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In Character Voices

Started by Serious Paul, October 15, 2008, 02:36:25 PM

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Ronin

I am way cool with voice acting. As a player I use a specific voice for when my character speaks. Then my normal voice for discribing actions. In the last D&D game I played in, I played a barbarian. So I used a bad germanic/nordic accent.

In games I run I do the same thing. My players enjoy it. Although for the most part they do not use special character voices. As they are not confident in their voice acting. Which is ok. Its not somthing everyone can pull off.
Vive la mort, vive la guerre, vive le sacré mercenaire

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droog

I've had voice training and done some acting, so whatever I do works pretty well. I try to mix it up and do the most appropriate thing at the time.
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The Yann Waters

#17
Well, I run Puppetland, which expects the players to remain IC at all times (and luckily the sessions only last for an hour because speaking in the singsong fairytale voice that suits a Puppetmaster begins to hurt my throat after a while). Still, even without going to extremes like that, I typically talk in character for all the NPCs unless the scene's meaningless enough that it would be better glossed over without boring everyone with all the minutiae of mundane details: for instance, searching for information about the whereabouts of a particular forger can easily be covered with "you spend the next two hours harassing various lowlives and thugs in the city's seediest taverns" until the PCs locate a contact who actually might know something worthwhile. Accents tend to be something that I only do for the sake of comedy, though, and I'm admittedly not very good at them anyway.

Quote from: Jackalope;257128I kind of hate it when people try to engage me in improvisation in-character dialog, whether as a player or DM.  I really hate it when it's some undeveloped stock background character.

Then again, what better way to develop those characters further than through personal conversation?
Previously known by the name of "GrimGent".

flyingmice

Quote from: Jackalope;257128When playing, I usually describe what my character does in the third person.  "Carmen walks over to the orc, kicks him in the ribs, and shouts at him to wake up and grab his sword, so he can die with some dignity."

I kind of hate it when people try to engage me in improvisation in-character dialog, whether as a player or DM.  I really hate it when it's some undeveloped stock background character.

"I walk over to the chambermaid.  'How you doing?'"

"She says 'Sod off you fucking wanker, there's a plot you're supposed to be following!'"

But I do some stuff, maybe 5% of stuff, mostly exposition, in character.  It's really the lamest thing about gaming, I think, and I have zero patience for people who waste most of a session with that tripe.

I have zero patience for people who have zero patience, and even less - that's negative patience - for GMs who try to ram a plot down my throat. You'd be out of my games so fast your arse would leave skidmarks, and I'd run out of your games so fast my sneakers would melt. I have no tolerance for intolerance, especially for people who brag about how intolerant they are.

I have players who speak with in-character voices, players who speak in-character in their own voices, players who speak in the third person, and players who vacillate between two or more styles. None of them feels unwelcome in my games, and all of these styles can reflect excellent roleplaying.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Engine

Quote from: Jackalope;257128But I do some stuff, maybe 5% of stuff, mostly exposition, in character.  It's really the lamest thing about gaming, I think, and I have zero patience for people who waste most of a session with that tripe.
See, that's why I love Diablo II; you do away, for the most part, with that irritating "characterization" bullshit, and focus on what really matters: killing shit and taking their stuff. Your game must be awesome.
When you\'re a bankrupt ideology pursuing a bankrupt strategy, the only move you\'ve got is the dick one.

David R

Quote from: Engine;257161See, that's why I love Diablo II; you do away, for the most part, with that irritating "characterization" bullshit, and focus on what really matters: killing shit and taking their stuff. Your game must be awesome.

That tripe makes up a good part of my games !

Regards,
David R

Imperator

Quote from: flyingmice;257160I have zero patience for people who have zero patience, and even less - that's negative patience - for GMs who try to ram a plot down my throat. You'd be out of my games so fast your arse would leave skidmarks, and I'd run out of your games so fast my sneakers would melt. I have no tolerance for intolerance, especially for people who brag about how intolerant they are.

I have players who speak with in-character voices, players who speak in-character in their own voices, players who speak in the third person, and players who vacillate between two or more styles. None of them feels unwelcome in my games, and all of these styles can reflect excellent roleplaying.

-clash

I'm with Clash. Jackalope is another facet of the RPGPundit/Settembrini/Ron Edwards entity. :D
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

KenHR

Yeah, I admire folks who can think on their feet fast enough to improv first-person dialogue that doesn't end up sounding forced or stupid.  It's just not my strength, and rather than bog the game down with my awkwardness, I resort to description for the most part.

Not that description precludes character development.  Vivid description and appropriate actions can do a lot in that area.
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Engine

Quote from: David R;257165That tripe makes up a good part of my games!
It makes up something like 95 percent of my games, when I'm GMing, because it's what my players like. [They could honestly care less whether I'm there or not; I'm just their window to the world their characters are inhabiting, and I'm sure they'd prefer a more transparent window.] When Paul's GMing, it's a lot more balanced [which is one reason he GMs much, much more often than I do], but in-character interaction is still essential, and the players get restless if they can't banter in-character with each other and with every passing bystander they find interest in.

In short, in case it wasn't obvious, I was being sarcastic toward Jack; I find his type of game uninteresting, although I don't condemn him for liking it. What really bugs me is that, rather than say, "It's not my style; I prefer this other thing," Jack has to call it "waste" and "tripe."
When you\'re a bankrupt ideology pursuing a bankrupt strategy, the only move you\'ve got is the dick one.

flyingmice

Quote from: KenHR;257173Yeah, I admire folks who can think on their feet fast enough to improv first-person dialogue that doesn't end up sounding forced or stupid.  It's just not my strength, and rather than bog the game down with my awkwardness, I resort to description for the most part.

Not that description precludes character development.  Vivid description and appropriate actions can do a lot in that area.

Exactly! Like I said, it's just play style, personal preference, which is no limit to good roleplaying.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

flyingmice

Quote from: Engine;257174In short, in case it wasn't obvious, I was being sarcastic toward Jack; I find his type of game uninteresting, although I don't condemn him for liking it. What really bugs me is that, rather than say, "It's not my style; I prefer this other thing," Jack has to call it "waste" and "tripe."

Actually, I thought you'd slipped your gears, Engine... :D

And that - the waste and tripe crap - is what bothers me too. :<

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

David R

Quote from: Engine;257174In short, in case it wasn't obvious, I was being sarcastic toward Jack; I find his type of game uninteresting, although I don't condemn him for liking it. What really bugs me is that, rather than say, "It's not my style; I prefer this other thing," Jack has to call it "waste" and "tripe."

It was obvious. I was agreeing with you. If all we (the crew and I) wanted to do was kill things and take their stuff we would play computer games. Hell, even when we do indulge in the old KTATTS there's a whole lot of tripe involved.

Regards,
David R

Engine

Excellent! Then we can all game with each other, and Jack can go play with himself.
When you\'re a bankrupt ideology pursuing a bankrupt strategy, the only move you\'ve got is the dick one.

flyingmice

Quote from: Engine;257214Excellent! Then we can all game with each other, and Jack can go play with himself.

The first half of that statement would be a joyous and rare occasion, and the second all too frequent.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Serious Paul

Quote from: Jackalope;257128It's really the lamest thing about gaming, I think, and I have zero patience for people who waste most of a session with that tripe.

Yeah! Who'd want to mix any of that role playing with their roll playing?