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"If" you don't adopt D&D 6E when it comes along, what game do you see as your future?

Started by Razor 007, December 28, 2019, 07:43:28 PM

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HappyDaze

Quote from: S'mon;1121536OTOH I did just start running Mini Six & I understand your love for d6 System! https://simonsprimevalthule.blogspot.com/2020/01/the-valley-of-scorn-palace-of-silver.html
The power level of starting d6 PCs is certainly very 'action hero' and is taking a bit of getting used to - I worried about TPK when I had the party of five PCs attacked by a knight & 8 guards, but they slaughtered them all with the only injury being one Stun.

I'm not sure about that version of D6, but I ran a game of D6 Star Wars Revised & Expanded about a year ago and one of the players was shocked that his character died in one hit. Admittedly, he had spent all five of his character points and his one Force point previously being awesome, so he had held nothing back to save his bacon. Enemy fired a sporting blaster rifle at him and hit (his Dodge roll was poor) then the Wild Die on the damage came up "6" while the PC's Strength roll produced a "1" on the Wild Die. When the roll was compared, the difference was 18 points--enough for instant death. The player was shocked, but also thought is was pretty cool that one shot from a gun could actually kill someone (unlike in the FFG SW game he was in).

Slipshot762

Quote from: S'mon;1121536I ran BECMI for 5 years or so as my son's first experience of D&D. Worked really well and gave him a proper Grognard attitude - "Kids today and their easy-peasy 5e! Why, back in my day..." :D
I'd definitely recommend trying it again, especially starting over with just Basic then Expert, rather than the Full Rules Cyclopedia version. I used a lot of BasicFantasy.org adventures which kept things fresh.

OTOH I did just start running Mini Six & I understand your love for d6 System! https://simonsprimevalthule.blogspot.com/2020/01/the-valley-of-scorn-palace-of-silver.html
The power level of starting d6 PCs is certainly very 'action hero' and is taking a bit of getting used to - I worried about TPK when I had the party of five PCs attacked by a knight & 8 guards, but they slaughtered them all with the only injury being one Stun.

Quote from: HappyDaze;1121543I'm not sure about that version of D6, but I ran a game of D6 Star Wars Revised & Expanded about a year ago and one of the players was shocked that his character died in one hit. Admittedly, he had spent all five of his character points and his one Force point previously being awesome, so he had held nothing back to save his bacon. Enemy fired a sporting blaster rifle at him and hit (his Dodge roll was poor) then the Wild Die on the damage came up "6" while the PC's Strength roll produced a "1" on the Wild Die. When the roll was compared, the difference was 18 points--enough for instant death. The player was shocked, but also thought is was pretty cool that one shot from a gun could actually kill someone (unlike in the FFG SW game he was in).

lol yeah, i know right, it certainly captures the right feel. one can always pair back starting skill dice if they want to begin more bilbo baggins than conan, but even conan can bleed and die if he gets hit. DON't GET HIT....the one rule players need bother to memorize.

S'mon

Quote from: HappyDaze;1121543I'm not sure about that version of D6, but I ran a game of D6 Star Wars Revised & Expanded about a year ago and one of the players was shocked that his character died in one hit. Admittedly, he had spent all five of his character points and his one Force point previously being awesome, so he had held nothing back to save his bacon. Enemy fired a sporting blaster rifle at him and hit (his Dodge roll was poor) then the Wild Die on the damage came up "6" while the PC's Strength roll produced a "1" on the Wild Die. When the roll was compared, the difference was 18 points--enough for instant death. The player was shocked, but also thought is was pretty cool that one shot from a gun could actually kill someone (unlike in the FFG SW game he was in).

Mini Six has the wild die, but defences are static by default, so this is possible but fairly unlikely. And you can spend a Hero Point if you have one to turn dead into mortally wounded once/session.

S'mon

Quote from: Slipshot762;1121544DON't GET HIT....the one rule players need bother to memorize.

I definitely love this aspect of d6, so different from D&D after 1st level. I held my breath when a guard NPC managed to stab the barbarian PC Rolo - then he rolled crap and didn't even penetrate Rolo's leather cuirass; no effect.

soltakss

Quote from: Razor 007;1117558I have a strong hunch that I won't buy into D&D 6E.  I'm definitely not buying into Pathfinder 2E.  So, the question is; what is the plan?

RuneQuest.

I haven't bought a copy of D&D since AD&D. I saw 3e and thought it was closer to RQ, but didn't see the point of buying it. Haven't played any D&D but AD&D.
Simon Phipp - Caldmore Chameleon - Wallowing in my elitism  since 1982.

http://www.soltakss.com/index.html
Merrie England (Medieval RPG): http://merrieengland.soltakss.com/index.html
Alternate Earth: http://alternateearthrq.soltakss.com/index.html

Mistwell

Quote from: Dracones;1121088I don't think they'd sell it. I think they're already in failure mode. In their minds the RPG division is probably just a write off and they see the value of the brand in movies once they get the rights to that worked out. I think the reason why the 5E team had such the latitude they did was because the suits at Hasbro just want them to not be a major loss lead in regards to bringing in new players(loyal customers) into the brand. I don't think we would've gotten the OGL, DM's Guild or third party licensing if the suits saw any potential for real profit in the RPG division. But the RPG division is talking about low millions, max potential, when Transformer movies are making a billion. Even GI Joe is hundreds of millions.

This is not reality. Hasbro issues quarterly and yearly reports to investors like every major company. The prominence of mention of D&D, and praise of it from a profit perspective, has grown from "never mention" to "almost always mention" with 5e. Indeed it was recently highlighted as a major bright spot after some losses in other divisions. And these are statements covered by Federal Trade Commission rules for truth and against misleading shareholders. The company can and often is subject to shareholder lawsuits if they fudge these statements. It's not like advertising or public relations. We KNOW 5e is a meaningful division for Hasbro. They can't even make note of it like they are without it being a meaningful portion.

Mistwell

Quote from: Snowman0147;1121498This is why I hate on Critical Role.  It encourages the narrative players to do their bullshit because to them this is how it is suppose to be.  Well it isn't

Oh look, a declaration of badwrongfun. How lovely.

Snowman0147

Quote from: Mistwell;1121561Oh look, a declaration of badwrongfun. How lovely.

Oh shove it, or better yet try to understand that this is a actual problem.  If the PC suffers a horrible consequence over a series of horrible rolls, or flat out unlucky results because it is a tabletop role playing game that uses dice then the player should just accept that.  He shouldn't give off bad attitude because, "That ISN'T how it works".  He shouldn't have to tell the GM he is no longer player right in front of the other players like a spoiled brat who got told no.  The dice rolls are the dice rolls.  To even think about the long term plans, or how your PCs story going to be is just stupid because you don't know if they are going to make it that far.  The fact that there are games that not only encourages this shit, but try to cater to it.  It makes the hobby worst for it.

SHARK

Quote from: Snowman0147;1121498This is why I hate on Critical Role.  It encourages the narrative players to do their bullshit because to them this is how it is suppose to be.  Well it isn't and yes the player is in the wrong for just vanishing because it didn't go with narrative in your head.  Though who are in the greatest of wrongs are the fucking game devs and Matthew Mercer that make it into a big OK for players to act this way.

What we need is to force these players to play funnel systems till they can eventually get over the fact that yes character's can and will die.  They need to figure out that narratives are for bullshits and it is wise to just leave it for dead.  In short players need to man the fuck up.

Greetings!

Snowman, why do you think Critical Role and Matt Mercer are so popular? As much as I favour traditional RPG styles, in my experience, most women in particular LOVE the narrative stuff. They love writing books of backstory for their characters. They love having all kinds of relationship drama and so on, lots of triangles and deep emotional problems and challenges for their characters, as well as for their girlfriends.

I'd say all of that kind of style is far more appealing to women players, in particular, than a more standard dungeon-crawl where you systematically go through dungeons like the Terminator, killing, burning, and plundering treasure.

From what I have also seen at Adventurer's League groups, many young millennial men also love narrative style gaming. They also can get into writing books of backstory for their characters, and projecting all kinds of future drama and so on with their characters, all drawn from their drama-fest narrative backstory.

There definitely seems to be a huge audience for the narrative style in gaming.

Not that traditional style gaming is dying, far from it. However, there does seem to be more appeal for the Narrative style for many people.

Semper Fidelis,

SHARK
"It is the Marine Corps that will strip away the façade so easily confused with self. It is the Corps that will offer the pain needed to buy the truth. And at last, each will own the privilege of looking inside himself  to discover what truly resides there. Comfort is an illusion. A false security b

GeekyBugle

Quote from: SHARK;1121565Greetings!

Snowman, why do you think Critical Role and Matt Mercer are so popular? As much as I favour traditional RPG styles, in my experience, most women in particular LOVE the narrative stuff. They love writing books of backstory for their characters. They love having all kinds of relationship drama and so on, lots of triangles and deep emotional problems and challenges for their characters, as well as for their girlfriends.

I'd say all of that kind of style is far more appealing to women players, in particular, than a more standard dungeon-crawl where you systematically go through dungeons like the Terminator, killing, burning, and plundering treasure.

From what I have also seen at Adventurer's League groups, many young millennial men also love narrative style gaming. They also can get into writing books of backstory for their characters, and projecting all kinds of future drama and so on with their characters, all drawn from their drama-fest narrative backstory.

There definitely seems to be a huge audience for the narrative style in gaming.

Not that traditional style gaming is dying, far from it. However, there does seem to be more appeal for the Narrative style for many people.

Semper Fidelis,

SHARK

Meaning women and low-T soyboys. Sorry not sorry it's a fact hormones alter the way our brains work. I'm not saying their preferred style is wrongfun, bad or evil, just not my cup of tea, and it does poison the well for people to try the other style when your first intro was that.

But then again, if that's really YOUR thing, go wild, and I doubt many who really go for that would ever enjoy the other style of play. And vice-versa.
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

SHARK

Quote from: GeekyBugle;1121568Meaning women and low-T soyboys. Sorry not sorry it's a fact hormones alter the way our brains work. I'm not saying their preferred style is wrongfun, bad or evil, just not my cup of tea, and it does poison the well for people to try the other style when your first intro was that.

But then again, if that's really YOUR thing, go wild, and I doubt many who really go for that would ever enjoy the other style of play. And vice-versa.

Greetings!

*laughing* Women and Low-T Soyboys! *ROLLING* That's exactly right, my friend! Yeah, it is something of a challenge when a narrative style is many people's introduction to gaming. It makes it difficult for them to embrace a traditional style.

Hormones affect the way our brains work. So damned true, brother!

Semper Fidelis,

SHARK
"It is the Marine Corps that will strip away the façade so easily confused with self. It is the Corps that will offer the pain needed to buy the truth. And at last, each will own the privilege of looking inside himself  to discover what truly resides there. Comfort is an illusion. A false security b

Shasarak

Quote from: Snowman0147;1121498What we need is to force these players to play funnel systems till they can eventually get over the fact that yes character's can and will die.  They need to figure out that narratives are for bullshits and it is wise to just leave it for dead.  In short players need to man the fuck up.

Personally I would rather play a game based on skill then one based on luck but I get that gambling is a thing.
Who da Drow?  U da drow! - hedgehobbit

There will be poor always,
pathetically struggling,
look at the good things you've got! -  Jesus

Snowman0147

Quote from: SHARK;1121565Greetings!

Snowman, why do you think Critical Role and Matt Mercer are so popular? As much as I favour traditional RPG styles, in my experience, most women in particular LOVE the narrative stuff. They love writing books of backstory for their characters. They love having all kinds of relationship drama and so on, lots of triangles and deep emotional problems and challenges for their characters, as well as for their girlfriends.

I'd say all of that kind of style is far more appealing to women players, in particular, than a more standard dungeon-crawl where you systematically go through dungeons like the Terminator, killing, burning, and plundering treasure.

From what I have also seen at Adventurer's League groups, many young millennial men also love narrative style gaming. They also can get into writing books of backstory for their characters, and projecting all kinds of future drama and so on with their characters, all drawn from their drama-fest narrative backstory.

There definitely seems to be a huge audience for the narrative style in gaming.

Not that traditional style gaming is dying, far from it. However, there does seem to be more appeal for the Narrative style for many people.

Semper Fidelis,

SHARK

RPGs is a poor way of doing it because of the one factor know as dice.  The random chance for utter failure is always there and just waiting to ruin someone's precious narrative.

lordmalachdrim

Quote from: SHARK;1121565Greetings!

Snowman, why do you think Critical Role and Matt Mercer are so popular? As much as I favour traditional RPG styles, in my experience, most women in particular LOVE the narrative stuff. They love writing books of backstory for their characters. They love having all kinds of relationship drama and so on, lots of triangles and deep emotional problems and challenges for their characters, as well as for their girlfriends.

I'd say all of that kind of style is far more appealing to women players, in particular, than a more standard dungeon-crawl where you systematically go through dungeons like the Terminator, killing, burning, and plundering treasure.

From what I have also seen at Adventurer's League groups, many young millennial men also love narrative style gaming. They also can get into writing books of backstory for their characters, and projecting all kinds of future drama and so on with their characters, all drawn from their drama-fest narrative backstory.

There definitely seems to be a huge audience for the narrative style in gaming.

Not that traditional style gaming is dying, far from it. However, there does seem to be more appeal for the Narrative style for many people.

Semper Fidelis,

SHARK

You might be right. But since I can only base this on my own experience (which might be the outlier and not the norm), I'd have to disagree. I lost count of the number of my wife's characters (at the time she was just the g/f) that I murdered in college. Hell the whole table lost more characters than one would expect as they all learned how to play. Heck they even killed each other's characters and no one got too bent out of shape, granted there was a few choice words at the time but everyone showed up each week ready to go.

SHARK

Quote from: lordmalachdrim;1121596You might be right. But since I can only base this on my own experience (which might be the outlier and not the norm), I'd have to disagree. I lost count of the number of my wife's characters (at the time she was just the g/f) that I murdered in college. Hell the whole table lost more characters than one would expect as they all learned how to play. Heck they even killed each other's characters and no one got too bent out of shape, granted there was a few choice words at the time but everyone showed up each week ready to go.

Greetings!

Women that love violence in the game are so much fun!:D You don't think that there are many women that love a Narrativist style? Or many men as well? I don't know. Who are rabid fans of Vampire games? Who are all the fans of Critical Role and Matt Mercer? It seems like they have hundreds of thousands of fans and now, millions of dollars in support, as well as game products made for them by WOTC. I would guess that is indicative of a pretty strong support for Narrativist style games. I would also guess that a majority of fans for Narratavist games and styles are women, based on what I have seen from more women than men at game stores, game conventions, and in private home games.

I hope that Narrativist style games or gaming does not grow into a huge beast.

Semper Fidelis,

SHARK
"It is the Marine Corps that will strip away the façade so easily confused with self. It is the Corps that will offer the pain needed to buy the truth. And at last, each will own the privilege of looking inside himself  to discover what truly resides there. Comfort is an illusion. A false security b