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Implementing "Mighty Deeds" Into OSR Games

Started by RPGPundit, October 26, 2016, 05:30:32 AM

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Xanther

Quote from: The Butcher;927011Always did, by encouraging players to try stunts such as disarming and tripping.

Attack roll at a variable penalty, depending on how outrageous the stunt.

Tried those, as well as rolls against stats or saves.  Never liked it, always felt forced given the all or nothing aspect of the rolls.  Prefer variable degree of success mechanics, they delivered everything I was ever looking for.  Sad it took me over 30 years of gaming to find a good mechanic.  It was Atomic Highway coupled with experiences in the board game Alien Frontiers that convinced me.  No need for feats or a sub-game to get the same "mighty deed" effect.
 

crkrueger

Quote from: RPGPundit;929194Action 1: the Deed was to jump onto the table while stabbing the guy with the fork. The deed was to go from being seated to being on top of the table with a single leap while still getting to attack.

Action 2: the attack was throwing the knife, the deed was to hit someone with the plate at the same time. The damage from the knife was the full regular damage (the knife's base damage + str bonus + deed die bonus; and in this case, if I recall correctly, it was also a critical).  The plate's damage was the bonus damage indicated by the successful deed + str bonus + deed die.

Ok, so the guys at the table just had a very low amount of HPs so a 1d4 plus 2or3 plus 1d6 or something was enough to kill them, with a crit in one case.
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AsenRG

Quote from: CRKrueger;929329Ok, so the guys at the table just had a very low amount of HPs so a 1d4 plus 2or3 plus 1d6 or something was enough to kill them, with a crit in one case.

Most normal humans have low HP in DCC. It's a game where normal humans have one hit die, no class levels:).

And now remember that if you have a Mighty Deed at all, you have rolled at least 3, which is also added to both your attack and damage, and for a middle-levels Warrior that might easily be 5 or 6 instead;).
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RPGPundit

Quote from: CRKrueger;929329Ok, so the guys at the table just had a very low amount of HPs so a 1d4 plus 2or3 plus 1d6 or something was enough to kill them, with a crit in one case.

More or less; Crits can be insta-kills for high level warriors. Also, by this point I think Sandy had a d7 deed die, so it could have been closer to 1d4 plus 7or8 plus 1d6.
Basic mook-humanoids don't have enormous amounts of HP in DCC.
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RPGPundit

Quote from: AsenRG;929332Most normal humans have low HP in DCC. It's a game where normal humans have one hit die, no class levels:).

These were "normal intelligent sloth drug-lords" but otherwise you are correct.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


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Also available in Variant Cover form!
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hedgehobbit

Quote from: RPGPundit;930366Basic mook-humanoids don't have enormous amounts of HP in DCC.
Older versions of D&D have various methods for fighters dealing with mooks (extra attacks, cleaves, spillover) so having a mid level fighter kill three mooks in one round isn't all that special. It seems that DCC is just adding a bunch of rules and tables to do what D&D did in a single sentence.

AsenRG

#36
Quote from: hedgehobbit;930428Older versions of D&D have various methods for fighters dealing with mooks (extra attacks, cleaves, spillover) so having a mid level fighter kill three mooks in one round isn't all that special. It seems that DCC is just adding a bunch of rules and tables to do what D&D did in a single sentence.

Mighty Deeds can be just as easily applied against giants as against mooks, though, not to mention that there are no tables;).
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Simlasa

Quote from: hedgehobbit;930428It seems that DCC is just adding a bunch of rules and tables to do what D&D did in a single sentence.
I wouldn't say Mighty Deeds is 'a bunch of rules and tables', and in play it just flies without consulting the book. To me it's just Feats without the hassle.

Gronan of Simmerya

You're trying "Mighty Deeds" all the time.  You're an adventurer, that's what they do.

Rolling a 20 means you've succeeded.

Okay, we're done.  Somebody fetch me a beer.
You should go to GaryCon.  Period.

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Christopher Brady

Quote from: Gronan of Simmerya;930520You're trying "Mighty Deeds" all the time.  You're an adventurer, that's what they do.

Rolling a 20 means you've succeeded.

Okay, we're done.  Somebody fetch me a beer.

:rolleyes:

Yeah, when I can man handle a dragon with my bare hands, I'll believe it.  Otherwise, I'll stand behind my army, while the guy in the funny hat does things like STOP TIME.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

Psikerlord

Quote from: Christopher Brady;930599:rolleyes:

Yeah, when I can man handle a dragon with my bare hands, I'll believe it.  Otherwise, I'll stand behind my army, while the guy in the funny hat does things like STOP TIME.
In Low Fantasy Gaming, you could use a major exploit to cut off a dragon's wing, poke out it's eye, skewer it's jaws shut, and so on and so forth - subject to the GM agreeing such an exploit is possible. If the dragon is a Boss monster, which it probably is (there is a template the GM can use), you would have to wait until the dragon is staggered (ie half HP) before you could do that.

Against non-boss monsters, you can perform these kinds of moments of greatness as soon as the fight starts - or indeed insta-kill a monster with HD less than your level  - at the cost of a successful major exploit, which costs 1 Luck (Luck refreshes very slowly in LFG).
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AsenRG

Quote from: Psikerlord;930621In Low Fantasy Gaming, you could use a major exploit to cut off a dragon's wing, poke out it's eye, skewer it's jaws shut, and so on and so forth - subject to the GM agreeing such an exploit is possible.

It's also a good example of what Mighty Deeds you can do in DCC.
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

RPGPundit

Quote from: AsenRG;930464Mighty Deeds can be just as easily applied against giants as against mooks, though, not to mention that there are no tables;).

Yeah.  Mighty deeds are gorgeous and fun when it's a mid-level warrior confronting a big mass of mooks, but they can be spectacularly effective when facing off against single large/powerful opponents.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Christopher Brady

So I'm in a bit of a conundrum.  The idea of Mighty Deeds sounds fun and cool, but I don't have the money to spend on a book/game that I know I can run, much less one I know I won't (I know my game crew and DCC's style of 'character creation' would turn them off. All except one guy.)  But I'm also finding that it's hard to just work out what to use the idea for, without having access to the rule exactly.  Which may need the rest of the book for context.

I get that wrestling a troll barehanded isn't as impressive as talking to Gods, or simply turning someone into a newt (I got better!), but it's still a benny for those who want to feel 'powerful' in a game system that allows the former, but rarely speaks for feats of physical 'heroism'.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

Baron Opal

At the moment, if someone wants to trip, disarm, or other vex the target instead of damage, I have the PC attack, and the target gets a save.

If the PC is severing a wing to ground a flyer, blinding a foe, or maim with damage, I have them attack twice and both rolls have to hit. That gives fighters an advantage since they have the biggest bonus to attack.

It's a new rule, and working so far.