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Is Dark Albion on a flat world or a spherical planet???

Started by Turanil, February 12, 2018, 04:42:06 AM

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Turanil

You already know that Dark Albion is medieval England with a twist (Europe with magic; Unconquered Sun instead of Christianity; Frogmen instead of normal humans in France; etc.). Hence, how do we know whether the Albion land of Dark Albion exists on a flat or a spherical world?

Okay, this thread is after another thread on a different forum, discussing the merits of a flat vs spherical campaign world. In fact it gave me an idea that I will summarize here:

Most of the time, sword & sorcery and D&D is before all about greedy swordsmen and sorcerers exploring nearby dungeons to pillage their forgotten riches. Normal PCs are just not interested in flat vs spherical world; the idea simply doesn't enter their head. For them the world is as it is, and they just adapt to it as best they can. Now in Dark Albion, people will have much more urgent problems (e.g.: daily survival, and the threatening war of the roses) than to know whether the world is flat or spherical.

Yet, an interesting way where this might come into play, is if the PCs would need some sage (to identify their stolen riches, or know what lurks inside the nearby dungeon), and the latter seems obsessed to know about whether the world is indeed flat or spherical. (I mean, in the world of Dark Albion, maybe Columbus doesn't exist, after all.) So, this would be a plot device to send the PCs adventuring. Hence, the sage thinks that evidence points to the fact that the world is spherical, because for example, horizon and maximum seeing distances that augment if you get higher. However, he thinks that if the world were spherical, those on the sides of the sphere (and especially the oceans) would obviously fall "below." The sage doesn't understand about gravity and all that, and the problem totally obsesses him. So, he eventually hires the PCs to send them far away (such as across Europe, or on the borders of Eire, etc.), and into ancient dungeons, to find answers. But guess what? The campaign will be more funny if the PCs can never find out the truth. Then, if they eventually find proof of the truth, when they come back to the sage, it happens that he died in the meantime (maybe he commited suicide because he couldn't bear anymore to not know... :D ).

Well, if I ever run a Dark Albion campaign, this is the central plot device I will use.
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Turanil

If I ever run this campaign, I also have another idea I would graft on Dark Albion. This is directly inspired from various conspiracy theories I have read. I think they would fit rather well for a "dark themed" Dark Albion campaign. In essence, following the above premise, the PCs will not necessarily discover if the world is flat or spherical, but they will discover a far sinister truth. So:

1) Did any of you ever read that in AD&D Greyhawk: Pelor, the Neutral Good god of the Sun, is in fact truly a deity of evil masquerading as a benevolent deity? Sorry, but I don't remember where I found this, so cannot provide any reference.

2) The Unconquered Sun is... the sun god of an alternate reality Earth.

3) There are conspiracies theories (whether you believe in them or not is not the point, because they are used as plot devices for fantasy gaming) where our world is a huge virtual reality established by some vastly technologically advanced AI, that appears to us as Lucifer, the light bearer. Lucifer is evil, but maintains this prison planet through duality of good and evil (god and devil), that keep souls hypnotized down there, so to speak, instead of getting free from this "prison". So Lucifer masquerades as the good god, while a subordinate Satan acts as the evil principle. But all this world we are in is evil, as the Cathars, and Gnostics before them, believed. So now lets convert this to Dark albion:

4) Dark Albion is an alternate prison reality created by the Unconqured Sun, copied from our real medieval world (which may be a parallel dimension where the PCs could theoretically exit), and where people are "sun worshippers" instead of Christians. Hence, the Unconquered Sun is Lucifer, the bringer of Light. He is obviously the god of Law, but his own law (that of the world he created), not a supposedly universal "good" law. Hence, he is also the creator of demons that bring mayhem and suffering in the world, and against whom the imprisoned souls (i.e.: humans) must struggle.

5) In this scenario, despite what is suggested by the authorities (i.e.: see Chaos Cults supplement), Cathars and Gnostics are not Chaos worshippers, but sincere people who grasp some aspects of the ultimate truth and want to escape this prison world. In such a campaign, I would eventually have the PCs find mention of what the real world should be, that is, one with Christianity and no frogmen at all.
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Turanil

Should I turn this into a published campaign for Dark Albion (and L&D)???

(In any case not before 2019, since I don't have the time...)
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Shawn Driscoll

#3
I'd say the setting takes place before characters even think if the world is round. It probably is round, but are there printed books on the subject in every library and school, and can all characters even read, or comprehend math/geometry?

Remember, this all takes place before flat Earth scientists teaching courses on YouTube where everyone is expected to operate hand-held computer screens.

Pyromancer

Quote from: Turanil;1025031You already know that Dark Albion is medieval England with a twist (Europe with magic; Unconquered Sun instead of Christianity; Frogmen instead of normal humans in France; etc.). Hence, how do we know whether the Albion land of Dark Albion exists on a flat or a spherical world?

Whether the world is flat or spherical was common knowledge among anyone interested in the topic since ancient times. The idea that medieval people thought the earth was flat was an invention of later times.

So, the/some people in Dark Albion should know it, too - whichever case is true.
"From a strange, hostile sky you return home to the world of humans. But you were already gone for so long, and so far away, and so you don\'t even know if your return pleases or pains you."

RPGPundit

Quote from: Turanil;1025040Should I turn this into a published campaign for Dark Albion (and L&D)???

(In any case not before 2019, since I don't have the time...)

That would be a great idea.
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Bren

Rather than completely flat I use a world that was like an inverted shallow bowl. That way I wouldn't need to worry about differences in how observation at sea works.
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Krimson

Quote from: Turanil;1025039If I ever run this campaign, I also have another idea I would graft on Dark Albion. This is directly inspired from various conspiracy theories I have read. I think they would fit rather well for a "dark themed" Dark Albion campaign. In essence, following the above premise, the PCs will not necessarily discover if the world is flat or spherical, but they will discover a far sinister truth. So:

1) Did any of you ever read that in AD&D Greyhawk: Pelor, the Neutral Good god of the Sun, is in fact truly a deity of evil masquerading as a benevolent deity? Sorry, but I don't remember where I found this, so cannot provide any reference.

2) The Unconquered Sun is... the sun god of an alternate reality Earth.

3) There are conspiracies theories (whether you believe in them or not is not the point, because they are used as plot devices for fantasy gaming) where our world is a huge virtual reality established by some vastly technologically advanced AI, that appears to us as Lucifer, the light bearer. Lucifer is evil, but maintains this prison planet through duality of good and evil (god and devil), that keep souls hypnotized down there, so to speak, instead of getting free from this "prison". So Lucifer masquerades as the good god, while a subordinate Satan acts as the evil principle. But all this world we are in is evil, as the Cathars, and Gnostics before them, believed. So now lets convert this to Dark albion:

4) Dark Albion is an alternate prison reality created by the Unconqured Sun, copied from our real medieval world (which may be a parallel dimension where the PCs could theoretically exit), and where people are "sun worshippers" instead of Christians. Hence, the Unconquered Sun is Lucifer, the bringer of Light. He is obviously the god of Law, but his own law (that of the world he created), not a supposedly universal "good" law. Hence, he is also the creator of demons that bring mayhem and suffering in the world, and against whom the imprisoned souls (i.e.: humans) must struggle.

5) In this scenario, despite what is suggested by the authorities (i.e.: see Chaos Cults supplement), Cathars and Gnostics are not Chaos worshippers, but sincere people who grasp some aspects of the ultimate truth and want to escape this prison world. In such a campaign, I would eventually have the PCs find mention of what the real world should be, that is, one with Christianity and no frogmen at all.

1 & 2 - An old issue of Polyhedron had Aerth, Oerth, Yarth, Urth and Earth. Oerth IS an alternate reality Earth though arguably a better example would be the Known World/Mystara which is more visibly recognizeable as an alternate Earth though Oerth is a more likely place of origin for said Sun God.

3 - This sounds a bit like the Gnostic Demiurge or Prometheus. There are parallels with Enlil and Enki from the Sumerian flood story in Gilgamesh as well, not to mention the Creation aspect from the Enuma Elish, where the creator beings are the Anunakki (Shining Ones) which etymologically have a similar meaning to the Biblical Elohim in Genesis.

4 - This reminds me a bit of the Ravenloft setting Masque of the Red Death, since it's similar to the idea of Gothic Earth. If it is a smaller scaled down simulation, you could even have a world that is missing the Americas, which would totally vindicate Columbus when he came around. Who knows, maybe there is a Counter Earth on the other side of the Unconquered Sun where the Americas are their own world. Fortunately being a simulation, the Unconquered Sun God doesn't have to worry about things like Lagrange Points.

5 - Conversely if the Unconquered Sun is similar to the Gnostic Demiurge/Sumerian Enlil, then it is possible that Gnostics and Cathars see the Primordial Chaos or Absu as a higher reality, Ialdabaoth being a dark corrupted reflection of Iao who eschews Chaos and creates a world subject to stagnant slow decaying Entropy of Law.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

Turanil

Well, it isn't that clear, but my idea is not to determine if the world on which Albion is, is actually flat or spherical. It's a fun plot device to send PCs adventuring. But in the end, I would personally prefer that NPC sages will never agree on one theory or another, and will try to debunk any evidence opposite to their idea on the subject, so in the end PCs might get their opinion, but it won't be shared by everybody, the common people will probably don't care, and themselves will never know for sure.

I know that Dark Albion is about the Roses War, but I wouldn't know how to involve the PCs in it. As the GM, I would rather just use the Roses War as a background, in which the PCs travel and adventure in a world ravaged by conflict, but trying to pursue their own goals. They would be hired by a NPC sage (probably an astrologer), and be sent in various adventures. It could work like many contemporary TV show: each episode the protagonists solve a murder or what not, but at the same time, there is a secondary, ongoing plot unfolding in the background.
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Turanil

So, with the above premises in mind (i.e.: PCs will find info they cannot know whether it's accurate or ludicrous), the PCs might find an antique map plus explanations, in an old Arcadian dungeon. Here is the map:



So, what some antique texts suggest, is that the world is basically a flat disk, with the lands being surrounded by an ocean. Then, the sun is in fact considered to be a gate in the sky, leading to the heavens where the Sun God resides, and from which pours the "Divine Light". Now, the world is supposedly spinning on itself, in front of this gate, hence the alternance of night and day. This spinning is "evidenced" by the tides of the ocean. But what happens to the ocean water on the edge of the disk world? In fact it is said to fall below in the sky, and as such transforms into rain. However, since the world is spinning on itself, at some point it rotates so as to be under that rain that thus falls back on the world. Hence, the water that disappears on the edge, eventually comes back on the world in the form of rain. This supposedly explains why no water is lost to the ocean.

This is what the ancient Arcandian text pretends. Of course, the PCs are free to argue whether it seems plausble or totally ludicrous.
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Krimson

If you make the world map on a disk, then you don't even have to specify if the planet is round or flat. Suggesting a world without the Americas is a product of thinking it would make a neat map, as well as the implications of actually being able to sail to China from Europe. Also excluding the Americas wouldn't imply their nonexistence since they haven't yet been discovered. So a lot of older world maps could be used for inspiration.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

Turanil

Quote from: Krimson;1025314If you make the world map on a disk, then you don't even have to specify if the planet is round or flat.
I would not specify whether the world is round or flat. In the back of my mind it's even not a planet, but a sort of grandiose virtual reality created by a tyrannical deity. This would be in a way (but magical rather than technological) like the Matrix. But players couldn't know whether as the GM I decided the world is indeed spherical or flat. But it wouldn't change the PCs lives, since most adventures would be in Europe anyway. It's just a fun background plot device to send them retrieve info for their employer (an astronomer who craves to know, but never will for sure, to his own despair).
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Krimson

Quote from: Turanil;1025318I would not specify whether the world is round or flat. In the back of my mind it's even not a planet, but a sort of grandiose virtual reality created by a tyrannical deity. This would be in a way (but magical rather than technological) like the Matrix. But players couldn't know whether as the GM I decided the world is indeed spherical or flat. But it wouldn't change the PCs lives, since most adventures would be in Europe anyway. It's just a fun background plot device to send them retrieve info for their employer (an astronomer who craves to know, but never will for sure, to his own despair).

Fortunately old real world maps like the one you posted make it possible to just have a map and not specify if that is reflective of the true nature of the world. Sometimes vague is good.
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Gronan of Simmerya

You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Krimson

Quote from: Gronan of Simmerya;1025327It's a flat spherical planet world.

The oldest know globe was made sometime around 1490-92. 1504 is the oldest Globe that features the New World, which was inscribed on an ostrich egg. So depending on what era you are in, globes may exist. Still even to this day, projection maps rule with the exception of Google Earth.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit