All the PCs would be conscripted into the Imperial army and sent to a jungle hellworld to fight a pointless war against an invisible, alien foe. Also, each PC would have a secret mutant or psionic power and/or illegal affiliation. The focus of the game would be on merely surviving the soulcrushing machine that is life in the year forty thousand while doing your damnedest to avoid being outed as one of the enemy. Meanwhile, the asshole leftenant is poised to shoot you in cold blood should you show the least hesitation in carrying out your latest pointless and near-suicidal mission.
In other words, Paranoia 40K on Planet Vietnam.
Sounds like the Imperial Guard Last Chancers (http://en.wikipedia.org/wiki/History_of_the_Imperial_Guard_%28Warhammer_40%2C000%29#The_13th_Penal_Legion_.28Colonel_Schaeffer.27s_Last_Chancers.29), one of my favorite bits of IG fluff.
Well um... why not just play paranoia, then?
RPGPundit
Quote from: RPGPunditWell um... why not just play paranoia, then?
Mechanics-wise, I might run such a game using Paranoia XP. But I want the 40K setting. I want the players running in terror from genestealers and tyranids. I want them to tremble in fear at the prospect that their next assignment involves working closely with marines. Those guys are unstoppable killing machines!
Setting-wise, Lictors are sheer terror in a jungle setting, especially the Death Leaper variant species.
I'd run an Assassin game. The PCs would be crazy-tough assassins and I'd throw everything I had at them just to see if they could still pull off the mission.
Later, though, I'd want to run a Space Wolves game so I could work out all those preteen power fantasies I had back when I first got into 40K. Chaos demons, impossible planetary assaults, Traitor Legions and Tyranid Hive Fleets, all the good stuff.
If there was a corner of the Imperium in which they hadn't killed SOMETHING by campaign's end, I'd be shattered.
mixed in with Rogue Trooper
Quote from: Lawbagmixed in with Rogue Trooper
You mean Rogue Trader, or is that a sourcebook?
Quote from: fonkaygarryI'd run an Assassin game. The PCs would be crazy-tough assassins and I'd throw everything I had at them just to see if they could still pull off the mission.
Ecclesiarchy assassins, or the more unorthodox/crazy death cult assassins?
The various Officio Assassinorum temples are really interesting, especially if you had a team with one of each.
Quote from: jrients...a pointless war against an invisible, alien foe.
That's one way to keep your miniatures costs down.
Cheers,
Roger
Quote from: Sojourner JudasEcclesiarchy assassins, or the more unorthodox/crazy death cult assassins?
The various Officio Assassinorum temples are really interesting, especially if you had a team with one of each.
I was thinking of using the Ecclesiarchy's boys and girls. I always liked the RT-era generic assassins more than the Temple assassins that came later (even though the temple archetypes are more interesting.) I fell in love with them when I read the organizational chart of the Assassinorum (Emperor -> Chief Assassin -> Assassins.)
JRIENTS -
Read "The Forever War" by Joe Haldeman, if you haven't already.
I'm thinking of running a 40K campaign set in a backwater (and difficult to access) planetary system of Imperial space - where the pcs are space marines using outdated armour - perhaps some of the mark 3 or 4 type (or older(planet bound combat only) - read about them in a WD article - with an Inquisitor whose sanity is slowing fading and Eldar Aspect warriors on the rampage...or perhaps a travelling troupe of Harlequins foretelling a doom worse than the destruction of the Imperium.
Much bloodshed should ensure. Think of it as a cross between Apocalypse Now and Zulu :D
Regards,
David R
Quote from: RogerThat's one way to keep your miniatures costs down.
QFT
Quote from: David RMuch bloodshed should ensure. Think of it as a cross between Apocalypse Now and Zulu :D
Sounds like an interesting concept to say the least.
Quote from: fonkaygarryYou mean Rogue Trader, or is that a sourcebook?
no, I meant 2000AD's Rogue Trooper GI
future war
although I am aware of the Rogue Trader original WH40K tag
Quote from: mattormegRead "The Forever War" by Joe Haldeman, if you haven't already.
And "Bill the Galactic Hero", particularly the jungle scenes. The bit with him flopping on his bunk and being suddenly attacked a a carniverous plant just has to go in there
I think it would be cool to go a rogue trader route maybe a crew that's seeking out fabled worlds that has since been lost to some warp storm or another. Hot on their heels is am Inquisitor just looking for an excuse to execute the traders for heresy or nuke the newfound planets for various taints.
I think if I ran a Rogue Trader game, I'd definately go for the guns n grenades approach
I would so play in this game if I could have use the tagline: "I ain't got time to bleed!"...
Do the Inquisitors still eat brains of their enemies?
Quote from: SettembriniDo the Inquisitors still eat brains of their enemies?
I don't recall that bit. What book's it from?
Quote from: SettembriniDo the Inquisitors still eat brains of their enemies?
I don't seem to recall that they ever did, but my knowledge of 40K is outdated. But you did give me an interesting idea for my Kurtz -like Inquisitor.
"
To understand ones enemy, one must consume his brain....but not with a nice Chianti, which only dilutes the experience" :D
Regards,
David R
I think the different Chapters of Space Marines (and Im assuming that Inquisitors are not different) each had their own traditions and beliefs - almost akin to a religious order or cult. Some eat the blood and brains of the enemy for example as part of their killing rite.