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In the minority (my favorite genre isn't fantasy)

Started by Endless Flight, January 01, 2014, 05:58:46 PM

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Spinachcat

Post-Apoc is my favorite genre, but I find myself playing and running fantasy the most because its easiest to get players.

Horror however is my favorite RPG for one-shot events, particularly CoC or Chill.

Phillip

One popular thing that doesn't send me is the "pariah elite" or "wainscot society" game (a la Vampire or Nephilim).

The virtual-reality thing as in Dream Park and Morpheus seems not to have caught on. I for one find it too much of a remove to play a character in a game who's playing a character in a game...
And we are here as on a darkling plain  ~ Swept with confused alarms of struggle and flight, ~ Where ignorant armies clash by night.

Ravenswing

Quote from: Thanos;719948I am so God. Damned. Tired. Of. Fant. A. See.  Look it's ok but Jesus. Almost no one plays anything else. Fantasy needs to eat a dick for about 10 years and give some one else a turn.
And while you're at it, let's give rock music a rest, huh?  It's been at the top of the heap for sixty goddamn years now.  We should listen to nothing but Baroque now.
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Tetsubo

I would have to say it is a pretty even split between fantasy and post-apocalyptic for me. I love each for different reasons. Though I think there is an argument for the idea that 1E D&D was both.

Silverlion

Genres?

1) Superheroes
2) Sci Fi/Space Opera
3) Fantasy/Post-Apocalyptic (Tie)
4) Horror
5) Action (sans super powers)



The only things I dislike is straight historical...
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GeekEclectic

1) Urban Fantasy - From Dresden Files to Monsterhearts, this is my all-time favorite genre. I also really enjoy doing urban fantasy in more generic systems. GURPS, Fate, Cortex Plus, etc. I'd probably enjoy it with Hero, too, though I haven't done that yet.

2) Supers, street level - I like the street level stuff the best. I'm totally okay with you having things like telekinesis and the ability to set fire with your hands, but if so I like for them to be lower-powered and have more limitations on their use than you'd find in, say, an Avengers, X-Men, or JLA-related book.

3) Supers, more traditional - I also enjoy this quite a bit, just not quite as much as street level stuff. On a strange not, this and cosmic power levels are the ones I prefer to read about, but street level is the one I prefer to actually play.

4) Fantasy, minimal dungeon crawling - After UF and SH, more traditional fantasy is what I like. I don't mind some dungeon crawling elements, such as when you have to chase something into the sewers or break into a fortified compound, but I prefer for my fantasy to be more city-based, with plenty of character interactions and even some politics(just not too much, thanks).

Not sure after that point. I know I don't care for most sci-fi, though I love me some science fiction TV/movies. I just don't want to game it for some reason. I don't care for post-apoc either, though I'm okay with it sometimes if the setting is far enough removed from its apocalyptic past to essentially be something else at the current time. And I don't want to play Lovecraftian stuff, or anything else where you're not supposed to be able to have a chance in hell against the monsters in the long-term(though I'm okay with it for a one-shot; the different tone can be a breath of fresh air, just not something I'd want to subject myself to on a regular basis).
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jeff37923

1) Science Fiction
2) Science Fantasy
3) Fantasy


Those are my preferred genres, in order.

Horror? Post-Apocalypse? Cyberpunk? Can be done in any of the three.

And I'm with Thanos, I'm pretty sick of fantasy at the moment.
"Meh."

TheShadow

Quote from: dragoner;719943I remember playing a cool TFT in Meso-America with Toltecs and such, anyone else play it? It would fall under historical, but there was magic.

Yeah, I remember that. It was one of the MicroQuest modules. I have a pdf of Toltec paper minis someone did specifically for TFT as well.
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Shipyard Locked

Quote from: Spinachcat;719955Post-Apoc is my favorite genre, but I find myself playing and running fantasy the most because its easiest to get players.

That's the problem right there. I have trouble justifying the time invested in learning scifi rules or creating/prepping scifi settings when there's a good chance not enough people will want to play.

Also, realistically high-tech scifi quickly risks devolving into "gadgets and modern societal conventions solve every problem in ten seconds flat."

The Traveller

Quote from: Shipyard Locked;720046I have trouble justifying the time invested in learning scifi rules or creating/prepping scifi settings when there's a good chance not enough people will want to play.
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Azzy

I'm basically tied between Fantasy/Cyberpunk generally, with Lovecraftian horror coming up behind them, and then a little bit of Space Opera/Supers at the end.

However, I admit-I'm not big on super gritty/dark when it comes to the fantasy/cyberpunk stuff. I sometimes like to read it(I love the Berserk manga, for example), but it's a mood thing, and I generally don't like to *play* it as much. I don't necessarily need to be a shining paragon(hell, I prefer anti-hero or neutral types), but I prefer more over the top stuff in general, with some hope on the horizon at least somewhere. (I don't mind some grit/dark stuff of course. A little sprinkled around the edges works nicely. It's just when I feel like what we as the players are doing is pointless/everything sucks when I get to feel it's too much.)

I also can't stand zombie-oriented fare unless it's an occasional undead cult in some of the horror I do like. Way, way too played out for me.

The Butcher

Genre-wise I'll play almost everything.

I tend to favor fantasy because there's so much more published for it that it's easier to get my imagination going. I've become very comfortably familiar with fantasy gaming tropes, both new school and old school, and to be honest I feel there's still a lot to explore in the broader fantasy genre, that I haven't done yet.

Horror (and here I'll cram in urban fantasy too) is a genre I've gamed far, far more than I've read, though I've watched my share of mainstream horror flicks. It's probably #2 with my gaming group, though, between CoC and WoD old and new.

I love SF and in literary terms, I tend to think of myself as a SF fan more than a fantasy fan, but I've got precious little SF gaming under my belt. I've only recently discovered Traveller and I've been trying to rectify this.

Post-apocalyptic... Well, to be honest, I think Twilight 2000 is the only real, honest-to-God post-apocalyptic game out there. Stuff like Gamma World, Rifts and Day After Ragnarok are science-fantasy; AFMBE is survival horror; hell, even "straight" D&D (and not just Dark Sun) can be called post-apocalyptic. Fallen civilizations and their secrets make amazing backdrops for adventure across genres.

Last but not least, I am a huge enthusiast of adventure with little or no supernatural stuff. Pulp men's adventure yarns may feature supernatural elements, usually as a Macguffin, but I've run Westerns and spy thrillers without supernatural influence and it turned out pretty damn good. Hell, even my Day After Ragnarok game used magic mostly as a plot device, despite having one magic-capable PC and tons of supernatural foes.

dragoner

Quote from: The_Shadow;720021Yeah, I remember that. It was one of the MicroQuest modules. I have a pdf of Toltec paper minis someone did specifically for TFT as well.
I went and did a little quest, it was Treasure of the Golden Unicorn, I bet I still have it somewhere.
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Phillip

Quote from: Shipyard Locked;720046Also, realistically high-tech scifi quickly risks devolving into "gadgets and modern societal conventions solve every problem in ten seconds flat."
Seeing how well that's worked in history so far, eh?
And we are here as on a darkling plain  ~ Swept with confused alarms of struggle and flight, ~ Where ignorant armies clash by night.

Exploderwizard

Quote from: Phillip;719944'Genre' is what happens when imitation takes over from imagination. That's not necessarily a bad thing, as a framework of conventions to follow -- or to subvert -- can be a good starting point for creative work. We'll probably be seeing fresh riffs on the Arthurian Cycle and the Bible for centuries to come.


'Genre tropes' is why I don't enjoy traditional supers all that much. Having to do stupid things to reflect comic-book expectations isn't my style of fun.
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