I finally bought this last weekend. Pundit hit it out of the park with this one. Incredible amount of research. I say that as someone who puts an incredible amount of research into my own games. The setting is fantastic and deserves to be a Netflix TV show, X-Files meets The Magicians.
Has anyone run this as a campaign?
I haven't myself, but I'd be interested in hearing about the sort of activity it encourages in PCs. Who are the typical Big Bads of a campaign plotline and how are PCs typically expected to interact with/defeat them? Are PCs more "occult detectives/defenders" in the vein of Chill, Kurtz & Harris's Adept novels or Lackey's Diana Tregarde, are they the "light a candle against the inevitable darkness" sorts of heroes in Kult or Call of Cthulhu, or are they more "little fish struggling to survive in a turbulent sea full of bigger fish" a la typical WoD?
The premise of the setting is that of a struggle between the Invisible College and a number of opposing groups, foremost of which is the Black Lodge. The game leaves it to the referee to decide how powerful each group is in our world. It has a large list of esoteric organizations but doesn't say what a faction they belong to.
Thanks so much for the praise!
If I ever write urban fantasy involving magicians and secret wars, then I would make the heroic sides Invisible Colleges.