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If you could delete one concept in rpg design, what would it be?

Started by Balbinus, February 19, 2008, 07:23:08 PM

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RPGPundit

A mechanical concept?

Probably Attacks of Opportunity.

An overall concept? GM-disempowering.


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Quote from: HaffrungNo. I mean players sitting down and 'building' a PC far into into the future, plotting out skills, powers, feats, etc.
Oh, oh!  Shit yes.  It's roughly the equivalent of setting up one of those marble tracks, putting the marble at the top, and just letting it go.

!i!

PaladinCA

Death to STAT blocks...

I just wish there was another d20 alternative.

Arsenic Canary

The release of dozens of supplemental books that provide nothing but useless power-creep.

KingSpoom

Quote from: HaffrungNo. I mean players sitting down and 'building' a PC far into into the future, plotting out skills, powers, feats, etc. The very notion of elaborate character concepts and character builds is one the things I hate about the modern RPG scene. It's responsible for a lot of increased complexity, rules creep, and player entitlement that turns me off. I prefer mechanically simple PCs who develop in-game, rather than at the kitchen table of a number-cruncing gamer (or frustrated writer). The sub-game of PC optimization (or backstory generation for the storygamers) has come to supplant and even undermine actual play.

This.
You shouldn't be able to master a system, just understand it clearly.
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Pleast comment at KingSpoom\'s RPG Design & Theory Junkyard

Pseudoephedrine

"The party".

Very few RPGs can handle PvP well, and even when they can, there's usually a lot of custom in the group to overcome to do it well. One of the reasons that I really like my current group is that we can pretty seamlessly switch from PvP or pursuing conflicting goals to working together as circumstances and whim demand, rather than being able to pursue only one of those options.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Melan

Warthur: well said. That would also rank very high on The List.
Now with a Zine!
ⓘ This post is disputed by official sources

Imperator

Hit points escalation with level.
Character advancement as is developed in 99% of the RPGs I know.
All that advice of "Fudge rolls, fuck the rules on a whim, fuck over the PCs if they get out of your plot"
GM disempowering, on the other side. GM is a referee, a judge, and should have a great deal of authority. There has to be a balance.
Canon ultradetailed that you are expected to follow slavishly.
Pretentious writing on how this game is going to change the RPGdom
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).