Well that was a pleasant surprise (https://home.privateerpress.com/ikrpgrequiem/), especially when I was only very recently thinking about what a shame it is the setting hasn't seen more popular after PP went their own way. Just when I made an Eberron thread that started with me saying how much I preferred the setting, so clearly I should get credit for this being a thing.
I vaguely remember reading their 3e bestiaries. I thought they were okay.
It's a very neat setting.
It's going this way because all their projects are going in the toilet. And because they have an insular upper staff.
I prefer the 3e version of the setting, then whatever update they will reveal now.
Its a shame it was a fun minis game.
I bought the IK RPGs that came out a few years ago, but I sold them all back except Unleashed. I loved the setting, but the system was very much just a mini-game with a thin coat of RPG over it. I mean you had troops (er, characters...) that could spend an action to dig a foxhole for cover...yet nobody else could use the foxhole and it magically filled in as soon as you moved out of it. Oh, and you could create it on any surface...so foxholes in concrete floors were OK. Shit like that was just dumb as all hell.
I have all of the Iron Kingdoms stuff for 3.0/3.5, as well as all iterations of the Iron Kingdoms RPG. And I liked them each for different reasons. I love the setting.
To see a new Iron Kingdoms setting book for D&D 5e is a shock and a surprise. But you bet that I'm getting it!
Quote from: HappyDaze;1138368I bought the IK RPGs that came out a few years ago, but I sold them all back except Unleashed. I loved the setting, but the system was very much just a mini-game with a thin coat of RPG over it. I mean you had troops (er, characters...) that could spend an action to dig a foxhole for cover...yet nobody else could use the foxhole and it magically filled in as soon as you moved out of it. Oh, and you could create it on any surface...so foxholes in concrete floors were OK. Shit like that was just dumb as all hell.
Yup. Xray magic that could be used exclusively for target people.
Quote from: Shrieking Banshee;1138377Yup. Xray magic that could be used exclusively for target people.
Why you gotta go after the target people?
(https://i0.wp.com/www.vvng.com/wp-content/uploads/2018/09/Target-employee.jpg)
Quote from: Mistwell;1138384Why you gotta go after the target people?
Everybody knows that Target employees are robots.
I just found it so strange that they went from the D20 system to as Happydaze points out a minis game with thin coating of rpg attached.
I would have gone more with a Pathfinder Edition or make their own version of D&D like PF as they have a great setting imo.
Are they stopping production of their minis game? Or is the 5E book just something they want to publish alongside the minis game?
Quote from: Shrieking Banshee;1138386Everybody knows that Target employees are robots.
No, no, the IKEA employees are the robots. The Target employees are just lost souls working their way through purgatory.
Quote from: sureshot;1138437I just found it so strange that they went from the D20 system to as Happydaze points out a minis game with thin coating of rpg attached.
I would have gone more with a Pathfinder Edition or make their own version of D&D like PF as they have a great setting imo.
Are they stopping production of their minis game? Or is the 5E book just something they want to publish alongside the minis game?
Something to publish alongside it. Warmahordes has definitely suffered in recent years. Their timing of blowing their own foot off at a time GW stopped overtly and gleefully trying to spite it's customers couldn't have been more poorly timed. It it looks like they're gambling on their new sci-fi spin-off (Warcaster) to drum some more blood back into the company and this shift to 5E probably has to do with them accepting D&D could get people looking at their other products, rather than wargamers trying their RPG. I doubt it will work on account of GW having a cult-like hold over it's fandom, especially these days.
I've still got my copy of the Iron Kingdoms RPG. The complaint that it's a mini's game is a very valid one, but I actually bought it because I had a bunch of old IK minis I needed to put to use because the game was such a swingy mess and it's fandom so intolerable that I didn't have another use for the investment. I think the issue is that the designers solely and exclusively focused on the combat mechanics and had no concept of interacting with a world beyond that (digging vanishing foxholes, like upthread, are the least of your worries).
Another hiccup was the setting; there's reams of backstory with no apparent connection to steampunk wizards slamming their robot golems into each other. It's turgid and doesn't link to setting elements that show up anywhere in the book (there's like five afterlives? And the relationship of the gods to their followers is... Unintuitive, to say the least of it).
It hurt the game's career with me that I got it about the same time as I started getting into the Adventurer Conqueror King System, and ACKS blew it out of the water. Things I didn't feel as missing from systems got introduced to me, like domain management and clean game processes, and it really brought their absence in a mediocre wargame retrofit like IK to the fore and drove me away from the system.
Quote from: Snark Knight;1138455Something to publish alongside it. Warmahordes has definitely suffered in recent years. Their timing of blowing their own foot off
I stopped playing Warmahordes shortly before 3rd ed came out, and am out of the loop. What did PP do to blow their own foot off?
Quote from: Azraele;1138465Another hiccup was the setting; there's reams of backstory with no apparent connection to steampunk wizards slamming their robot golems into each other.
I found that stuff great. The reality of some guys eating apples in heaven from snakes had very little to do with the reality of using chemical weapons on your foes in WWII.
The fact that the metaphysics are so contested even within the setting and disconnected from the common day to day troubles is a real advantage to the setting and makes it feel real.
Quote from: Ratman_tf;1138469I stopped playing Warmahordes shortly before 3rd ed came out, and am out of the loop. What did PP do to blow their own foot off?
It's complicated. I would say 3e did make rules better, but it did it too slowly and unevenly making the stuff unchanged stick out more. They also removed their own forums to stop criticism scattering the fanbase in the process. Also ending their press ganger thingy. However, the killer was breaking away from simultaneous releases for all factions at once and a focus at a time. All while continuously adding like a new action a year.
And for existing factions, they stopped simultaneously releases instead of releasing large sub-factions for existing factions at a time. Requiring and causing lots of bloat, while being not that interesting for game creation.
Quote from: Mistwell;1138384Why you gotta go after the target people?
(https://i0.wp.com/www.vvng.com/wp-content/uploads/2018/09/Target-employee.jpg)
Classic Redshirts, I'd say. You know what its like for Redshirts out there.
Campaign's started, asking for $100,000 which it looks like they'll hit.
https://www.kickstarter.com/projects/privateerpress/iron-kingdoms-requiem-5e
I backed it. I had no idea Iron Kingdoms was so popular.
I might be interested. Does anyone know how IK handles firearm attacks in 5e? Using the standard ranged attack rules?
Looks like they will likely exceed half a million bucks for this project. Wow, impressive!
Quote from: Eirikrautha on February 08, 2021, 02:25:53 PM
I might be interested. Does anyone know how IK handles firearm attacks in 5e? Using the standard ranged attack rules?
They've got a live play (2 parts) up on youtube of the new version with enough combat that you should be able to get an idea about how it works.
Well this rather saddens me as I have a soft spot for Miniatures Wargame/RPG hybrids like Iron Kingdoms and Savage Worlds. Incidentally, while I can see how going 5e makes economic sense, I would have preferred an official Savage Worlds book for IK. I feel like it would be a better fit and would drive miniatures sales.
I'm really concerned by all of this talk of PP going down the tubes. Even if some of their decisions I don't support, I'm pulling for the company to stay. The last thing we need is for Hasbro to end up owning them.
Best case scenario is that Paradox buys them.
Quote from: Torque2100 on February 10, 2021, 11:39:51 AM
Well this rather saddens me as I have a soft spot for Miniatures Wargame/RPG hybrids like Iron Kingdoms and Savage Worlds. Incidentally, while I can see how going 5e makes economic sense, I would have preferred an official Savage Worlds book for IK. I feel like it would be a better fit and would drive miniatures sales.
I'm really concerned by all of this talk of PP going down the tubes. Even if some of their decisions I don't support, I'm pulling for the company to stay. The last thing we need is for Hasbro to end up owning them.
Best case scenario is that Paradox buys them.
All of their Kickstarters in recent years have gone well, although they've downsized dramatically I don't get the impression they're circling the drain anymore.
I agree Savage Worlds would've been a better fit but what can y'do.