SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Inception RPG?

Started by jibbajibba, February 27, 2013, 06:33:54 AM

Previous topic - Next topic

jibbajibba

Quote from: Warthur;633767James Wallis is making an RPG ("Alas Vegas") based around a system where everyone starts as an amnesiac, and character generation happens in play where you "remember" having a skill or resource and you play through a little flashback which establishes where you got that from. It's obviously geared towards running very particular scenarios (according to the Kickstarter it's meant for running short 4-6 session campaigns) but I imagine you could gen up an Inception-type scenario in it where the PCs discover they went too deep during a dream invasion and they need to piece together their memories and drag their way out of the dream.

Coincidentally that was how my first Amber game was played. 1 player 2 GMs. Player wakes up in a hospital bed with no memory, 1 GM ran the system and the extras the other the other major NPCs and we took it in turn each session. This was before Amber Diceless was out using our own homebrewed system, which was coincidentally diceless, not my idea the other GM's.
No longer living in Singapore
Method Actor-92% :Tactician-75% :Storyteller-67%:
Specialist-67% :Power Gamer-42% :Butt-Kicker-33% :
Casual Gamer-8%


GAMERS Profile
Jibbajibba
9AA788 -- Age 45 -- Academia 1 term, civilian 4 terms -- $15,000

Cult&Hist-1 (Anthropology); Computing-1; Admin-1; Research-1;
Diplomacy-1; Speech-2; Writing-1; Deceit-1;
Brawl-1 (martial Arts); Wrestling-1; Edged-1;

Daddy Warpig

#16
Quote from: Warthur;633767James Wallis is making an RPG ("Alas Vegas") based around a system where everyone starts as an amnesiac, and character generation happens in play where you "remember" having a skill or resource
I had a friend who made and ran three different 1-shot scenarios using that exact same setup, back in 1993.

It was an interesting change of pace from our regular RPG campaigns. And a lot of fun.
"To strive, to seek, to find, and not to yield."
"Ulysses" by Alfred, Lord Tennyson

Geek Gab:
Geek Gab

The Yann Waters

Quote from: jibbajibba;632624I was actually thinking that this could be a game where there are more "story" type mechanics because, rather like in Amber, the PCs actually have the ability to consciously alter the world. So a PC moving houses or adding features is actually something you would want them to do. So I would see skills in manipulating the physical environment, manipulating people or 'projections' and manipulating probabilities on events.
In Changeling: The Lost, the PCs have the innate ability to enter and manipulate the dreams of others for various purposes, especially if they have been "invited in" through a mystical agreement by, for instance, people seeking protection against possible intruders in their subconscious. This "oneiromancy" may involve anything from discreet espionage on what's going on inside a dreamer's head, to fighting off other entities by altering the imaginary environment, to crafting custom-made dreams with physiological effects from scratch.
Previously known by the name of "GrimGent".