This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

If Palladium...

Started by grubman, September 13, 2007, 07:37:13 AM

Previous topic - Next topic

grubman

Quote from: ImperatorIt wouldn't be Palladium anymore. You are erasing all its distinctive features, mate.

Well, honestly the thread wasn't about Palladium (even if that's how people took it).  I was really talking at the way they produce and manage games...as opposed to current "industry" trends...and wondering what our hobby would be like if everyone had taken a similar approach (I mean, what if all games stuck with thier 1st or second edition and just refined a bit?  Certainly RIFTS wasn't perfect, yet it managed to keep and attract a lot of fans with the first edition being in print for what, 20 years?).  I mean, that was sort of the mind set of every company in the mid 80s (with only TSR starting to really think in terms of making the whole thing into a legit moneymaking machine...and putting out fairly sorry products as a result).

Imperator

Quote from: grubmanWell, honestly the thread wasn't about Palladium (even if that's how people took it). I was really talking at the way they produce and manage games...as opposed to current "industry" trends...and wondering what our hobby would be like if everyone had taken a similar approach (I mean, what if all games stuck with thier 1st or second edition and just refined a bit? Certainly RIFTS wasn't perfect, yet it managed to keep and attract a lot of fans with the first edition being in print for what, 20 years?). I mean, that was sort of the mind set of every company in the mid 80s (with only TSR starting to really think in terms of making the whole thing into a legit moneymaking machine...and putting out fairly sorry products as a result).
It was an attempt at humor gone bad ;)
 
But I feel it could be quite positive. Of course, as new books add more rules an shit a new edition ends being unavoidable (Ron Edwards may think as he please, but Sorcerer could use a new edition compiling the supplements and many interesting bits of discussion about the rules at the Forge), but I agree that the mill of new eds is not good.
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

Zachary The First

Quote from: Pierce InverarityI read nearly every Murmur of the Megaverse. Kevin driven crazy by the talking Gleemax at the WOTC booth next door... Kevin waiting two hours for the Palladium truck to clear the GenCon parking lot... Kevin announcing for the 5th time that they rilly rilly do have the Battletech license right about almost any day now...

Did you know Kevin's dad, who btw works in the warehouse, calls the "Xiticix" the "city chicks"? That Julius has a black belt? That the young Kevin did lots of artwork for Judge Guild?

For those that don't tune into Murmurs, they're missing some unbelievable reality internet entertainment.
RPG Blog 2

Currently Prepping: Castles & Crusades
Currently Reading/Brainstorming: Mythras
Currently Revisiting: Napoleonic/Age of Sail in Space