This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

[Idea] Sky Pirates

Started by Werekoala, October 12, 2007, 03:40:01 PM

Previous topic - Next topic

JohnnyWannabe

Quote from: SpikeSpeaking of JAGS, I read the Wonderland stuff a couple years back. Pretty damn impressive handling of what might have otherwise seemed like a bad joke.

Of course, I got no clue how JAGS works from that, but hey!

Jags Wonderland and Jags Have-Not are two great settings. C-13 is good too, but, in my opinion, not as good as Wonderland and Have-Not.
Timeless Games/Better Mousetrap Games - The Creep Chronicle, The Fifth Wheel - the book of West Marque, Shebang. Just released: The Boomtown Planet - Saturday Edition. Also available in hard copy.

Spike

Tyberious: I know I...and I suspect the Doc, aren't referring to the overall storytelling when we mention the movie rocking on toast.  Instead we refer to the sheer gameablity of it all, of the awesome of skypirates poaching lightning to bottle and sell, of witches eating the hearts of fallen stars to remain young and of candles that take you where you want to go, even if you sort of get distracted and forget where that was.

For mentors, who can go wrong with DeNiro the sky pirate godfather hairdresser?  There are so many cliches its actually an 'anticliche' that destroys other cliches on contact.
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

[URL=https:

Dr Rotwang!

I'm talking about having come out of a movie going "Wow!" again, for a damned change.
Dr Rotwang!
...never blogs faster than he can see.
FONZITUDE RATING: 1985
[/font]

Tyberious Funk

Quote from: SpikeTyberious: I know I...and I suspect the Doc, aren't referring to the overall storytelling when we mention the movie rocking on toast.  Instead we refer to the sheer gameablity of it all, of the awesome of skypirates poaching lightning to bottle and sell, of witches eating the hearts of fallen stars to remain young and of candles that take you where you want to go, even if you sort of get distracted and forget where that was.

For mentors, who can go wrong with DeNiro the sky pirate godfather hairdresser?  There are so many cliches its actually an 'anticliche' that destroys other cliches on contact.

The interesting thing, is that I didn't see anything in the movie that couldn't easily be handled in game terms, mechanically speaking.  The bottled lightning?  Just a Wand of Lightning I guess.  The candle?  A scroll of teleportation.  Stuff that D&D has been doing for years, but made soooooo much more interesting.

The real issue, is about the tone.

I loved the whole notion that in the alternative world (ie, on the other side of the wall), magic was very real.  And yet still very, very special.  Too many games (eg, D&D, Exalted) make magic so common place that it becomes "ho hum".  The alternative seems to be grittier, more historical games where magic is almost non-existant.  I love the balance that was struck in Stardust and I wish I could carry that tone into a game.
 

beeber

Quote from: Tyberious FunkI loved the whole notion that in the alternative world (ie, on the other side of the wall), magic was very real.  And yet still very, very special.  Too many games (eg, D&D, Exalted) make magic so common place that it becomes "ho hum".  The alternative seems to be grittier, more historical games where magic is almost non-existant.  I love the balance that was struck in Stardust and I wish I could carry that tone into a game.

that's the trick, eh?  i used to think, "wow, let's do something with magic in place of tech."  but the more i thought of it (seeing some FR stuff as well) something seemed lacking.  and that's it, magic should be special.  it's boring to make it the tech replacement (IMO) and it's too easy to go the other, "burn the witches!" route too.  

TF, your observation sold me on this flick.  as soon as i can rent it, or it becomes available at my library, i'm seeing it!  :)

Ian Absentia

Oh, hey.  I meant to post this last weekend, but go too busy.  While looking for a new book to read to my kids, I stumbled across this in the children's section: The Last of the Sky Pirates.  I'm intrigued by the entire series now.

!i!