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If You Had To Run An Epic Space Campaign today...

Started by Zachary The First, April 14, 2007, 08:54:58 AM

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Tom B

The one currently on the back burner is my own setting.  No FTL, Solar System pretty thoroughly colonized (Mars, Luna, Jovian and to a much lesser degree Saturnian satellites, Mercury, various asteroids, Venus to a very limited degree, hundreds of inhabited orbital colonies (usually O'Neill-style).  Strongly influenced by Kim Stanley Robinson, Bruce Sterling, GURPS Terradyne, and Poltergeist: The Legacy.  Uses the CORPS mechanics, although if I start it up again, I may switch over to EABA.
Tom B.

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Koltar

Either GURPS: TRAVELLER or GURPS : SPACE .
Once used my own setting with GURPS:SPACE that had this FTL drive that was initiated by psionic pilots in a special chair. We called it the "PsyperDrive" system.  I was using the maps from the first two Space Atlases.


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Abyssal Maw

I'd use D20 Future, (alternates being True20 or Savage Worlds).

I'm thinking about how I'd build it out... Maybe this is another thread.
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HinterWelt

Barring my own setting and system, probably Star Frontiers or Star Wars d6. For epic, I find Star Frontiers has a very close match.

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Greentongue

Does the Starfire series by David Weber and Steve White count as Epic?

1. Insurrection
2. Crusade
3. In Death Ground
4. The Shiva Option
5. Exodus

Always liked the Starfire game and think that the book series would be a good setting for a game.
Of course I would be using Savage Worlds as the rule system.
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Caesar Slaad

Quote from: GreentongueDoes the Starfire series by David Weber and Steve White count as Epic?

Well, to be consistent to the novels, all PCs/focus characters would have short lifespans, destined to end in an "eye-tearing ball of flame". :keke:
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Greentongue

Quote from: Caesar SlaadWell, to be consistent to the novels, all PCs/focus characters would have short lifespans, destined to end in an "eye-tearing ball of flame". :keke:
That is True.
However, there has to be things going on around the edges of the main plot. That is where I was thinking the Game would take place.  While the main history is determined, there are a lot of other possibilities in the setting in my opinion.

The backdrop of war should provide for a lot of exciting things to happen to or around the players.  They would be living during "Interesting Times".

Plus there is a whole game system for developing your own consistant setting.
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Greentongue

It was pointed out to me that Victory by Any Means may be a better way to develop your own background by running a parallel game.
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Thanatos02

Probably Tri-Stat Tenchi Muyo!. I doubt it'd be a popular choice here, but I enjoyed the series, and if I was gonna do it right now, then I've got the mechanics and world available to me, and the system is enjoyable to me.
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Erstwhile

Quote from: Zachary The First...What would be your personal choice?  And why?  Like the ideas?  Are the mechanics crunchy/light enough to suit your GM style?  Force of habit?

Depending on how hard the SF has to be for this exercise, I'd probably use Fading Suns.  'Cause it's wicked cool, and I haven't had a chance to run it for a good long while.  The mechanics are a bit...wonky (I have the Victory Point system, not the d20 version), but workable.  

I'm thinking StarCraft meets Dune.  (Which actually kinda describes Fading Suns in the first place.)
 

Anemone

Quote from: ErstwhileDepending on how hard the SF has to be for this exercise, I'd probably use Fading Suns.  'Cause it's wicked cool, and I haven't had a chance to run it for a good long while.  The mechanics are a bit...wonky (I have the Victory Point system, not the d20 version), but workable.  
The setting rocks on toast.  I've never been terribly happy with any version of the system, but the setting, oh my...  It's gold.
Anemone

Erstwhile

Quote from: AnemoneThe setting rocks on toast.  I've never been terribly happy with any version of the system, but the setting, oh my...  It's gold.


Yeah, it's a lot of fun.  I was replaying StarCraft t'other day and realized just how much like FS it was - aliens with advanced force field tech?  Check.  Hive-mind ravenous aliens?  Check.  Space marines and battleships?  Check.  Psychics?  Check.

Add in intersolar feudalism and the Church, mix well, and...
 

jdrakeh

Quote from: Zachary The First...What would be your personal choice?


I assume that you mean "choice of system" and, in that case, I'd probably use a modified version of Space & Steel or Hero's Banner (depending upon what the scope/goals of the game were). The former isn't a spectaculr system, but it is simple and does get "space opera" done -- the latter would be better suited to epic space opera in the vein of Icelandic legends.
 

Illegible Smudge

In times past, I would almost certainly have gone with GURPS and a homebrewed setting, probably either a classic free-trader style campaign or post-galactic apocalypse (one of the reasons I count myself among those few fans of T:TNE). But these days, I must admit I'd be tempted to go with Spycraft 2.0, and go with a farscape-style down-the-rabbit-hole game, with the PCs being woken from suspended animation in a sleeper-ship sent out from Earth in say 2150 or thereabouts which went off course, and they now find themselves in a strange galaxy where humans have been starfaring and mixing it up with other alien races for centuries, if not millennia. Sole enlightened democrats in a setting filled with theocratic and despotic regimes, warmongering and slavery. It could be done in GURPS as well, and I might end up going that way, but these days I love the niche protection and glorious coolness of Spycraft too much.