I'm looking for feedback on creating a deck of monster cards...
I've put together a survey here:
http://www.surveymonkey.com/s/G9DX5JG
Please take it if you have any interest in the project. Thanks.
More details, and feel free to post comments here:
I simply love the art of something like the Marvel Masterpieces card set (1992 in particular.) And while I can't promise Joe Jusko art, I think I can do something pretty good. Plus I love the utility of being able to put together 9-pocket card page(s) of the creatures I expect to use in a session, module or even in my game world. I'm hoping others like the idea too and I'd like to get feedback on the idea.
What has been done before:
*D&D had a small number in the early 80s.
*The 1991-ish D&D card deck had some monsters.
*I think Paizo has done some monsters that were specific villains from some of their Adventure Paths in related GameMastery Card Decks.
*And the D&D minis from a few years back came with cards (One side with D&D stats and the other side with a miniatures battle game stats... the only art was line art I think.)
*You can also print your own for Pathfinder or 3.5SRD if you buy a PDF at DriveThru/RPGNow. But these are stats only (no art) IIRC.
Do you know of other RPG related monster card sets that have been done before?
I'd probably go with a front that is just a nice full color painted image with just the name of the creature on front and maybe a box to kind of define it/give it some style. (See the Marvel Masterpieces 1992 card deck mentioned above.)
There are a bunch of questions in the survey, but I'll just ask one more here: What do you think of the core idea? Is it useful? Do you see other uses/how will you use them?
I'd love a set of regular sized playing cards with stats and artwork for TSR-era D&D monsters.
I'd love it, but it has to be for BFRPG first. All other games can wait!
Thanks for the comments/opinions so far.
Quote from: danbuter;589439I'd love it, but it has to be for BFRPG first. All other games can wait!
I'd love to do it for any system that would sell enough of the decks to make the time worthwhile. And of course have a license that is open enough.
Not really helpful, but I just tossed in my vote for Savage Worlds...=)
there's also a decent set of monster cards for WHFRP 3e
not interested.
1) Voted for D&D-like, obviously.
2) I'd use them to construct random-encounter decks, probably.
3) This isn't part of the stated goal, but if there were a line of text or stats for some kind of "monster fight" micro-game on there, that would add usability to me. So I could pit my D&D encounter deck against someone's Deadlands deck or whatever. Alternately, if the cards had regular playing-card suits/numbers in one corner or something? Adding layers of use adds value.
4) If you keep the format fairly open, publishers could get with you to easily/cheaply do a set of cards with their monsters on 'em as a promo or giveaway etc.
Thanks for the feedback to date... even "not interested is useful."
Thanks for the additional ideas VectorSigma. There's very little room on the card backs for any more information when you consider some creatures in 3.5/Pathfinder who have a bunch of special abilities and/or spells. I successfully laid out everything legibly (6pt+) for an ancient dragon and a lich just to see if the idea was possible.
But maybe a one line mini-game on the front might do it. Or on the back, but only on the versions of the cards that have the space... Perhaps the system-neutral and rules-light-gamesystem versions.
A better idea- Make a soundboard on ios/android that has stats and monster sounds. Art can come from the monster clip art ks that ended a few months ago.
Where do you get the sounds?
D&D Monster Man of course!
http://www.youtube.com/watch?v=_ZGL3EHHQ6U
Make sure to watch all of them, they are a treat!
This is a serious idea, you could digitally repackage them for different editions, and have random monster charts and everything. Too busy and too unmac to do it myself.
Cheers
I remember the AD&d 2nd edition collector cards, which I thought was a neat idea that wasn't fully exploited. I'd like if a game like D&D put out a deck of cards to complement their Monster Manual that had a nice picture of the creature in front and the basic stats on the back...I could see those being very useful in play.
There was a set of D&D monster cards in the 80s as well. I had the deck, but only a few cards survived to this day in my collection.
Quote from: Doctor Jest;590482There was a set of D&D monster cards in the 80s as well. I had the deck, but only a few cards survived to this day in my collection.
And there's the problem with "monster cards".
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Quote from: RPGPundit;590805And there's the problem with "monster cards".
A general lack of protective sleeves?
What is a chase card?
Quote from: CRKrueger;590875What is a chase card?
Rare cards inserted in random packs that fetch a lot of money on the secondary market.
Ah ok.
Well to the original poster...no offense, but any collectability horseshit and you can shove the whole thing up your ass. :hatsoff:
and yes, considering how I feel in general about collectability in RPGs, that was about as nice as I could make it.
Other then that, yeah it's a cool idea, especially if there is a pdf version to recoup the various ways cards get destroyed.
Thanks for the feedback to date.
Quote from: CRKrueger;590902Ah ok.
Well to the original poster...no offense, but any collectability horseshit and you can shove the whole thing up your ass. :hatsoff:
and yes, considering how I feel in general about collectability in RPGs, that was about as nice as I could make it.
Other then that, yeah it's a cool idea, especially if there is a pdf version to recoup the various ways cards get destroyed.
Just trying to gauge interest in different factors. The survey results aren't as overwhelming as I hoped, so if I move forward it has to be in a way that minimizes up-front costs. Of course, now-a-days there are ways to do that. So I'll put in in the drawer of projects to consider next and the feedback to date helps me to decide if I should pull it out next or pick something else.
I don't really have a problem with "chase cards" as long as they aren't necessary to complete a set. I mean, alternate "hologram" versions of cards are just fine. But really they only exist so people will keep buying packs long after they've completed their set.
Quote from: TristramEvans;591063I don't really have a problem with "chase cards" as long as they aren't necessary to complete a set. I mean, alternate "hologram" versions of cards are just fine. But really they only exist so people will keep buying packs long after they've completed their set.
What I was thinking of was doing multiple versions of some common creatures stat-ted up in different ways. So the chase cards could be different goblins or kobolds or skeletons (goblin shaman or a kobold king or a dwarven skeleton) where the base set has the basic version of the creature.
So if you just want the basic stats for all creatures you can get that in the base set. The chase cards just give an extra level for people who want more.
This was the monster cards I was talking about, from 1982. The art was pretty hit and miss, mostly miss. They were released in 4 sets of 20 cards each. They're hard to find because they only had one print run, as they were fairly unpopular.
http://www.etsy.com/listing/97137829/1982-tsr-hobbies-advanced-dungeons-and
Quote from: Doctor Jest;591146This was the monster cards I was talking about, from 1982. The art was pretty hit and miss, mostly miss. They were released in 4 sets of 20 cards each. They're hard to find because they only had one print run, as they were fairly unpopular.
http://www.etsy.com/listing/97137829/1982-tsr-hobbies-advanced-dungeons-and
Erg, yeah, sometimes its painful to see TSR art before the heyday of AD&D 2E.
Were there stats on the back of them?
Quote from: TristramEvans;591153Erg, yeah, sometimes its painful to see TSR art before the heyday of AD&D 2E.
Were there stats on the back of them?
Yes, the full stat block was printed on the back. Like most of the art, it was printed portrait oriented, which also seemed odd. They were also rather flimsy card stock, and the back where the stats were printed was uncoated, so it smudged and stained and wore easily.
Quote from: TristramEvans;590869A general lack of protective sleeves?
Getting the cards lost or damaged.
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