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Is "roll under %" a disdained mechanic?

Started by Shipyard Locked, February 14, 2014, 12:01:59 PM

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Warthur

Quote from: Old Geezer;732604Well, "don't play with assholes" exactly matches my experience...
And statistically speaking, assholes are significantly more likely to be assholes.
I am no longer posting here or reading this forum because Pundit has regularly claimed credit for keeping this community active. I am sick of his bullshit for reasons I explain here and I don\'t want to contribute to anything he considers to be a personal success on his part.

I recommend The RPG Pub as a friendly place where RPGs can be discussed and where the guiding principles of moderation are "be kind to each other" and "no politics". It\'s pretty chill so far.

Gronan of Simmerya

Quote from: Warthur;732606And statistically speaking, assholes are significantly more likely to be assholes.

:eek: Say it ain't so!
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Black Vulmea

Quote from: Herr Arnulfe;732561Fine, ignore all the numbers if you prefer and just consider my overall qualitative observation that "all-or-nothing tasks skew more towards extreme results".
You mistake me for someone who gives a shit about this tangent.

My interest begins and ends with correcting your misapprehensions about baseball.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS

Shipyard Locked

Quote from: 3rik;732598:rotfl:They just won't stop, even while the thread is burning...

*sobbing in the inferno* I didn't mean for this to happen...

Gronan of Simmerya

Quote from: Shipyard Locked;732628*sobbing in the inferno* I didn't mean for this to happen...

They never do, son.

* draws axe *

I'll make it quick.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

MatteoN

Quote from: ForumScavenger;732584People don't like the roll under mechanic because they are favored by game designers who want early characters to suck.


Herr Arnulfe

Quote from: Black Vulmea;732626You mistake me for someone who gives a shit about this tangent.

My interest begins and ends with correcting your misapprehensions about baseball.
So you're only here for the "definition-of-terms wank" (as OG put it)? Riiight...
 

soltakss

Quote from: Herr Arnulfe;732000Sometimes it's a matter of pride too. Nobody wants to be that lone player who can't calculate 62 x 75% in their head. :)

Who would want to?

Roll D100, if you roll near to or over 62 then you have failed, if you roll around 31 or below then you have succeeded, otherwise you have to work it out.

Only work things out if you really need to.

If you need to work things out, then use a calculator. Not everyone can, or wants to, work out calculations in their head.
Simon Phipp - Caldmore Chameleon - Wallowing in my elitism  since 1982.

http://www.soltakss.com/index.html
Merrie England (Medieval RPG): http://merrieengland.soltakss.com/index.html
Alternate Earth: http://alternateearthrq.soltakss.com/index.html

Herr Arnulfe

Quote from: soltakss;732681Roll D100, if you roll near to or over 62 then you have failed, if you roll around 31 or below then you have succeeded, otherwise you have to work it out.

Only work things out if you really need to.
Agreed, you only need to pause and calculate if the die-roll is somewhere in that "grey area" of uncertainty. In practice some players don't consider that option, and always do the calculation first, but often there's no need.
 

soltakss

Quick and dirty way of working out RQ levels of success:

Legend/RQ6: Knock off the digits for criticals.

RQ2/3/BRP: Knock off the digits and double the number for specials, knock off the digits and halve the number for criticals,

So, 65 gives a 6 for a critical in Legend/RQ6, 6x2=12 for specials in RQ2/RQ3/BRP and 6/2=3 for a critical in RQ2/RQ3/BRP.

It might not be exactly right in all cases, but it is quick, easy to work out and close enough.
Simon Phipp - Caldmore Chameleon - Wallowing in my elitism  since 1982.

http://www.soltakss.com/index.html
Merrie England (Medieval RPG): http://merrieengland.soltakss.com/index.html
Alternate Earth: http://alternateearthrq.soltakss.com/index.html

Phillip

And we are here as on a darkling plain  ~ Swept with confused alarms of struggle and flight, ~ Where ignorant armies clash by night.

Shipyard Locked

Quote from: Old Geezer;732635They never do, son.

* draws axe *

I'll make it quick.

*Kneels, closes eyes, and prays*

I hope he's rolling d20 instead of D100...

http://www.youtube.com/watch?v=XSattPgNgEY

Black Vulmea

Quote from: Herr Arnulfe;732659So you're only here for the "definition-of-terms wank" (as OG put it)?
I have no dog in this hunt whatsoever.

Again, I'm a proponent of knowing what the fuck you're talking about. This is theRPGsite; if you say something stupid, expect to be called on it.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS

Herr Arnulfe

Quote from: Black Vulmea;732708I have no dog in this hunt whatsoever.

Again, I'm a proponent of knowing what the fuck you're talking about. This is theRPGsite; if you say something stupid, expect to be called on it.
Congratulations, you've completed an amateur peer-review on what's the internet equivalent of napkin notes, with a heavy dose of rudeness on the side. Now stop rubbing your rudimentary jock-cock and say something about the topic at hand (i.e. variable vs. bellcurve performance).
 

soltakss

Quote from: Herr Arnulfe;732713Now stop rubbing your rudimentary jock-cock and say something about the topic at hand (i.e. variable vs. bellcurve performance).

The topic on hand is:
Quote from: Shipyard Locked;731165While researching systems pertaining to the Starcraft thread I was reminded of a refrain I've heard a few times over the years - that "roll a d100 under an attribute or % DC" is a widely disliked mechanic. I've never quite understood this sentiment.

Have you noticed this attitude in your circles? What's the reasoning?

The variable vs bellcurve performance is just one paltry example of why people might think that. It's a sideshow, not the main event.
Simon Phipp - Caldmore Chameleon - Wallowing in my elitism  since 1982.

http://www.soltakss.com/index.html
Merrie England (Medieval RPG): http://merrieengland.soltakss.com/index.html
Alternate Earth: http://alternateearthrq.soltakss.com/index.html