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Iron Kingdoms

Started by Ghost Whistler, May 25, 2011, 07:01:23 AM

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Simlasa

What's the average troop weapon's range these days in 40K?

Blackhand

Average troopers, if prepared to fire, can usually tag 24" as standard.  12" is assault range (eldar shurikens) which pretty much everyone can shoot and tau bust 30" on their pulse rifles.

Range in 40k is really going to be decided by the types of support you have.  How many heavy weapons (usually 36" to 48" range) you and your opponent possess will determine positioning and manuevers - a lot of times 24" is sort of a "middle-tier" engagement range, but one that most troopers can reach if they focus on it, usually by not moving.
Blackhand 2.0 - New and improved version!

Kaz

I took the motto to be more like, "Don't stand around having a shooting match. Get dirty."

Been plenty of times where I have been essentially beat all to hell and had no real chance of winning, so just sent whatever troops I had after the opposing warcaster in an assassination run, then managed to pull it off and win the game. That's what I got out of it, at least, that you shouldn't be conservative with your strategy, but rather go balls out.

I found a copy of Iron Kingdoms at the local Half-price Books. It had a tag north of $50 if I remember right. If it had just been the original price, I would have bought it. It's a great looking book with a really cool setting inside, I think.

I would definitely grab it if the price was right.
"Tony wrecks in the race because he forgot to plug his chest piece thing in. Look, I\'m as guilty as any for letting my cell phone die because I forget to plug it in before I go to bed. And while my phone is an important tool for my daily life, it is not a life-saving device that KEEPS MY HEART FROM EXPLODING. Fuck, Tony. Get your shit together, pal."
Booze, Boobs and Robot Boots: The Tony Stark Saga.

FrankTrollman

Quote from: Simlasa;460588When I first got the Warmachine Prime book in their initial pre-order push... the fiction bits in it were awful... like they'd hired someone's 12yr old nephew to write the fluff. Like, bad for RPG fiction bad...

That... the 'play like you've got a pair' geek-macho nonsense... and the CCG feeling to the game-play was enough to turn me off the game... but I continued to collect the miniatures and use them in other games. We use the mechs as IG robots (homunculi) in games of 40K (Cryx for Chaos robots)... and they've shown up in one our Deadlands battles.

The setting still interests me though... I should to get a look at the RPG... maybe it's better written.

There is a city that is described as being deathly silent except for the constant deafening hammering of zombie industry. Really. It's so "quiet" that you can't hear anything except the ear splitting din of a hundred thousand hammers on steel. I can't even parse that. What is this I don't even? This sentence, no verb.

Or to put it another way: there are cool things in the story, but it's hard to dig through the shit about how big the testicles on everything are to get to the gold.

-Frank
I wrote a game called After Sundown. You can Bittorrent it for free, or Buy it for a dollar. Either way.

Ghost Whistler

Maybe they simply mean bring a pair of dice, and are just being practical.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

cnath.rm

The original Witchfire adventures had beutiful art work and a great feel while reading over them (a bit railroadish, but they give you a good intro to the setting).  On the downside, both guys at PP had day jobs so the books were a long time in coming. A really great FLGS manager (Hey Lon, hope things are going well!) once commented to me that if PP had been able to crank the books out right off the bat, that they might have been able to take over a huge part of the 3.x market due to the quality.

When they started talking about a mini's game there was weeping and wailing among the rpg fans, who were told that by no means would the mini's game take away from putting out rpg books.... it didn't exactly work out that way.

By the time 4e came out, they would have been insane to risk their IP by using the GSL.
"Dr.Who and CoC are, on the level of what the characters in it do, unbelievably freaking similar. The main difference is that in Dr. Who, Nyarlathotep is on your side, in the form of the Doctor."
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Tetsubo

The Iron Kingdoms setting produced what I consider to the the best monster book every published, the Monsternomicon. It is the standard by which I judge all others.

Ghost Whistler

Quote from: Tetsubo;461084The Iron Kingdoms setting produced what I consider to the the best monster book every published, the Monsternomicon. It is the standard by which I judge all others.
why so?
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

cnath.rm

Quote from: Ghost Whistler;461087why so?
Not sure if I'd agree on it being the best ever, but for myself I rather liked the size comparisons to a human that they had in the margin. I also liked the dc's for different amounts of info on creatures. The art was of course amazing :) but from PP that's pretty much normal.
"Dr.Who and CoC are, on the level of what the characters in it do, unbelievably freaking similar. The main difference is that in Dr. Who, Nyarlathotep is on your side, in the form of the Doctor."
-RPGPundit, discovering how BRP could be perfect for a DR Who campaign.

Take care Nothingland. You were always one of the most ridiculously good-looking sites on the internets, and the web too. I\'ll miss you.  -"Derek Zoolander MD" at a site long gone.

Tommy Brownell

Quote from: Tetsubo;461084The Iron Kingdoms setting produced what I consider to the the best monster book every published, the Monsternomicon. It is the standard by which I judge all others.

I picked it up during a sale once, and it made me want the rest of the setting so f'n bad. I agree, it's a great book that liberally swipe from whenever I can for Savage Worlds fantasy games.
The Most Unread Blog on the Internet.  Ever. - My RPG, Comic and Video Game reviews and articles.

Tetsubo

Quote from: Ghost Whistler;461087why so?

Artwork, size comparison chat for each entry, knowledge check info on each entry, GM hints on how to use each monster and the entries themselves re interesting and just plain fun to read. The only way that you could improve it was to make it a bigger book. :)