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Ideas in RPGs that sound cooler than they are

Started by RPGPundit, October 29, 2006, 09:41:12 PM

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Vellorian

Ian Vellore
"Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery? Forbid it, Almighty God! I know not what course others may take; but as for me, give me liberty or give me death!" -- Patrick Henry

Settembrini

If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

Caesar Slaad

On the fly spell creation.

Too easy to do wrong, and even in campaigns where it is done right, it either has to be gimped or recognized as the potent tool it is and dealth with.
The Secret Volcano Base: my intermittently updated RPG blog.

Running: Pathfinder Scarred Lands, Mutants & Masterminds, Masks, Starfinder, Bulldogs!
Playing: Sigh. Nothing.
Planning: Some Cyberpunk thing, system TBD.

RPGPundit

Quote from: Caesar SlaadOn the fly spell creation.

Too easy to do wrong, and even in campaigns where it is done right, it either has to be gimped or recognized as the potent tool it is and dealth with.

Oh god yes. I've never seen a "make your own spells" magic system that was actually balanced or playable.

RPGPundit
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ColonelHardisson

Quote from: Caesar SlaadOn the fly spell creation.

Too easy to do wrong, and even in campaigns where it is done right, it either has to be gimped or recognized as the potent tool it is and dealth with.


Quote from: RPGPunditOh god yes. I've never seen a "make your own spells" magic system that was actually balanced or playable.

RPGPundit

Damn. That was gonna be my pick. Most everytime I see someone rail against the D&D spell slot system, it seems they feel that "spontaneous magic" is the solution, the Holy Grail of RPG magic use.

Handling starships in RPGs rarely works, either in or out of combat. It either boils down to some abstract dice rolls or is a system that doesn't integrate well with the rest of the game.
"Illegitimis non carborundum." - General Joseph "Vinegar Joe" Stilwell

4e definitely has an Old School feel. If you disagree, cool. I won\'t throw any hyperbole out to prove the point.

Sosthenes

Quote from: RPGPunditOh god yes. I've never seen a "make your own spells" magic system that was actually balanced or playable.

I think Black Company/True Sorcery looks okay. But that's more the Fire, Fusion & Steel of magic systems, nothing you can just pull out of your sleeve at a moments notice.

Then again, I think the Talislanta/Omni System isn't too bad. Very simple, so you don't spend too much time adding up effects. You can't model everything with it, but for the usual stuff it's quite okay.
 

ColonelHardisson

Quote from: SosthenesI think Black Company/True Sorcery looks okay. But that's more the Fire, Fusion & Steel of magic systems, nothing you can just pull out of your sleeve at a moments notice.

True Sorcery does look good, but I haven't had a chance to use it in actual play. Too often "spontaneous" magic systems are anything but "spontaneous."
"Illegitimis non carborundum." - General Joseph "Vinegar Joe" Stilwell

4e definitely has an Old School feel. If you disagree, cool. I won\'t throw any hyperbole out to prove the point.

Sosthenes

I wouldn't describe it as spontaneous. Unless you're Rain Man.
But it's a half-way decent building block for creating your own spells in your spare time. They won't be balanced perfectly, but you won't be doing a worse job than some WotC products ;)
 

The Yann Waters

Quote from: Caesar SlaadOn the fly spell creation.
Ars Magica, Mage: The Ascension, Nobilis... I couldn't honestly say that handling those systems has ever caused any great inconvenience for me.
Previously known by the name of "GrimGent".

Nicephorus

Mage Duels/Psychic Duels.  The concept sounds cool but it usually winds up being an odd stand alone set of rules that has big holes.  I want the duel scene from The Raven but get yatzee plus accounting.

The pyschic combat rules in Skills and Powers had the problem that the attacker virtually always spent more pts in attacking than they could hope to cause in damage, making it only good for beating down a much weaker opponent instead of offing them with one of your powers.

jrients

Quote from: NicephorusMage Duels/Psychic Duels.  The concept sounds cool but it usually winds up being an odd stand alone set of rules that has big holes.  I want the duel scene from The Raven but get yatzee plus accounting.

I've actually been looking at tackling this one in my Basic/Expert D&D campaign.  The basic idea is to fold the duel system into the counterspelling rules.  A duel is essentially two mages attempting simultaneous counterspells.  Still working on the details, but the long and short is each mage rolls 2d6, determine higher net score, and consult a small random chart to see how fried the loser gets.  No biggie.
Jeff Rients
My gameblog

The Yann Waters

Quote from: NicephorusMage Duels/Psychic Duels.
That's basically the Nob combat system in a nutshell, and it can get flashy and strange.
Previously known by the name of "GrimGent".

Caesar Slaad

Quote from: GrimGentArs Magica, Mage: The Ascension, Nobilis... I couldn't honestly say that handling those systems has ever caused any great inconvenience for me.

You failed to include/address the rest of my post.

Ars Magica works because it recognizes the wizard as the most powerful, driving character type, which is in part facilitated by troupe play. Same with M:tA.

You try to set it side-by-side with other character types, it becomes more difficult to find a happy medium between giving it enough utility and gimping it enough that other players aren't outshone by your magical swiss army knife character.
The Secret Volcano Base: my intermittently updated RPG blog.

Running: Pathfinder Scarred Lands, Mutants & Masterminds, Masks, Starfinder, Bulldogs!
Playing: Sigh. Nothing.
Planning: Some Cyberpunk thing, system TBD.

Jack Spencer Jr

"Cinematic"

I don't know about you, but I still can't see anything. This is radio, not television.
Yeah? Well fuck you, too.

The Yann Waters

Quote from: Caesar SlaadYou failed to include/address the rest of my post.
Ah, so the problem for you was maintaining party balance or niche protection? Hmm. That might admittedly become a problem in some games. It's not been a concern in anything I've run during the last decade or so, though.
Previously known by the name of "GrimGent".