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If I could change ONE thing...

Started by RPGPundit, February 02, 2008, 01:41:18 PM

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Akrasia

Castles & Crusades -- a unified experience point chart for all classes (i.e., all classes progress levels at the same rate, like in 3e).

Rolemaster Classic -- all the rules used to simplify the system for RMX (fixed body development points, fixed power points, spell acquisition by level instead of 'picks', etc.) should be part of the core rules.

True 20 -- combat uses hit points (or some number-based vitality/wound system) instead of damage saves.
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Pseudoephedrine

D&D 3.x:

I would release modular monster and prestige class construction development kits.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
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Zachary The First

Quote from: AkrasiaTrue 20 -- combat uses hit points (or some number-based vitality/wound system) instead of damage saves.

Really, with all the great HP variants they've thought up on the True20 boards, I'm surprised they don't just publish one of them in the upcoming revised edition.
RPG Blog 2

Currently Prepping: Castles & Crusades
Currently Reading/Brainstorming: Mythras
Currently Revisiting: Napoleonic/Age of Sail in Space

Blackleaf

Quote from: Zachary The First
QuoteTrue 20 -- combat uses hit points (or some number-based vitality/wound system) instead of damage saves.

Really, with all the great HP variants they've thought up on the True20 boards, I'm surprised they don't just publish one of them in the upcoming revised edition.

I didn't mind the True 20 system (it reminded me of SW d6) -- any chance you could post a link to one of those great HP variants?

Zachary The First

Quote from: StuartI didn't mind the True 20 system (it reminded me of SW d6) -- any chance you could post a link to one of those great HP variants?
My pleasure!

Try this.  I don't have my bookmarks on this computer, but that's a great thread I remembered right off.  I'll try to find and post the other variants as soon as I can. :)
RPG Blog 2

Currently Prepping: Castles & Crusades
Currently Reading/Brainstorming: Mythras
Currently Revisiting: Napoleonic/Age of Sail in Space

dar

D&D, I'd make the Black Company book by Green Ronin core.

Zachary The First

Quote from: darD&D, I'd make the Black Company book by Green Ronin core.

Great product.
RPG Blog 2

Currently Prepping: Castles & Crusades
Currently Reading/Brainstorming: Mythras
Currently Revisiting: Napoleonic/Age of Sail in Space

jeff37923

World of Darkness, I'd never allow the games to be played as LARPs.

I've come to the realization that everything that I truely hate about those games and that setting comes from my experiences with LARPers. Because, for instance, Vampire is a good idea executed by idiots when its a LARP.
"Meh."

KrakaJak

I'd change the XP system for most WW products.

It just comes across as something very weird in actual use. ex. "I've been shooting guns every adventure for 6 weeks, I wish I could hit something...but I'm saving all my XP for blood potency."
-Jak
 
 "Be the person you want to be, at the expense of everything."
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Gronan of Simmerya

I would change D&D 3.5 so that each class had its own separate experience point track.

So that you COULD be a third level cleric while somebody else was not quite a second level magic user.

Damn it, that was not a "design flaw" or "oversight", that was a FEATURE.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Blackleaf

Quote from: Old GeezerI would change D&D 3.5 so that each class had its own separate experience point track.

So that you COULD be a third level cleric while somebody else was not quite a second level magic user.

Damn it, that was not a "design flaw" or "oversight", that was a FEATURE.

I remember that was a big part in choosing what character class to be in Basic D&D.  One of the benefits of choosing the Thief was that you'd get to 2nd level faster than the other classes.

Sacrificial Lamb

Quote from: Old GeezerI would change D&D 3.5 so that each class had its own separate experience point track.

So that you COULD be a third level cleric while somebody else was not quite a second level magic user.

Damn it, that was not a "design flaw" or "oversight", that was a FEATURE.

And then I'd level you all up at the same time. :p

DeadUematsu

I would not recommend you do that, SL. In old editions of D&D, a thief, a cleric, and wizard of equal levels were not balanced at all. Hell, a cleric, a wizard, and a fighter of equal level in 3E aren't balanced at all.
 

PaladinCA

I'd take D6 Star Wars and ditch the Force rules... all of them.

Replace it was something using the D6 Mechanics but not at all like the way it was originally implemented (and somewhat outdated today all things considered).

Monster Manuel

I found this thread on google while posting a similar thread on RPGNet. Like Consonant Dude, I'd change initiative in GURPS. Here's what I'd do:

Instead of having initiative being invariable, I'd have players roll a perception check (to see how fast they take the situation in), take their margin of success, and add speed (for reaction time). The highest total would go first, then everyone else in descending order. From then on it would work as it usually does. Surprise is another matter, and would work as it does in the rules as written.
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