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[ICONS] So...did anyone else preorder?

Started by Tommy Brownell, May 18, 2010, 08:21:42 AM

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Zachary The First

Man, I hope I get run a pickup game at Gen Con of this!
RPG Blog 2

Currently Prepping: Castles & Crusades
Currently Reading/Brainstorming: Mythras
Currently Revisiting: Napoleonic/Age of Sail in Space

Tommy Brownell

I'm aiming for next week with this, but do to popular demand, I'll be doing Shredder, Hun, Bebop and Rocksteady next week and then April O'Neil, Splinter, Casey Jones and maaaaaybe Krang the following week.
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Soylent Green

So I got my copy of Icons today. I'd heard it was similar to TSR Marvel Super Heroes (which is no bad thing), but I had not idea if would be this similar! Stuns, Slams, even the Leadership talent feeding into the team karma pool.

So far it looks good, very clear and sound approach. It probably helps I'm familiar with both Fate and MSH, but seems like something I could get comfortable. Even the "players only roll" which I've used in my onw homebrew FUDGE games.

Of course you don;t really know until you actually play it, and that migth be a while yet as our Slipstream game is going very well.
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The Butcher

Quote from: Tommy Brownell;395611I'm aiming for next week with this, but do to popular demand, I'll be doing Shredder, Hun, Bebop and Rocksteady next week and then April O'Neil, Splinter, Casey Jones and maaaaaybe Krang the following week.

:hatsoff:

One Horse Town

So why didn't Kenson do this for M&M?

Tommy Brownell

Quote from: One Horse Town;396504So why didn't Kenson do this for M&M?

Because Green Ronin didn't want to alienate their fanbase, I'm assuming.
The Most Unread Blog on the Internet.  Ever. - My RPG, Comic and Video Game reviews and articles.

One Horse Town

Quote from: Tommy Brownell;396505Because Green Ronin didn't want to alienate their fanbase, I'm assuming.

I'm not sure what you mean. He was there from the beginning.

The Butcher

Quote from: One Horse Town;396506I'm not sure what you mean. He was there from the beginning.

I think Tommy means to say that the M&M fanbase wants its crunchy, fiddly d20-based game, rather than ICONS' FATE-derived and relatively rules-light engine.

One Horse Town

Quote from: The Butcher;396507I think Tommy means to say that the M&M fanbase wants its crunchy, fiddly d20-based game, rather than ICONS' FATE-derived and relatively rules-light engine.

There was no crunchy, fiddly M&M before Kenson.

Therefore, why now?

Tommy Brownell

Quote from: One Horse Town;396508There was no crunchy, fiddly M&M before Kenson.

Therefore, why now?

Chris Pramas approached him specifically to make a d20 fueled supers game, as noted in the M&M foreword.

Giving them ICONS would have been, well, the exact opposite.

And as he says in the ICONS book: He likes to play around with systems.  He's not a One True Way kinda guy.  He had the idea to do something different, and then the opportunity to see it through.
The Most Unread Blog on the Internet.  Ever. - My RPG, Comic and Video Game reviews and articles.

Tommy Brownell

The Most Unread Blog on the Internet.  Ever. - My RPG, Comic and Video Game reviews and articles.

Soylent Green

A combat play-test. Character created with the random generation program.

Hero: Microman (Toby Longstreet)
================================
Prowess  6
Coordination  3
Strength  6
Intellect  5
Awareness  6
Willpower  4

Stamina  10
Determination  2

Specialties
  Science Expert (Biology)
  Medicine

Powers
  Wall Crawling 5
  Shrinking 6
  Mental Blast 3
  Alteration Ray 4 (Shrinking Ray)

Qualities
  Connections : The Universtiy
  Motivation : Pushing the frontiers of science
  Identity : Joker
  Motivation : Likes to win

Challenges
  Personal : Hates to lose
  Personal : Feels underappreciated


Point Total  51


Villian: Plague Flea (Reggie Macovski)
=============================
Prowess  5
Coordination  4
Strength  5
Intellect  5
Awareness  6
Willpower  5

Stamina  10
Determination  *

Specialties
  Stealth Expert
  Acrobatics Expert

Powers
  Swinging 3
  Life Drain 6

Qualities
  Catchphrase : Tastey human!

Challenges
  Weakness : Hunger Frenzy
  Personal : Coward


Point Total  44


Setting the Scene
=================
One day, Dr Longstreet is working late at the University lab, unaware that the Plague Flea as crept through stealthily through the skylight.

Action
======

Microman makes an Awareness roll to notice the Plague Flea. The base difficulty is Plague Flea's Coordination 4 + his Stealth of 2. Additonally because Microman is engrossed in his work I add a further +1 modifier.

Effort: 6 (M's Awareness) + 4 (d6-d6) = 11
Effect = 10 (Effort) -  7 (P's Coordination + Stealth +1 ) = 3 (Major Success).

Microman, without turning says "I would not do that if I were you. Feeding so close to bedtime might give you nightmares."

Note: Wasting the advantage of having spotted Plague Flea to make wisecrack takes us into Determination reward for Challenge territory. It's not a clear-cut case and looking at the character sheet "Joker" is under Qualities rather than Challenges, but that shouldn't matter. I'd give it.


New Round:

Microman shrinks down as Plague Flee leaps for him to Life Drain. Microman gains +2 to his defence, the Plague Fleas' attack is a Prowess Attack at -1 for moving.

That is the difficulty.
Microman adds +2 for size to is Prowess of 8 feeling pretty confident. He roll -5 (1 -6).

Effort: 8 (M's P +2) + -5  (d6-d6) = 3
Effect: 3 (Effort) - 4 (P's Prowess - 1 for moving) = -1 (Failure)

Unlikely thoug it was, Plague Flea get's his Life Drain attack in. Microman's Stamina is reduced from 10 to 4. Plage Flea does not gain any Stamina however becasue he is at full Stamina already.

New Round:

Mircoman is going to simply punch. Plague Flea will try Life Drain again.


Effort: 6 (M's Prowess)  + 2 (d6-d6) = 8
Effect: 8 (Effort) - 5 (P's Prowess) = 3 (Major Success, with possibility of Slam).

The Damage Level is 6 (M's Strenght). Plague Flea has no armour so he takes it all.
The Damage Level is also greater than Plauge Flea Strength, so Plague Flea to slammed out of close combat range.

New Round:

Plague Flea must spent his action getting up. Mircoman decides to charge him with full might of his 3 inches of height for comic effect.


Effort: 6 (M's Strenght)  - 2 (d6-d6) = 4
Effect: 4 (Effort) - 4 (P's Prowess -1 becasue he is getting up  = 0 (Moderate Success)

Plague Flea takes 6 more damge and is knocked out.
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Soylent Green

And another combat example.


Prospero The Trickster vs Kontrol
================================

Hero: Prospero  (Prospero Veneziano)
==============================
Prowess  6
Coordination  7
Strength  4
Intellect  3
Awareness  2
Willpower  6

Stamina  10
Determination  3

Specialties
  Occult Master
  Martial Arts
  Mental Resistance
  Sleight of Hand

Powers
  Wizardry 7 ( 6 Magic (Willpower) +1 for Occult)
    Binding
    Blast

Qualities
  Motivation : Protect the weak
  Epithet : The Trickster
  Connections : The Maigc Court
  Catchphrase: "I invoke the Power of the Prince of Miracles!"  

Challenges
  Personal : Vanity
  Enemy : The Dark Legion


Point Total  40


Villain: Kontrol
===============
Prowess  4
Coordination  6
Strength  5
Intellect  4
Awareness  7
Willpower  9

Stamina  14
Determination  *

Specialties

Powers
  Animation 6
  Animal Control 4 (Insects)
  Paralysis 4

Qualities
  Motivation : Gaining Personal power

Challenges
  Personal : Control Freak

Point Total  49


Setting the Scene
=================

Late one night Propero is alerted by the Magic Court that Kontrol is attempting to steal a powerful magical device on display in the Metropolitan Museum.

Prospero has his chauffeur drive him to the museum (note: "chaffueur" should probably be added as a Quality somewhere). Once there Prospero uses a DP to cast Phasing.Intangible he slips into the museum and begins the search for Kontrol.

Action
=====

I'll allow Kontrol a chance to notice Prospero's presence.Normally this would be a Stealth roll for Prospero but as he is Phasing, this hardly seems to matter. Prospero is intangible, he doesn't make any noise as he walks nor can he knock things over even if he wanted to. So it's seems to be more a question if Kontrol get's lucky rather than an opposed skill test. I choose an arbitrary difficulty number, and as it would seem punitive to set it any lower than Prospero's Coordination of 7, I'll set the difficulty to 8.

Kontrol Awareness is 7, so his test fails as NPCs do not roll. Propero has the jump on him.

The rules state you can only make mental attacks while phased. It is questionable whether a magic is more of a mental or physical attack. But overall it would seem way overpowered to allow people to cast spells while phased I would have to rule that Prospero would have to drop the phasing spell before attacking. For future refence, Phasing and Mental Blast seems like the kind of game breaking combo I am not sure shold be allowed.

Prospero casts a Binding spell. He rolls Coordination 7  +2 for surprie vs Kontorl Coordination 6.

Effort: 7 (P's Coordination) -1  (d6-d6) +2 (for surprise) = 8
Effect: 8 (Effort) - 6 (K's Coordination) = +2 (Moderate Success -  but the marging of of success in this case doesn't seem to matter).

Next Propero has to make a Wrestling roll for his Binding power.His Wizardry level acting as the Strength of the Spell vs Kontrols Strenght. Prospero decides for use a DP for a Determined Effort to secure a Major Success using his Catchphrase Quality.

Effort = 7 (Ps Wizardry) + -1 (d6-d6) = 6
Target is Kontrol's Strength 5
Effect is 6 (Effort) -5 (K's Strength)  = 1 (Moderate Success)
To make it a major Succees Prospero pays 1 DP which gives him 2 more Level of Success.

Instead of trying to break free Kontrol will use his animate power on a marble statue. The statue will make its attack next panel (the rules aren't clear but if it were a comic it would be a differenet panel).


New Round

Prospero will use his complete hold to squeeze full Strength damage on Kontrol.

Kontrol takes 7 (P's Wizardry) points damage.
 
It is not clear if that counts as Prospero's action for the turn (In MSH the damage from a hold was free) but it feels like it should be.

Meanwhile the statue walks up to Prospeero and whacks him. Its is at -1 for moving.

Effort: 6 (P's Prowess) + 0 (d6+d6) = 6
Effect: 6  (Effort) -  6 (K's Animate) = 0 (Moderate Success)

Meanwhile Kontrol will try to break the hold.

Effort: 7 (P's Wizadry)  7 +  -2 (d6-d6)  = 5
Effect: 5 (Effort) - 5 (K's Strength)  = 0 (Moderate Success)

The Kontrol stays bound.

New Round

Next round Propspero can finish off. One assumes without Kontrol KO, the statue reverts to just being a statue. Prospero put the stolen back in place, ties up Kontrol,triggers the museum alarm then use his last DP to cast Phasing again to leave the museum.
New! Cyberblues City - like cyberpunk, only more mellow. Free, fully illustrated roleplaying game based on the Fudge system
Bounty Hunters of the Atomic Wastelands, a post-apocalyptic western game based on Fate. It\'s simple, it\'s free and it\'s in colour!

The Butcher

Quote from: Soylent Green;396909Hero: Prospero  (Prospero Veneziano)

I was looking for a sorcerous super's name. I love this! *YOINK*

:D

Soylent Green

Quote from: The Butcher;397003I was looking for a sorcerous super's name. I love this! *YOINK*

:D

Your welcome :-)  That's the funny thing, the names and concepts just came so naturally after I rolled up the characters, random though they were.
New! Cyberblues City - like cyberpunk, only more mellow. Free, fully illustrated roleplaying game based on the Fudge system
Bounty Hunters of the Atomic Wastelands, a post-apocalyptic western game based on Fate. It\'s simple, it\'s free and it\'s in colour!