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If I could change ONE thing...

Started by RPGPundit, February 02, 2008, 01:41:18 PM

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RPGPundit

The rule of the game is that you pick an RPG, could be one you like, or not. But you mention one and only one thing that you could change in it.  What would you pick and why?

For example, in 3e D&D I would get rid of feats (replace them with series of more rigidly-defined escalating powers). To me that would go a long way to improving the game.   There's a lot of other things I might like to change, but to me that would be one single thing that would go a huge way to making the game more appealing to me.

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One Horse Town

That Green Ronin developed DH. Maybe we would still have BI if that were the case.

beejazz

I'd give Unknown Armies a skill list.

Not hard to do, but it's worth mentioning.

Consonant Dude

I would change initiative in GURPS. For some reason, I've always found GURPS to be really cohesive except for initiative, which I find bland.
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Drew

Quote from: One Horse TownThat Green Ronin developed DH. Maybe we would still have BI if that were the case.

How so?
 

Drew

I would clean up True20's damage condition track, replacing it with one of the cleaner, more intuitive fan-made alternatives available.
 

1of3

Rework the Spheres in Mage: The Ascension. Get rid off Prime, make Spirit the Sphere of the Unconscious and Mind the Sphere of the Conscious, get rid of Entropy's death part and put the rest into time.

peteramthor

Take the Kult skill list and cut it down.  Combine skills together, get rid of some, make a few blanks lines for skills players may want but aren't in the book (up to the GMs discression for their game).  Basically the skill list is to broad and most things are hardly used.  

That would really take a bit bulk out of there.
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dar

GURPS, rework dodge so it happens during an attack or before. The way it works now seems as if the characters have some sort of foreknowledge about a shot hitting them or not.

Gronan of Simmerya

Star Wars d20 Second Edition would work OK if you ripped out the entire skill system and burned it.

Because it is completely, utterly broken to the point of being nonsensical.  As one of my players said, "When you start talking about a +40 bonus on a twenty-sider, something is seriously wrong."
You should go to GaryCon.  Period.

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blakkie

Interesting question.
Quote from: Old GeezerStar Wars d20 Second Edition would work OK if you ripped out the entire skill system and burned it.

Because it is completely, utterly broken to the point of being nonsensical.  As one of my players said, "When you start talking about a +40 bonus on a twenty-sider, something is seriously wrong."
I was going to say a similar thing about 3e D&D, rip out the Skill system.  Although I'm not sure what to do about it [and still use a d20] other than make it more consistant across the skills. Maybe shorten the list up a bit too.
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Dr Rotwang!

If I could change one thing about Castles & Crusades, it's that I'd be  a PLAYER and not the goddamn GAMEMASTER for a motherfucking change.
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blakkie

Quote from: Dr Rotwang!If I could change one thing about Castles & Crusades, it's that I'd be  a PLAYER and not the goddamn GAMEMASTER for a motherfucking change.
LOL. Next session get there early and get a seat other than the designated "GM" one. Then look around surprised as people ask you why you aren't GMing. :D

P.S. I like the new avatar graphic. I never did dig the coneheads that much.
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King of Old School

I'd slightly rewrite combat in NWoD, mostly to separate accuracy and damage on the attack roll (probably using autosuccesses for damage).

KoOS
 

blakkie

Oh, a better one yet.  Shadowrun 4 I'd remove the Edge option to reroll all dice that weren't hits. It's just silliness that makes large pools even more powerful.

I would have said let Thresholds be greater than 4 but I already ignore that assinine stipulation in the rules...since FanPro did elsewhere in the book. ;)
"Because honestly? I have no idea what you do. None." - Pierce Inverarity