This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Old School Gaming Advice Needed

Started by Settembrini, September 07, 2006, 04:43:44 AM

Previous topic - Next topic

jrients

Quote from: SettembriniVery nice! Keep on the Borderlands is also set in th Known World, so that will just be cool.

IIRC the Grand Duchy of Karameikos gazetteer has map listing the locations of every B series module.  Some of them are kinda a dodgy fit in my opinion, but they do there best to shoehorn them all in.
Jeff Rients
My gameblog

Akrasia

Quote from: SettembriniI want to try out how the early gamers gamed, so a typical adventure would be cool. I just got me the Karameikos Gazeteer as well as already owning "In Search of Adventure" B1-9 on pdf, so I think I'll use that to extrapolate.

The 'Grand Duchy of Karameikos' Gazetteer is really great.  The 'Principalities of Glantri' is a serious rival.  I would also recommend the 'Republic of Darokin'.  Those three gazetteers should suffice for your Mystara happiness.

As for modules, I would strongly urge you to get B10 -- Night's Dark Terror.  It is the greatest module ever produced for B/RC D&D -- possibly the greatest module ever produced for any version of D&D (although UK4 is a serious rival).

I would also recommend getting the 'desert nomads' series X4 and X5.  It makes for a fun 'epic' campaign.

Overall, I would recommend running some low-level adventures (stuff from B1-9), then B10, then X1, X8 (or whichever one is the 'War Drums' module), X2 (in the Principalities of Glantri), and then the X4-5 series.
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!

RPGPundit

Quote from: SettembriniActually, they are not my gaming roots, as I'm way too young. I bought me the rules cyclopedia.

How do I run adventures?

The same way you always do, only faster and looser.

QuoteWhich setting is the best?

For the RC? Mystara without a doubt. It was a game world specifically MADE to work with that set of rules.

QuoteWhich published adventures for D&D 1st, are really worthwhile playing?

For D&D 1st or for D&D RC? They're two slightly different things, though generally compatible.
For the RC D&D, you would do well for setting material to get as many of the Gazeteers (the country settings for the Mystara world) as you could get your hands on. The Dawn of the Emperors boxed set is good, as is Hollow World if you want something wierder.

For adventures: Keep on the Borderlands and the Isle of Dread are two absolute musts.

If you want some good D&D 1st edition adventures that you can port over to the RC D&D: The Temple of Elemental Evil is an obvious choice.

QuoteDoes "Name Level" mean, that I give names to characters only after ninth level?

No, its called "Name Level" because that's the level where adventurers are good enough that they've earned a special title: Ie. Fighters are now called Lords, Magic-Users are now called "Wizards" or "Magisters", Clerics are now called "Patriarchs", etc etc.

QuoteBy this experiment, I wann fully understand the history of gaming. And therefore I have to learn, what nearly nobody in Germany ever did:
Basic D&D.

I'm excited about it, but am stalled at how to approach it. What other supplements do I need?

You don't actually NEED any supplements, especially for playing levels 1-3; all you really need for that is to design a dungeon!  Keep on the Borderlands or Temple of Elemental Evil are the best choices, but it might also be good, if you really want the FULL experience, to design at least one dungeon by yourself!

But after that, for "expert level" play (lv. 4-15) you will want some kind of setting material, and like I said, i recommend the Gazetteers/Mystara setting.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Settembrini

Cool tips!
Should I pickup the Immrtal Supplement? This doesn't seems to be included int the RC?
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

jrients

Quote from: SettembriniCool tips!
Should I pickup the Immrtal Supplement? This doesn't seems to be included int the RC?

It's extraneous and has little relation to the rest of the ruleset.  It's also one of the awesomest ideas every implemented for D&D.
Jeff Rients
My gameblog

Knightsky

Quote from: AkrasiaAs for modules, I would strongly urge you to get B10 -- Night's Dark Terror.  It is the greatest module ever produced for B/RC D&D -- possibly the greatest module ever produced for any version of D&D.
Oh.

Hell.

Yes.

B10 is the module I always wanted to run, but never could, due (in part) to the fact that my copy was missing half the maps...
Knightsky's Song Of The Moment - 2112 by Rush

Games for trade (RPG.net link)

Blackleaf

Horror on the Hill was the first module we ever played, and remains a personal favourite. :D