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Is "roll under %" a disdained mechanic?

Started by Shipyard Locked, February 14, 2014, 12:01:59 PM

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3rik

Quote from: Simlasa;737903I've run into it, out in the wild... like I said, the Saturday group I played with had a hate on for % games and BRP in particular. Their reasons boiled down to it not being 'realistic' in some bullshitty mathmatical way.
I quit that group and am happier now.
So what kind of system *did* they consider to be "realistic"?
It\'s not Its

"It\'s said that governments are chiefed by the double tongues" - Ten Bears (The Outlaw Josey Wales)

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MatteoN

Quote from: 3rik;737915So what kind of system *did* they consider to be "realistic"?

Let me guess: blah blah bell curve yadda yadda yadda.

gleichman

I love roll under %. I will use 2d6 and 3d6 roll under as well. Everything else- I avoid.

And I think 'low to hit', 'high to damage' is just intuitively correct.
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

Gronan of Simmerya

Put me down under "I just play the game and don't worry about the fucking dice."  I can't think of a single game I've quit or refused to play purely because of the way dice were used.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Bill

Quote from: Old Geezer;737924Put me down under "I just play the game and don't worry about the fucking dice."  I can't think of a single game I've quit or refused to play purely because of the way dice were used.

I know one gamer that will not play any rpg that uses a d20.

MatteoN

Quote from: Bill;737942I know one gamer that will not play any rpg that uses a d20.

Show her/him this cover:

Gronan of Simmerya

Quote from: Bill;737942I know one gamer that will not play any rpg that uses a d20.

My only answer to that would be "dude, seriously?"
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

gleichman

#487
Quote from: Bill;737942I know one gamer that will not play any rpg that uses a d20.

It's not unreasonable.

A game's core die mechanic tells you a good amount of information in a first glance sort of way. The likely design influences (D20 screams D&D or a clone) for example. A game using FUDGE dice, or one that has based skills on multiple dice types (SW) all come with meaningful baggage that matters to anyone who has significant mechanical likes and dislikes.

It doesn't give the whole story of course, but it can create an upfront impression.

And for those who don't have mechanical likes and dislikes- that's a marker too. That person isn't a gamer (he may be a role-player however).
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

Bill

Quote from: MatteoN;737946Show her/him this cover:

He would not survive.

Bill

Quote from: gleichman;737966It's not unreasonable.

A game's core die mechanic tells you a good amount of information in a first glance sort of way. The likely design influences (D20 screams D&D or a clone) for example. A game using FUDGE dice, or one that has based skills on multiple dice types (SW) all come with meaningful baggage that matters to anyone who has significant mechanical likes and dislikes.

It doesn't give the whole story of course, but it can create an upfront impression.

And for those who don't have mechanical likes and dislikes- that's a marker too. That person isn't a gamer (he may be a role-player however).

I think it is very unreasonable when stated before one is familiar with the system in question.

Welcome back by the way; you have been gone a while.

Simlasa

#490
Quote from: 3rik;737915So what kind of system *did* they consider to be "realistic"?
The guy who squalked the loudest was the Earthdawn GM, running a heavily homebrewed version (which he kept 'fixing' every other session)... combats were pretty damn slow. One of the other guys is a huge fan of Hero System. They're all tech geeks and I think they just enjoy having a lot of math to play with.
I should have drug out my Phoenix Command books for them to drool over.

Quote from: MatteoN;737916Let me guess: blah blah bell curve yadda yadda yadda.
Something along those lines, yeah. More of the "it's too random" argument.

gleichman

Quote from: Bill;737985I think it is very unreasonable when stated before one is familiar with the system in question.

Count me as unreasonable then, as if that wasn't only the case. But seriously, I've looked at the dice and then put the effort in to confirm my first impressions.

I can't remember a time when I was wrong. Game designers are by and large a unimaginative group and seldom offer anything that alters the feeling of a core mechanic or even die selection.


Quote from: Bill;737985Welcome back by the way; you have been gone a while.

Busy, and I don't have much to talk about online anymore.
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

Black Vulmea

Quote from: gleichman;737995. . . I don't have much to talk about online anymore.
. . . says the guy with eleven posts this morning.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS

gleichman

Quote from: Black Vulmea;737999. . . says the guy with eleven posts this morning.

And how many for months before that?

You're one of those people who really try hard to be clever, pity you don't have someone at home to slap you back into reality.
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

Black Vulmea

Quote from: gleichman;738001And how many for months before that?
It's a pity you decided to break your silence.

Quote from: gleichman;738001You're one of those people who really try hard to be clever, pity you don't have someone at home to slap you back into reality.
Fortunately for me, then, that seeing through your bullshit doesn't take cleverness, just a couple of neurons and a pulse.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS