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If I never see X again in a game setting, it'll be too soon

Started by RPGPundit, November 12, 2007, 02:40:57 PM

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RPGPundit

The game is simple, fill in the X, with or without explanation as you prefer.

For my part, "X" is "PCs with dark supernatural powers".  Also, "published adventures where certain villains fight with the PCs but cannot under any circumstances be slain by them".

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Haffrung

Freedom-loving frontiersmen who fend off the evil hordes through a love of independence, and the sheer worthiness of the nuclear family living on an isolated farm.

Humanoids that steal sheep and rough up farmers once and a while, but never do anything truly monstrous like sack towns and eat everybody in them *.

* If these guys are no better than ugly and incompetent bandits, then why is driving them off such a heroic feat?
 

Warthur

Mysterious patrons who hire the PCs, only to betray them later on.

Monotheistic religions that serve as a dumping ground for all of the setting designer's teenage rage against his/her parents forcing him/her to go to church.

Similarly, polytheistic, pagan Olde Faithes that work exactly like modern-day Wicca.
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beejazz

Quote from: The_ShadowMagitech.
That makes me very sad.

That said... magic as a resource. Vancian, MP, whatever... just bugs me.

Point-based things in general. There are a few exceptions, but I don't like point buy or mana points or anything like that.

KillingMachine

For me its anime inspired stuff. Especially when it creeps into games that previously had no ties to anime.
 

John Morrow

Vampires.

I'm sick of them.  Especially when their monstrous nature is downplayed to make them kewl and romantic.
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Aos

Quote from: jgantsA fantasy setting with elves and dwarves.

Ditto.
You are posting in a troll thread.

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Pierce Inverarity

A fantasy setting with humans.

Seriously, Elves and Dwarves on their own are just fine. Suckage / heartbreakerism sets in only when they're exotics in a human-dominated world.
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Kyle Aaron

Games with an ablative humanity/sanity/empathy kind of stat. The player should decide how to roleplay their character, not the game mechanics.
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John Morrow

Quote from: Kyle AaronGames with an ablative humanity/sanity/empathy kind of stat. The player should decide how to roleplay their character, not the game mechanics.

I had my Warhammer FRP players trained well.  They rolled their own insanity points, without GM prompting, after a while. :D
Robin Laws\' Game Styles Quiz Results:
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Aos

Quote from: Pierce InverarityA fantasy setting with humans.

Seriously, Elves and Dwarves on their own are just fine. Suckage / heartbreakerism sets in only when they're exotics in a human-dominated world.

Actually, I'm just bored with elves and dwarves.
but I get your point.
You are posting in a troll thread.

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