SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

D&D Next's disguised Healing Surges

Started by Monster Manuel, October 19, 2012, 10:15:01 AM

Previous topic - Next topic

Blackhand

I'm gonna do like I do with every single version on D&D.

I'm gonna play it like it's a different game.

My club will be happy.  It might not be like another edition...but that is kinda it's only saving grace.
Blackhand 2.0 - New and improved version!

Opaopajr

Quote from: StormBringer;593993I think 2nd Edition provided for 1hp per day, plus Con bonus or something.  Maybe that was just a popular houserule.  In any event, your character would be healed up after a month of rest, regardless of the daily rate.  That seems reasonable enough, but the numbers can certainly be tweaked for whatever rate a particular table agrees with.

Per 2e PHB core it's 1 HP per day of no strenuous activity and then 8 hours of rest. Non-strenuous activity includes walking or riding a horse moderately, or riding in a cart, etc. No running or gallops, nor extra slow pace, just regular travel and 8 hours of sleep.

It's 3 HP per day for a full day of rest. You don't have to be in bed all day, but you have to be able to rest in a comfortable and clean sleeping area and not be traveling, let alone any strenuous activity. Daily activities, even social visits within the city or town, do not strain this full day healing.

The CON bonus comes in as extra after a full week of full bed rest. So at the end of a week of full bed rest you get 21 HP + CON bonus. So yes, with 84+ HP a month, it's not unusual for even high-level characters to recover their large amounts of HP with/in a month of full rest or so.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

StormBringer

Quote from: Opaopajr;594089Per 2e PHB core it's 1 HP per day of no strenuous activity and then 8 hours of rest. Non-strenuous activity includes walking or riding a horse moderately, or riding in a cart, etc. No running or gallops, nor extra slow pace, just regular travel and 8 hours of sleep.

It's 3 HP per day for a full day of rest. You don't have to be in bed all day, but you have to be able to rest in a comfortable and clean sleeping area and not be traveling, let alone any strenuous activity. Daily activities, even social visits within the city or town, do not strain this full day healing.

The CON bonus comes in as extra after a full week of full bed rest. So at the end of a week of full bed rest you get 21 HP + CON bonus. So yes, with 84+ HP a month, it's not unusual for even high-level characters to recover their large amounts of HP with/in a month of full rest or so.
Ok, all that sounds more familiar, I didn't have my books to hand and had to go off memory.  Clearly a bad plan on my part.  :)
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

Opaopajr

Quote from: StormBringer;594115Ok, all that sounds more familiar, I didn't have my books to hand and had to go off memory.  Clearly a bad plan on my part.  :)

Why would that be a bad plan? If you're playing a more "heroic" style game, 1+CON a day is a pretty good houserule actually. It's just the core rules already provide quite a bit of HP, especially at low levels. Running 2e again it's remarkable how fast low levels recover to full so quickly. The world may be more lethal at those levels, but you bounce back so quickly that it emulates brash 18 yr olds repeatedly going on adventures pretty well.

Playing by the core rule suggestions sometimes ends up being pretty enlightening.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

jibbajibba

the easiest way withiin the rules to "fix" hit points is probably to have a d6 at 0 level (or a fixed number ) then add HD with level .
The level based stuff is then obviously skill based as it grows with experience. therefore it can not be physical damage
So on that basis the level based stuff you can use healing surges on but the bottom bit you can't and it comes with slow recovery and minuses.
A cure light then heals say 1 or 2 points of your 'wound' bit of hit points or a d8 to the skill bit

The other option is to change healing to a %of total hits after a day you naturally heal (con/2)% of your hits. cure light cures 10% etc

these are the simple choices
No longer living in Singapore
Method Actor-92% :Tactician-75% :Storyteller-67%:
Specialist-67% :Power Gamer-42% :Butt-Kicker-33% :
Casual Gamer-8%


GAMERS Profile
Jibbajibba
9AA788 -- Age 45 -- Academia 1 term, civilian 4 terms -- $15,000

Cult&Hist-1 (Anthropology); Computing-1; Admin-1; Research-1;
Diplomacy-1; Speech-2; Writing-1; Deceit-1;
Brawl-1 (martial Arts); Wrestling-1; Edged-1;

StormBringer

Quote from: Opaopajr;594175Why would that be a bad plan?
I meant going off my memory instead of looking it up was a bad plan on my part.
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

Doctor Jest

#66
Quote from: Monster Manuel;592838Modeling long term injury is now impossible, and certain types of drama will not be possible because of it.

As written, using the "All Around Slower Recovery" rules in the latest playtest packet: no healing on a short rest, at the end of a long rest (8 or more hours of rest), you get hit dice equal to 1+CON to roll for recovery. This makes long lasting wounds not only possible, but likely.

I think I'd go a step further with the All Around Slow Recovery rule and bending it to be that you can only gain 1 hit die for healing after a Long Rest without a Healing Kit, and if you use a healing kit at that point you can add your CON; wounds that are routinely cleaned and dressed heal faster.

QuoteI'm not liking the more gamelike aspects of these rules, and I hope they decide to foster immersion rather than reinstate the board game aspects that 4e had. If people wanted those things, they'd just play 4e, right?

All short rest healing requires you use a healer's kit or other healing item, so it represents bandaging and binding wounds, applying medicinal herbs, and the like.

It's also pretty easy to houserule, if the Slower Recovery rules in the packet don't appeal, unlike in 4e where you'd break a dozen powers by eliminating healing surges.

RPGPundit

In Arrows of Indra, it will theoretically be possible to heal a considerable level of hp per day without magic, IF you have healing unguents, healing herbs, and someone with the doctor skill.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.