
Post by: Cathode Ray on May 31, 2023, 03:57:56 PM
2d6 or 3d6.  d20 has gotten so vanilla, and there is no weighted averages.
Title: Re: Is the D20 or the D6 the “best” dice to use?
Post by: Fheredin on May 31, 2023, 05:59:41 PM
Quote from: Zalman on May 31, 2023, 12:56:48 PM
D12 is my favorite -- its easy divisibility is useful and I find the range aligns nicely across a variety of game elements. My current system is D12 based, but allows 2D6 to be used optionally instead.

I thought I was going to be alone in this regard.

The D12 is the die I would pick if I were to do a vanilla D20-style game. At roughly 8% per side, you can actually feel a +1 modifier a fair bit better than with D20. You can also use it for time of day or compass directions.
Title: Re: Is the D20 or the D6 the “best” dice to use?
Post by: Wisithir on May 31, 2023, 06:05:31 PM
It's not the dice, it's the system around them that matters to me. For d20 I like stat + skill vs DC, what I do not like is the feat/talent/ability/HP bloat, and I am not fond of classes. For dice pools I am more familiar with d10 than d6, so the latter is too reminiscent of Yahtzee. Is the best dice a question of 1dX vs 1dY, 1dX vs NdY, or successes in a pool?
Title: Re: Is the D20 or the D6 the “best” dice to use?
Post by: Chris24601 on May 31, 2023, 06:19:47 PM
Quote from: Steven Mitchell on May 31, 2023, 12:03:07 PM
Quote from: Mishihari on May 31, 2023, 11:41:31 AM
I'll add that I'm also a fan of d10 - d10 as a base roll.  I like bell curves, and the zero mean makes a lot of that math easy and intuitive.  When you dig into using it a lot of the math comes out pretty as well.  I once got halfway through a game design using this mechanic but got distracted by other projects and never finished it.  Maybe I'll give it another look after my current one's done.

I like the elegance of those types of systems, but in practice I don't like them in play.  I'd rather deal with 2d10 vs target than deal with d10 - d10 and negative numbers.  Or put another way, I find that I'd rather players in my games add modifiers on top of a roll that can go up into the 20's than have them subtract.  For me as a player, it makes absolutely no difference, but not every person's wired that way for repeated subtraction.
You achieve the same result by making it an opposed roll. 1d10+mod (typically your skill) vs. 1d10+mod (an opponent's skill or a task difficulty number). This gets you the bell triangle, but requires no subtraction in play.

Alternately 2d6+mod vs. 2d6+mod would get you enough dice involved for an actual bell curve distribution.
Title: Re: Is the D20 or the D6 the “best” dice to use?
Post by: weirdguy564 on May 31, 2023, 06:22:16 PM
Quote from: Old Aegidius on May 31, 2023, 02:08:17 AM
One other big thing about using a single die for everything: you never have to explain which dice to roll to a new player. People don't think about it too often, but I onboard a LOT of brand-new players and one of the hurdles they face is remembering which dice to roll and which shape corresponds to which number of faces. d12 vs. d20 is a big confusion in particular.

I'm glad I'm not the only one who thinks of this fact.  Keeping it simple for the normies trying out RPGs is a real thing.  Dice types are not intuitive. 

Title: Re: Is the D20 or the D6 the “best” dice to use?
Post by: S'mon on May 31, 2023, 06:52:09 PM
Quote from: weirdguy564 on May 31, 2023, 06:22:16 PM
I'm glad I'm not the only one who thinks of this fact.  Keeping it simple for the normies trying out RPGs is a real thing.  Dice types are not intuitive.

I don't know how many times running D&D 5e I've said "DC 10" and the player reaches for a ten-sided die...
Title: Re: Is the D20 or the D6 the “best” dice to use?
Post by: Tod13 on May 31, 2023, 07:06:55 PM
Quote from: S'mon on May 31, 2023, 06:52:09 PM
Quote from: weirdguy564 on May 31, 2023, 06:22:16 PM
I'm glad I'm not the only one who thinks of this fact.  Keeping it simple for the normies trying out RPGs is a real thing.  Dice types are not intuitive.
I don't know how many times running D&D 5e I've said "DC 10" and the player reaches for a ten-sided die...
OK. I learned something new today. Don't play 5e and I had no idea what that meant.
I looked it up. LOL
Title: Re: Is the D20 or the D6 the “best” dice to use?
Post by: Ruprecht on May 31, 2023, 10:26:18 PM
Quote from: Old Aegidius on May 31, 2023, 02:08:17 AMThe closest thing I can think of that uses the full polyhedral range are something like a usage-die mechanic, but I have big problems with that mechanic too, mostly around the probability of rolling a 1 compared with how frequently somebody is going to be asked to roll that thing. You also have to wonder how much it really is going to matter if the game doesn't clamp down hard on other aspects of the game like your gear encumbrance. If I can carry 4-5 chunks of supplies with a d12 usage die, it's not exactly super likely that I'm going to run dry unless we are rolling the hell out of these all the time.
Try using multiple D6s for your die chain. Either remove all die that roll 1 (and usage can drop quick) or only remove a single die no matter how many 1s are rolled.
Title: Re: Is the D20 or the D6 the “best” dice to use?
Post by: Ruprecht on May 31, 2023, 10:28:22 PM
I always thought it was strange in Lamentations with all skills being d6 except combat being d20.
If d6 is better that might be a nice place to tweek.
Title: Re: Is the D20 or the D6 the “best” dice to use?
Post by: weirdguy564 on June 01, 2023, 08:40:16 AM
Quote from: Ruprecht on May 31, 2023, 10:28:22 PM
I always thought it was strange in Lamentations with all skills being d6 except combat being d20.
If d6 is better that might be a nice place to tweek.

There are games that do stick to just one die type, including the D20. 

Granted, most are using D6's.  In fact most of the last few games I've read or played are all D6 and nothing else.   Mini-Six Bare Bones, Pocket Fantasy, Swords and Six Siders, and Dark Star.   

The only game I know that exclusively uses the d20 is the Omni System, specifically a game called High Medieval.  I'm no expert on the Omni System, so I could be wrong. 
Title: Re: Is the D20 or the D6 the “best” dice to use?
Post by: Steven Mitchell on June 01, 2023, 11:10:41 AM
Dragon Quest, and it's mechanical descendant, James Bond 007, both use nothing but d10s.  Although hilariously in the DQ rules, it was first written when the authors only access to "d10s" were the old d20s that had 0-9 twice, and you colored them in a different color to distinguish (so as not to bias the die by having different weights for the 2 digit results).  So the section on materials needed tells you got get d20s in a game using only d10s--and this was never changed in the later editions when d10s were by now a thing.  ;D
Title: Re: Is the D20 or the D6 the “best” dice to use?
Post by: Zalman on June 01, 2023, 07:06:21 PM
Quote from: Fheredin on May 31, 2023, 05:59:41 PM
The D12 is the die I would pick if I were to do a vanilla D20-style game. At roughly 8% per side, you can actually feel a +1 modifier a fair bit better than with D20. You can also use it for time of day or compass directions.

Just so. It also maps nicely to the Beaufort Wind Scale for weather, the Yosemite Decimal System for climbing difficulty, and anything else with 3, 4, 6, or 12 ranks.

One of the "selling points" I see above for using the D20 is that it maps to level. But in D&D there are only 9 or so "real" levels, and after that you get pseudo hierophant levels. More to the point, you can pick any number of levels to describe in your game to claim "it matches the core die!", but the number of levels people actual play in real life -- at least in my experience -- is much closer to 12 than it is to 20.
Title: Re: Is the D20 or the D6 the “best” dice to use?
Post by: VisionStorm on June 01, 2023, 08:23:30 PM
Dice mapping to levels is kind of a dubious benefit regardless of die type, TBH. Unless there's some kind of mechanic that directly ties to levels, which I can't think of any.

A +1 bonus having more weight on a d12 is a real benefit at least, but I still prefer d20, cuz I can think of it in percentages at a 5% per +/-1, and it gives me a bit more range for ability progression and such, assuming it's used for task resolution (the only reason I want a d20, at least). Otherwise I'd just rather use d6s for everything.
Title: Re: Is the D20 or the D6 the “best” dice to use?
Post by: Old Aegidius on June 02, 2023, 03:31:50 AM
Quote from: Ruprecht on May 31, 2023, 10:26:18 PM
Try using multiple D6s for your die chain. Either remove all die that roll 1 (and usage can drop quick) or only remove a single die no matter how many 1s are rolled.

I've tried that and it works well enough for certain cases. The big problem is that if the number of dice is dictated by something positive and desirable, you have competing incentives (more dice might yield some positive, but more dice also increases the chance of depletion).

At this point I still use the "things deplete if any 1 is rolled", but only in cases where I'm trying to model some kind of risk/reward because then these competing incentives are brought into conscious focus. It's a useful tool, though.

Quote from: VisionStorm on June 01, 2023, 08:23:30 PM
Dice mapping to levels is kind of a dubious benefit regardless of die type, TBH. Unless there's some kind of mechanic that directly ties to levels, which I can't think of any.

Speaking personally, trying to align the scale of numbers in a design is super useful when you're iterating on your game. If none of the scales can be easily reconciled, it's hard to make connections between different subsystems with all these different scales. The alternative is allowing different attributes, levels, skills, etc. to interact with each other differently as you learn new things about the design. It's hard to explain further without showing an example in detail, but if my scale maps to the dice and comports with any other scale in the system, it's no longer a ton of work to hook one system into another in a way that can be interesting.
Title: Re: Is the D20 or the D6 the “best” dice to use?
Post by: Zalman on June 02, 2023, 06:18:03 AM
Quote from: VisionStorm on June 01, 2023, 08:23:30 PM
Dice mapping to levels is kind of a dubious benefit regardless of die type, TBH. Unless there's some kind of mechanic that directly ties to levels, which I can't think of any.

Not sure what you mean by "can't think of any", are you talking about existing published games? The OP appears to be talking about designing new games.

Any game that provides a "+ level" bonus to specific actions is leveraging the fact that a +1 bonus is equal to one level higher. It allows for class-based actions, skill-based, or magic-based bonuses to scale equally.
Title: Re: Is the D20 or the D6 the “best” dice to use?
Post by: VisionStorm on June 02, 2023, 07:26:51 AM
Quote from: Old Aegidius on June 02, 2023, 03:31:50 AM
Quote from: VisionStorm on June 01, 2023, 08:23:30 PM
Dice mapping to levels is kind of a dubious benefit regardless of die type, TBH. Unless there's some kind of mechanic that directly ties to levels, which I can't think of any.

Speaking personally, trying to align the scale of numbers in a design is super useful when you're iterating on your game. If none of the scales can be easily reconciled, it's hard to make connections between different subsystems with all these different scales. The alternative is allowing different attributes, levels, skills, etc. to interact with each other differently as you learn new things about the design. It's hard to explain further without showing an example in detail, but if my scale maps to the dice and comports with any other scale in the system, it's no longer a ton of work to hook one system into another in a way that can be interesting.

Yeah, but I'm not talking about mapping certain things in general, but mapping die type to character levels specifically. And even then, "it depends" on what you're mapping, why you're mapping it and what you're getting from mapping it.

Quote from: Zalman on June 02, 2023, 06:18:03 AM
Quote from: VisionStorm on June 01, 2023, 08:23:30 PM
Dice mapping to levels is kind of a dubious benefit regardless of die type, TBH. Unless there's some kind of mechanic that directly ties to levels, which I can't think of any.

Not sure what you mean by "can't think of any", are you talking about existing published games? The OP appears to be talking about designing new games.

Any game that provides a "+ level" bonus to specific actions is leveraging the fact that a +1 bonus is equal to one level higher. It allows for class-based actions, skill-based, or magic-based bonuses to scale equally.

Even if we're taking about hypothetical, yet to be designed games for pure theory crafting purposes, having established examples can be useful to establish WTF people are talking about when they claim something.

In the case of a game that grants you a "+Level" bonus to certain rolls (as various editions of D&D have done to some degree or another, sometimes +1/X Class levels rather than "+Full Level") having the character level map to die type used is kinda besides the point. The point of those bonuses is not to map to the die type, but to help you beat some target number or opposed roll.

If anything, mapping die type to character level in those instances can lead to roll modifier inflation (specially when you also get bonuses from other stuff, like Ability Scores or whatever), like it happened in D&D 3e particularly, and to a lesser extend other editions of D&D before 5e. Which is part of the reason that Proficiency Bonuses in 5e only go up to +6 as part of the idea of "Bounded Accuracy". But mapping level to die type and granting a bonus equal to level means that you're going to end up with a higher bonus than the die variable range at some point. Which means that higher level characters are gonna end up beating average or even high target numbers before even rolling. If anything level bonuses (or the levels themselves) need to be lower than the die type used for it to work (assuming a Roll+Modifier vs TN structure).
Title: Re: Is the D20 or the D6 the “best” dice to use?
Post by: Zalman on June 02, 2023, 07:41:29 AM
Quote from: VisionStorm on June 02, 2023, 07:26:51 AM
In the case of a game that grants you a "+Level" bonus to certain rolls (as various editions of D&D have done to some degree or another, sometimes +1/X Class levels rather than "+Full Level") having the character level map to die type used is kinda besides the point. The point of those bonuses is not to map to the die type, but to help you beat some target number or opposed roll.
That's correct, matching the die type to the expected level range is not the point of the bonus itself, that's a total non sequitur. It is the point of the game rules though. It allows you to instantly asses that a +1 sword is equivalent to +1 level of combat ability.

By way of specific example, LotP does this (using D20), as does my own long-running homebrew (on a D12).
Title: Re: Is the D20 or the D6 the “best” dice to use?
Post by: FingerRod on June 02, 2023, 07:44:30 AM
It still gets ridiculous in 5e with the modifiers.

I'm in the d6 camp with Brad, except, instead of Monopoly I prefer Yahtzee because you have paper and pencils already in the box.
Title: Re: Is the D20 or the D6 the “best” dice to use?
Post by: Steven Mitchell on June 02, 2023, 08:11:52 AM
Whatever else we can say, I bet we can agree that no one wants to roll a big pool of d4s.  With the possible exception of early D&D magic users, on the grounds that this reinforces for the player that the stuff his character does is harder than what mere fighters do.  :P
Title: Re: Is the D20 or the D6 the “best” dice to use?
Post by: VisionStorm on June 02, 2023, 11:05:34 AM
Quote from: Zalman on June 02, 2023, 07:41:29 AM
Quote from: VisionStorm on June 02, 2023, 07:26:51 AM
In the case of a game that grants you a "+Level" bonus to certain rolls (as various editions of D&D have done to some degree or another, sometimes +1/X Class levels rather than "+Full Level") having the character level map to die type used is kinda besides the point. The point of those bonuses is not to map to the die type, but to help you beat some target number or opposed roll.
That's correct, matching the die type to the expected level range is not the point of the bonus itself, that's a total non sequitur. It is the point of the game rules though. It allows you to instantly asses that a +1 sword is equivalent to +1 level of combat ability.

By way of specific example, LotP does this (using D20), as does my own long-running homebrew (on a D12).

What allows you to assess that a +1 sword is equivalent to a +1 combat level is combat ability granting you +1 per level. The die type used doesn't figure into it. And like I mentioned in the part of my post you cut out, matching the level/modifier range to die type can have undesirable results. So having the die type map to level is not necessarily a benefit, making it "dubious" as I originally said.

Could it theoretically be done? Sure, I suppose (still don't think it necessarily works in this example). But that doesn't make mapping the die to level a benefit outside some very specific designs.
Title: Re: Is the D20 or the D6 the “best” dice to use?
Post by: Psyckosama on June 02, 2023, 11:18:07 AM
Neither.

d10s are best dice. :)

While I like D6s and tried to use them in my own system, they lack granularity while d20s are only popular because of D&D IMHO.

1d10 works as a more glandular d6.
2d10 is like a d20 with a bellcurve (something I love) but not one as severe as 3d6 (which I find to be too extreme)
1d% is basically two 10 siders in a row. :)
Title: Re: Is the D20 or the D6 the “best” dice to use?
Post by: zircher on June 02, 2023, 01:06:33 PM
I'll second that.  When Cyberpunk/Mekton Zeta (d10 based) gave way to Fuzion (3d6), I was in open revolt and refused to play the latter.  :-)