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Alignment - is it any good?

Started by Alnag, May 11, 2007, 03:59:47 PM

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James J Skach

Quote from: Rob LangI think the idea is good for newbies, because it sets out their motivations each session but it soon wanes when you get a bit older and want to play a character that is good for some acts but utterly evil for others.
Yeah! Alignment is for babies!
The rules are my slave, not my master. - Old Geezer

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Melinglor

Quote from: Rob LangI think the idea is good for newbies, because it sets out their motivations each session but it soon wanes when you get a bit older and want to play a character that is good for some acts but utterly evil for others.

Actually, I tend to think it's not good for newbies in the long run, 'cause it sets certain assumptions in their minds about what good and evil are, how interesting characters behave, etc. (see Max's teenage example) which they may carry over into their roleplaying maturity, and which in fact are pretty poisonous to play. I play with many such people, in fact. It can be pretty frustrating.

That's why, alignment being pretty inextricable from D&D's mechanics for spells and such, I opted to go full-gusto in a certain direction with alignment, to head off the possible arising of other (IMO pretty crappy) possible directions.

Peace,
-Joel
 

Balbinus

Quote from: MelinglorThat's why, alignment being pretty inextricable from D&D's mechanics for spells and such, I opted to go full-gusto in a certain direction with alignment, to head off the possible arising of other (IMO pretty crappy) possible directions.

Peace,
-Joel

The inextricability is exaggerated, these kids today just don't know how to houserule effectively.  We dropped alignment after a while when we were kids and it didn't really harm the game any, we just kind of handwaved detect evil's as detecting inherently evil things or evil intent.

It's not really that hard given a competent GM.